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PACS-Warren-0.2.0
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0.2.0

: New level F2.B has been released. Prepare for a new expedition...

0.1.36

: F1:
:   - Fixed an issue where enemy waves would not spawn from spawn points (real).
: DMR stat tweaks:
:   - Reload Time: 2.3 -> 2.1
:   - Hipfire Spread: 2.5 -> 1.5
: HEL Auto Pistol stat tweaks:
:   - Stagger Multiplier: 2.5 -> 5.0
:   - Pierce: 3 -> 2
: General Purpose Machinegun stat tweaks:
:   - Damage: 6.01 -> 6.6
:   - Precision Multiplier: 0.7 -> 0.67
:   - Shot Delay: 0.125 (ROF 8) -> 0.105 (ROF 9.5)
: HEL Rifle (No thermal sight ver) stat tweaks:
:   - Shot Delay: 0.2 + Chargeup Time 0.12 = 0.33 (ROF 3.1) -> 0.1 + Chargeup Time 0.12 = 0.22 (ROF 4.5)

0.1.32

: F1:
:   - Fixed an issue where enemy waves would not spawn from spawn points.

0.1.30

: F1:
:   - Fixed a bug where Reservoir 1 would not unlock.
:   - Added Lockmelters and C-Foam Mines to the Inter-Zone.
: Sawed-Off Shotgun stat tweaks:
:   - Reload Time: 1.5 -> 1.4
: DoubleTap Rifle stat tweaks:
:   - Hipfire Spread: 3.5 -> 1.5
:   - Clip: 16 -> 14
:   - Reload Time: 1.9 -> 2.1
: Rifle stat tweaks:
:   - Precision Multiplier: 1.0 -> 0.87

0.1.29

: F1 Rework:
:   - Reworked the Overload objective progression in F1.
:   - Progression now demands strict teamplay, requiring the defense team and the entry team to interact and coordinate terminal operations together.

0.1.28

: Reduced the HipFireSpread for both the Anti Materiel Rifle and the High Caliber DMR.
: Removed the SpecialCooldownTime for the Anti Materiel Rifle.
: Added a new weapon: Duckbill Shotgun
: Separated Shotguns into two distinct types and adjusted the stats of the existing Shotgun.
:   - Buckland s870 stats:
:       - Damage: 4.0*10(40)
:       - Min & Max Range: 6m-40m
:       - Clip: 8
:       - Max Ammo: 34
:   - Buckland s670 stats:
:       - Damage: 5.0*10(50)
:       - Min & Max Range: 4m-40m
:       - Clip: 6
:       - Max Ammo: 30
: Added a Thermal Scope Toggle feature to various weapons.
:   - Weapon List:
:       - Bullpup Rifle
:       - Rifle
:       - Assault Rifle
:       - SMG
:       - DMR
:       - Double Tap Rifle
:       - Heavy SMG
:       - Heavy Assault Rifle
:       - HEL Rifle

0.1.27

: F2.A:
:   - Added a despawn function to the entry ZONE within the initial error alarm defense/entry area due to tile issues.
:   - Enhanced the error alarm waves that are added during the Extreme apex door alarm sequence.
:   - Fixed a bug where the ConcurrentCluster feature was not applying and corrected the position for the Class I Duo S Surge Alarm that triggers upon NCR activation in the Extreme sector.
:   - Added a Tank wave during the Class IV M Alarm scan sequence in the Main Sector.

0.1.26

: F2.A:
:   - Changed the spawn direction of the P-Mother that appears at the start of the initial error alarm wave (it now uses an elevator spawn).
:   - Adjusted the Extreme apex door alarm (Class VIII S Alarm -> Class IV S Alarm).
:   - Modified the error alarm waves that trigger during the apex door alarm sequence.
:   - Adjusted the scans in the Main Sector and applied the ConcurrentCluster feature to some of them.
:       - Class VI M Alarm -> Class IV M Alarm
:       - Class IX M Alarm -> Class VI M Alarm
:       - Class VII M Alarm -> Class V S Alarm
:   - Shortened the survival time in the hallway zone before entering the nFrame to 4 minutes.
: Choke Mod Shotgun stat tweaks:
:   - Min & Max Range: 15m-80m -> 20m-80m
: Hammer stat tweaks:
:   - Stagger Multiplier: 1.3 -> 1.5

