Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. v1.0.7
- Changed 66B2 Main's objective from Reactor Startup to Reactor Shutdown
- Fixed some incorrect text in 66C2
- Changed the location of 66C2's Bulkhead DC to prevent overlapping scans
- Tweaked 66D2's resources
- Added additional alarms to 66D2 Main
v1.0.6
- Updated to the new Rundown screen
- Elder Scouts are now slightly bigger and walk faster
- Elder Scouts are now present in 66A2
- Made 66B2's extraction alarm harder
- Fixed an issue where the data sphere just wouldn't spawn in 66C1
- Removed CleanerRundownMenu, ButtonYeeter, and RundownTitleFix as dependencies since ExtraRundownCustomization can just do what they do
v1.0.5
- Small Hybrids now appear in B2 Main
- Added additional Warden intel in 66B2 to (hopefully) better explain the gimmick
- Tweaked the resources in 66B2
- Added some more alarms to 66B2
- Added more enemies to the 66B2 reactor waves
- Added an additional wave to the 66B2 reactor
- Changed the hub room of C1
- Moved a certain custom enemy's introduction from D1 to C1, as it felt more fitting in a lab environment
- Added said enemy to 66C2 as well
- Added alarms to the 66C2 Secondary and Overload bulkhead doors
v1.0.4
- Replaced Artifact Heat with a difficulty rating of each expedition
- Updated DEEPSIX Rundown Intel
- Changed the alarm attached to the 66D2 Overload bulkhead door
v1.0.3
- Doubled the enemies spawned at the end of 66A1 Secondary
- Changed 66B2 Scout waves
- Added a previously cut enemy to 66B2 and beyond
- Fixed a really big level gen issue in 66C1
v1.0.2
- Changed the layout of the last zone of 66A1
- Fixed an issue where terminals wouldn't spawn in the last 2 zones of 66B1
- Reduced the amount of Tool Refills in 66C1
- Changed the layout of 66C1 Secondary
- Changed the layout of a zone in 66C1 Main to fix weird Bulkhead DC scans
- Made Elder Strikers and Elder Shooters slightly bigger
- Small Hybrids no longer make Giant noises
v1.0.1
- Fixed some formatting issues
v1.0.0
- Initial release!
- Added new Rundown: DEEPSIX
- Added 66A1, 66A2, 66B1, 66B2, 66C1, 66C2, 66D1, and 66D2