Niedvin-Flashlight_Overhaul icon

Flashlight Overhaul

Soft-edge flashlight using a three-layer light sandwich. All intensities, ranges and angles are configurable.

By Niedvin
Last updated 7 hours ago
Total downloads 173
Total rating 2 
Categories Client Mods Modpacks
Dependency string Niedvin-Flashlight_Overhaul-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2

README

Description

Achievments

Working just fine. A lot of workarounds was needed and a lot of bugs was fixed, but its there!

Flashlight Beam

Now has diffusion. No more looking through a spyglass.
You can even get up close and won’t need a microscope to see the flashlight’s light.

Switching between different flashlights

Now exists, not just a swap of color and properties.

Powerful flashlight

Now a rare item, but at least it’s finally justifies its bulk.

Configurable Particle and Fog systems

Are in config file.

Visual Comparison

Vanilla MINIMAL preset CASUAL preset
Vanilla 1 MINIMAL 1 CASUAL 1
Vanilla 2 MINIMAL 2 CASUAL 2

Presets

Five presets are available, selectable in the config:

Preset Name Description
MINIMAL (Default) For a vanilla-like experience. Just a clean inner beam and a soft outer glow, nothing extra.
CASUAL Pretty much realistic, but makes game easier sometimes
VERY_CASUAL Slightly wider and longer reach than CASUAL
ITS_2050_BRUH Sleepers can hear you, but probably won't see you anymore. Shine!
VANILLA Disables all changes entirely

Configuration

All values are tweakable in FlashlightOverhaul.cfg:

  • Flashlight Customization: Adjust the range, angle, and intensity for each weapon class (Pistols, SMGs, DMRs, Shotguns, Snipers).
  • Flashlight Types: Separate settings for the Helmet Light (melee/tools) and the consumable Long-Range Flashlight.
  • Fog: Density settings for each depth. Can be disabled entirely.
  • Particles: Opacity and intensity customization. Can be disabled entirely.
  • Other: Miscellaneous gameplay and visual tweaks.

Installation

Mod Manager (Recommended)

  • Click the "Install with Mod Manager" button.

Manual Installation

  1. Extract the archive.
  2. Drop FlashlightOverhaul.dll into your BepInEx/plugins/ folder.
  3. Requires BepInExPack for GTFO to work.

Changelog

v2.0.0

  • Fixed [CRITICAL]: Fixed a critical bug where sleepers completely ignored the custom flashlight beam and would not wake up, restoring correct player detection.
  • Fixed [CRITICAL]: Fixed an annoying co-op glitch where another player's actions or weapon swaps would cause your own flashlight to flicker, glitch, or temporarily "drop" its state.
  • Fixed [CRITICAL]: The mod now instantly detects your equipped weapon right at the start of a level, completely removing the need to cycle through your weapons on spawn to make the flashlight work.
  • Added: Volumetric atmospheric fog inside the beam. Tuned per-rundown — shallow expeditions are nearly haze-free, deeper ones get more fog. Toggle/strength in the config.
  • Added: In-beam dust particles now vary in tint (warm-light vs darker-gray).
  • Added: Hard density cap on our fog so it can't stack on top of GTFO's level fog.
  • Changed: Made MINIMAL the default preset, providing a cleaner vanilla-like experience out of the box.
  • Changed: Renamed DEFAULT preset to CASUAL (the balanced baseline).
  • Changed: Renamed the old CASUAL preset to VERY CASUAL (balanced baseline with small range and angle offsets).
  • Changed: Ranged Fall layer intensity 0.25 → 0.45 across all presets — the cone boundary no longer reads as a moving silhouette during reload / aim-sweep.
  • Changed: Dust pool grown from 180 → 365 motes; per-mote alpha reduced ~25 %.
  • Changed: Tier bands shifted one slot lower — what previously appeared at tier C now appears at tier E; new C is roughly the old A. Tier values are now individually exposed as config knobs.
  • Fixed: Dust particles now fade in smoothly when respawning so motes no longer "pop in" while running.
  • Fixed: Pickable flashlight visual occasionally being stamped with the previous ranged weapon's preset for one frame after the F-toggle.
  • Other minor tweaks and fixes.

v1.2.0

  • Added: New preset[MINIMAL] for vanilla-like expirience.
  • Added: Dust particle system.(Can be turned off in the config.).
  • Changed: Helmet Light logic. Now works like regular Flashlight with unique properties.
  • Changed: Helmet synth falloff cone is now significantly stronger (×2.5 intensity).
  • Changed: Rewrote configuration comments to be more user-friendly.
  • Fixed: Various beam sync, swap-gap, and preset-resolution issues.

v1.1.0

  • Added: Weapon bone attachment for dynamic flashlight tracking.

v1.0

  • Initial release of Flashlight Overhaul.

Feedback & Bug Reports

Found a bug or have a suggestion? Report it on the Nexus Mods Bugs page.