0.1.24

: D2.A:
:   - Increased the amount of resources in ZONE 95 and ZONE 96.
:   - Changed the Class IV Cluster Alarm in ZONE 95 to a Class I S Alarm.
: Burst Carbine stat tweaks:
:   - Rework Reload Animation
: Anti Materiel Rifle stat tweaks:
:   - Rework Reload Animation
:   - Shot Delay: 0.65 (ROF 1.3) -> 0.525 (ROF 1.6)
: Heavy Machinegun stat tweaks:
:   - Chargeup Speed: 0.5 -> 0.4
:   - Pierce: 2 -> 3

0.1.23

: Added the Burst Carbine, a reskinned version of the Burst Cannon. It is divided into two variants: a 3-burst count version and a 5-burst count version.
: Anti Materiel Rifle stat tweaks:
:   - readded Chargeup
:   - Rework Recoil
: Precision Rifle stat tweaks:
:   - Damage: 16.01 -> 15.1
:   - Precision Multiplier: 1.2 -> 1.3
:   - Shot Delay: 0.45 (ROF 2.2) -> 0.3 (ROF 3.3)
:   - Min & Max Range: 45m-70m -> 30m-60m
:   - Reload Time: 2.2 -> 2.8
:   - Max Ammo: 51 -> 60
:   - Clip: 16 -> 13
: High Caliver DMR stat tweaks:
:   - Precision Multiplier: 2.5 -> 2.67
: Tactical Pistol stat tweaks:
:   - Max Ammo: 198 -> 164
:   - Crit Chance: 0.45 -> 0.42
: Short Rifle stat tweaks:
:   - Damage: 10.01 -> 11.01
:   - Precision Multiplier: 0.69  -> 0.62
:   - Max Ammo: 109 -> 131
:   - Reload Time: 2.1 -> 1.85
:   - Stagger Multiplier: 0 -> 0.35
: Sawed-Off Shotgun stat tweaks:
:   - Damage: 3.78*8(30.24) -> 4.01*10(40.1)
:   - Clip: 4 -> 3
:   - Reload Time: 1.6 -> 1.5
:   - Stagger Multiplier: 2.0 -> 1.35
:   - Max Ammo: 40 -> 32

0.1.22

: Slug Shotgun stat tweaks:
:   - Max Ammo: 42 -> 40
: Tactical Pistol stat tweaks:
:   - Clip: 12 -> 14
:   - Shot Delay: 0.17 (ROF 5.9) -> 0.11 (ROF 8.7)
:   - Crit Chance: 0.3 -> 0.45
: Burst Pistol stat tweaks:
:   - Burst Delay: 0.2 (ROF 6.7) -> 0.1 (ROF 7.8)
: Heavy SMG stat tweaks:
:   - Clip: 30 -> 35
: SMG stat tweaks:
:   - Clip: 70 -> 60
: Rifle stat tweaks:
:   - Clip: 20 -> 18
:   - Max Ammo: 200 -> 160
: HEL Gun stat tweaks:
:   - Damage: 16.25 -> 15.5
:   - Min & Max Range: 15m-90m -> 20m-90m
:   - Precision Multiplier: 0.8 -> 0.87
: Short Rifle stat tweaks:
:   - Clip: 14 -> 16
:   - Reload Time: 2.4 -> 2.1
:   - Shot Delay: 0.15 (ROF 6.7) -> 0.1 (ROF 10)

0.1.21

: F3.A:
:   - Changed the extraction scan to a trio scan.
: Shotgun stat tweaks:
:   - Reload Time: 2.5 -> 2.9
:   - Shot Delay: 0.58 (ROF 1.7) -> 0.56 (ROF 1.8)
: HEL Shotgun stat tweaks:
:   - Shot Delay: 0.2625 (ROF 3.8) -> 0.225 (ROF 4.4)
:   - Reload Time: 3.0 -> 2.7
:   - Clip: 14 -> 16
: Heavy Assault Rifle stat tweaks:
:   - Max Ammo: 204 -> 170
: Heavy Machinegun stat tweaks:
:   - Shot Delay: 0.23 (ROF 4.3) -> 0.21 (ROF 4.8)
: Heavy Pistol stat tweaks:
:   - Crit Chance: 0.3 -> 0.35
: The Maxim 9 has been reworked into the Tactical Pistol. The Tactical Pistol shares the same critical chance as the Heavy Pistol.
: Re-added the Burst Pistol and Short Rifle. now use these completely reworked weapons.

