GTFO
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1.0.0
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Forge Weapon Energy Lab

Eight energy guns for GTFO.

Report bugs on GitHub, or find me on the GTFO Modding Discord as nainfini.

The eight Energy Lab weapons

Weapons

Forge Beam

Hold fire for a continuous beam. No recoil.

Forge Beam

Forge Chain Arc

Lightning that jumps from the first target to up to three more nearby enemies.

Forge Chain Arc

Forge Flamethrower

A short flame cone that hits everything inside it. No recoil.

Forge Flamethrower

Forge Charge Orb

Hold to charge, release to fire an orb that explodes on impact. More charge, bigger blast.

Forge Charge Orb

Forge Shock Orb

Hold to charge, release to fire an orb that flies through enemies and shocks the ones nearby.

Forge Shock Orb

Forge Blast Gun

A visible shell that flies along your aim and explodes at the first thing it touches.

Forge Blast Gun

Forge Ricochet Disc

Discs that bounce off walls up to four times.

Forge Ricochet Disc

Forge Gravity Core

Fires a core that opens a gravity field, pulling enemies in and damaging them.

Forge Gravity Core

Stats

Weapon Slot Magazine Damage Range Area
Beam Main 40 4.35 per tick Unlimited -
Chain Arc Main 7 15.9, -20% per hop 16 m Hops up to 6 m
Flamethrower Main 50 2.7 per tick 8 m Cone
Charge Orb Special 4 12-62.7 Flies 18-42 m 1.5-2.5 m blast
Shock Orb Special 5 12-62.7 on contact Flies 18-42 m 2-3.5 m shock
Blast Gun Special 6 30.1 Unlimited 2.2 m blast
Ricochet Disc Special 16 23.95 Flies 1.6 s, 4 bounces -
Gravity Core Special 2 up to 6.75 per pulse Flies up to 3 s 5 m field

Installation

Install with r2modman; it also installs BepInExPack_GTFO, MTFO, ForgeCore, ForgeUI, ForgeAudio and ForgeVisual. Names and descriptions are in English and Chinese and follow the Language setting in NAinfini.ForgeUI.cfg (by default the game's language). MTFO marks the game as modded, which turns off achievements and public matchmaking, so these guns stay out of official play. Everyone in the lobby needs the same version and the same tuning changes.

Tuning

Every number is listed in BepInEx/config/ForgeWeapon_EnergyLab/tuning-defaults.json. To change one, copy only that value into tuning-overrides.json in the same folder, for example:

{
  "weapons": {
    "forge.energylab.blast": { "damage": 40, "blastRadius": 3 }
  }
}

Restart the game after editing. Values you did not copy follow each update's defaults. If an entry has a mistake, only that gun keeps its normal values and the log names the field. An entry for a gun that is not installed (for example a removed extension) is ignored with one log line.

Extra guns

Other packages can add more energy guns as data files; their guns appear in the same loadout list and can be tuned in the same files. Everyone in the lobby must install the same extensions, otherwise energy weapons stay off between the players who differ.

License

MIT. The effect bundle ships in ForgeVisual (CC0). The sounds were made with Adobe Firefly (commercial use permitted); the Blast Gun's shot and explosion are the Ordnance grenade launcher's sounds, with their credits in Assets/Audio/License.txt.

Modding the guns: see the developer guide.

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