GTFO
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Latest version
0.1.0
Last Updated
First Uploaded
Downloads
39
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0
Size
232KB
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Changelog

0.1.0

  • Modules: Log, Settings, Store, Pool, Assets, Frame, Patches (first-use and lazy patching), Net (handshake by format fingerprint, NetDelivery, lobby values, world epoch), InputLease, CameraLease, GameEvents, GameHooks / Bracket, Enemies, EnemyAlert, EnemySpawn, Level, Combat, Gear, Items, SoloDrop, DataBlocks, PlayerHits, PlayerNoise, Puppets, WorldStates, HoldPoint, Compact, ChunkLog, fingerprints and hashes.
  • GameHooks patches the game methods several packages read once and hands each call to every subscriber (Before, After, Around). GameHooks.SentryLifecycle covers the seven sentry methods that move a sentry in or out of its owner's backpack and the world (SentryStep, SentryCall).
  • Level.PlayerByLookup / Level.IsPlayer find the in-level player agent of a network player.
  • Combat.ShooterRay is the bullet ray that steps over the shooter's own colliders.
  • HoldPoint.Disable / Enable shut a timed hold point and keep it shut when the game switches it on again, without a per-frame check.
  • GameEvents.ExpeditionSelected is raised on the host and on clients.
  • Logging writes errors only.
  • ModLog.ErrorOnce(message) writes an exact message once; errors log the whole exception. Net.StaleMessages and ModLog.Count are removed.
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