0.1.20

: Fixed an issue where the Big Charger error alarm failed to stop even after completing the Extreme objective.
: Choke Mod Shotgun stat tweaks:
:   - Damage: 4.01*8(32) -> 4.25*8(34)

0.1.19

: Heavy Pistol stat tweaks:
:   - Fixed the Heavy Pistol's damage boost effect not triggering properly.

0.1.18

: F1, F3.A:
:   - Replaced Flyer spawns with Shadows.

0.1.17

: Added a new weapon, the :**Heavy Pistol:**, and a new reskinned pistol, the :**Shelling Maxim 9:**. (Note: Shelling Maxim 9 is planned to be changed to a level clear reward in a future update.)
: F2.A:
:   - Reduced overall resource counts.
:   - Decreased the initial error alarm timer from 240 seconds to 180 seconds.
:   - Fixed an issue where the initial error alarm timer failed to trigger.
:   - Reworked the extraction zones in the late progress to address issues with overly prolonged playtime.
:   - Slightly increased the difficulty of the Extreme objective.
: F1:
:   - Added an Ammo Station to the ZONE 391.
:   - Replaced Flyer spawns with Shadow spawns.
: Anti Materiel Rifle stat tweaks:
:   - Recoil Rework
:   - Max Ammo: 27 -> 24
: Choke Mod Shotgun stat tweaks:
:   - Reload Time: 3.2 -> 2.7
:   - Stagger Multiplier: 1.0 -> 1.35
: Slug Shotgun stat tweaks:
:   - Max Ammo: 39 -> 42
: Shotgun stat tweaks:
:   - Damage: 4*10(40) -> 5*10(50)
:   - Clip: 8 -> 6
:   - Min & Max Range: 6m-40m -> 4m-40m
:   - Max Ammo: 36 -> 32
:   - Shot Delay: 0.61 (ROF 1.6) -> 0.58 (ROF 1.7)
: Heavy Machinegun stat tweaks:
:   - Precision Multiplier: 0.73 -> 0.61
:   - Damage: 8.01 -> 5.9
:   - Max Ammo: 210 -> 180
: General Purpose Machinegun stat tweaks:
:   - Precision Multiplier: 0.76 -> 0.7
: High Caliber Pistol stat tweaks:
:   - Max Ammo: 40 -> 34
: Heavy SMG stat tweaks:
:   - Precision Multiplier: 1.0 -> 0.78
:   - Min & Max Range: 10m-70m -> 8m-60m
:   - Pierce: 3 -> 2
:   - Shot Delay: 0.078 -> 0.09
: Sawed-Off Shotgun stat tweaks:
:   - Reload Time: 1.9 -> 1.6
:   - Stagger Multiplier: 2.5 -> 2.0
:   - Max Ammo: 44 -> 40
: Bullpup Rifle stat tweaks:
:   - Precision Multiplier: 1.05 -> 1.5
:   - Clip: 75 -> 50
: Revolver stat tweaks:
:   - Precision Multiplier: 0.9 -> 1.0
:   - Max Ammo: 56 -> 64
: Heavy Assault Rifle stat tweaks:
:   - Damage: 6.51 -> 6.01

0.1.16

: Removed the Aggrofix.
: F1 - Scaled back difficulty of the waves in ZONE 392.
: General Purpose Machinegun stat tweaks:
:   - Precision Multiplier: 0.85 -> 0.76
: Rifle stat tweaks:
:   - Shot Delay: 0.18 -> 0.142
: HEL Rifle stat tweaks:
:   - Chargeup Speed: 0.15 -> 0.12
: HEL Revolver stat tweaks:
:   - Shot Delay: 0.225 -> 0.19
:   - Reload Time: 2.5 -> 2.3
: DMR stat tweaks:
:   - Shot Delay: 0.25 -> 0.19
: Sniper Sentry stat tweaks:
:   - Min & Max Range: 30m-80m -> 40m-100m
:   - Start Fire Delay Tag Multiplier: 0.25 -> 0.5
:   - Shot Delay Tag Multiplier: 0.4 -> 0.7
:   - Aim Transition Time: 0.6 -> 0.35
:   - Shot Delay: 2.85 -> 2.6
: Heavy Machinegun stat tweaks:
:   - Stagger Multiplier: 1.5 -> 2.0
:   - Shot Delay: 0.22 -> 0.23
:   - Hipfire Spread: 1.5 -> 3.0
: Machinegun stat tweaks:
:   - Stagger Multiplier: 1.2 -> 1.5
: Assault Rifle stat tweaks:
:   - Damage: 2.3 -> 2.8
:   - Clip: 50 -> 40
: Heavy SMG stat tweaks:
:   - Damage: 2.8 -> 3.0
: SMG stat tweaks:
:   - Clip: 60 -> 70
: Slug Shotgun stat tweaks:
:   - Min & Max Range: 6m-37m -> 10m-40m
:   - Damage: 25 -> 21
:   - Clip: 8 -> 6
:   - Shot Delay: 0.52 -> 0.55
:   - Max Ammo: 50 -> 39
:   - Stagger Multiplier: 1.2 -> 2.0
: Choke Mod Shotgun stat tweaks:
:   - Damage: 5.01*8 -> 4.01*8
:   - Reload Time: 2.8 -> 3.2

0.1.15

: F1 - Fixed a bug where enemies could not enter RESERVOIR 1.
: F1 - Significantly reworked the enemy waves initiating from ZONE 392.
: F1 - Added an enhanced wave that triggers upon entering a specific command in Overload.
: F1 - Intensified the apex door alarm for the MAINFRAME SERVER.
: F1 - Added Nightmare Chargers and Nightmare Big Chargers to the spawn pool.
: General Purpose Machinegun stat tweaks:
:   - Damage: 6.51 -> 6.01
:   - Precision Multiplier: 1.0 -> 0.85
:   - Stagger Multiplier: 1.75 -> 1.0
: Sniper stat tweaks:
:   - Clip: 4 -> 3
:   - Reload Time: 3.2 -> 2.9
: Sniper (Thermal) stat tweaks:
:   - Clip: 4 -> 3
:   - Shot Delay: 1.0 -> 0.65
:   - Reload Time: 3.2 -> 2.9
: Anti Materiel Rifle stat tweaks:
:   - Shot Delay: 1.0 -> 0.65
:   - Precision Multiplier: 0.64 -> 0.78
:   - Pierce: 2 -> No Pierce
: Burst Sentry stat tweaks:
:   - Burst Count: 5 -> 4
:   - Max Ammo: 404 -> 265
: Sniper Sentry stat tweaks:
:   - Max Ammo: 40 -> 32
:   - Pierce: 5 -> 3
: Pistol stat tweaks:
:   - Clip: 15 -> 18
: Rifle stat tweaks:
:   - Damage: 6.51 -> 6.01
:   - Precision Multiplier: 1.25 -> 1.0
:   - Reload Time: 2.35 -> 1.9
:   - Pierce: 2 -> No Pierce
: DoubleTap Rifle stat tweaks:
:   - Clip: 20 -> 16
:   - Shot Delay: 0.08 -> 0.055
:   - Reload Time: 2.35 -> 1.9
: DMR stat tweaks:
:   - Max Ammo: 104 -> 114
: HEL Gun stat tweaks:
:   - Max Ammo: 44 -> 54
: HEL Revolver stat tweaks:
:   - Max Ammo: 80 -> 104
: Heavy Machinegun stat tweaks:
:   - Shot Delay: 0.2 -> 0.22
:   - Stagger Multiplier: 1.25 -> 1.5
: Machinegun stat tweaks:
:   - Stagger Multiplier: 1.0 -> 1.2
: F1 - RESERVOIR 1 안으로 적들이 못들어오는 버그를 수정했습니다.
: F1 - ZONE 392에서 시작되는 공세를 대폭 변경했습니다.
: F1 - 오버로드에서 커맨드를 입력시 강화 공세가 나오도록 추가했습니다.
: F1 - MAINFRAME SERVER 에이펙스 도어 알람을 강화했습니다.
: F1 - 나이트메어 차저와 나이트메어 빅차저를 추가했습니다.
: 다목적 기관총 스탯 변경:
:   - 데미지: 6.51 -> 6.01
:   - 정밀 배수: 1.0 -> 0.85
:   - 경직 배수: 1.75 -> 1.0
: 저격소총 스탯 변경:
:   - 장탄: 4 -> 3
:   - 장전 속도: 3.2 -> 2.9
: 저격소총 (열화상) 스탯 변경:
:   - 장탄: 4 -> 3
:   - 사격 딜레이: 1.0 -> 0.65
:   - 장전 속도: 3.2 -> 2.9
: 대물소총 스탯 변경:
:   - 사격 딜레이: 1.0 -> 0.65
:   - 정밀 배수: 0.64 -> 0.78
:   - 관통: 2 -> 관통 없음
: 버스트 센트리 스탯 변경:
:   - 버스트 횟수: 5 -> 4
:   - 최대 탄약: 404 -> 265
: 스나이퍼 센트리 스탯 변경:
:   - 최대 탄약: 40 -> 32
:   - 관통: 5 -> 3
: 권총 스탯 변경:
:   - 장탄: 15 -> 18
: 소총 스탯 변경:
:   - 데미지: 6.51 -> 6.01
:   - 정밀 배수: 1.25 -> 1.0
:   - 장전 속도: 2.35 -> 1.9
:   - 관통: 2 -> 관통 없음
: 더블탭 소총 스탯 변경:
:   - 장탄: 20 -> 16
:   - 사격 딜레이: 0.08 -> 0.055
:   - 장전 속도: 2.35 -> 1.9
: DMR 스탯 변경:
:   - 최대 탄약: 104 -> 114
: HEL 건 스탯 변경:
:   - 최대 탄약: 44 -> 54
: HEL 리볼버 스탯 변경:
:   - 최대 탄약: 80 -> 104
: 중기관총 스탯 변경:
:   - 사격 딜레이: 0.2 -> 0.23
:   - 경직 배수: 1.25 -> 1.5
: 기관총 스탯 변경:
:   - 경직 배수: 1.0 -> 1.2

0.1.0

: Initial Release - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties
: 첫 릴리즈 - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties

0.1.1

: Hotfix: Fixed the issue of missing dependencies.

0.1.11

: Hotfix: Fixed an issue F1 missing.

0.1.12

: F3.A - Fixed an issue where enemies in Dimension 1 would not despawned after teleport to Dimension 0.
: General Purpose Machinegun stat tweaks:
:   - Damage: 4.86 -> 6.51
:   - Precision Multiplier: 0.9 -> 1.0
:   - Charge Time: 0.25 -> 0.15
:   - Stagger Multiplier: 1.0 -> 1.75
:   - Pierce: 3 -> 2
:   - Clip: 45 -> 50
:   - Hipfire Spread: 2 -> 2.5
: Heavy Machinegun stat tweaks:
:   - Damage: 7.1 -> 8.1
:   - Stagger Multiplier: 1 -> 1.25
:   - Clip: 50 -> 60
:   - Hipfire Spread: 2.0 -> 1.5
: Weapons & Animations:
:   - Changed the reload animation for the HEL Revolver.
:   - Increased the bolt-action animation delay for the Anti Materiel Rifle.
: F3.A - 디멘션 0으로 이동후에도 디멘션 1에 남은 적들이 디스폰되지 않는 버그를 수정했습니다.
: 다목적 기관총 스탯 변경:
:   - 데미지: 4.86 -> 6.51
:   - 정밀 배수: 0.9 -> 1.0
:   - 차징 시간: 0.25 -> 0.15
:   - 경직 배수: 1.0 -> 1.75
:   - 관통: 3 -> 2
:   - 장탄: 45 -> 50
:   - 탄퍼짐: 2 -> 2.5
: 중기관총 스탯 조정:
:   - 데미지: 7.1 -> 8.1
:   - 경직 배수: 1 -> 1.25
:   - 장탄: 50 -> 60
:   - 탄퍼짐: 2.0 -> 1.5
: 무기 및 애니메이션:
:   - HEL 리볼버의 장전 모션을 변경했습니다.
:   - 대물소총의 볼트액션 애니메이션 딜레이를 증가시켰습니다

0.1.13

: E2.A: Fixed a bug where the scan appeared in an unreachable area for players.
: E2.B: Fixed the same scan bug as E2.A, and changed the locked terminal zone tile setup due to various technical issues.
: E2.A - 첩보 스캔이 플레이어가 갈 수 없는 방향에 있던 버그를 수정했습니다.
: E2.B - E2.A와 같은 버그를 수정했으며 여러 이유때문에 첩보 스캔 터미널 방 타일을 변경했습니다.
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