Welcome to Fatal Experiment 2 by Project Zaero.
Please report any issues you find to Project Zaero#9999 on Discord.
The "Deep End" of GTFO Modding.
- 10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2.
- Expeditions may last over an hour and will challenge your team.
- 15 Bonus Expeditions: Arcadey / challenge levels.
- Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
- 43 Custom Guns (6 are level specific).
- Custom Melee Weapons: Sword, Sleeper Buster, Stick.
- Heavily Modified Vanilla Melee Weapons.
- Flashlight tool.
- 15 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
- Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more, many with custom models and graphics. Because there are so many, here is a ridiculous spreadsheet with more info:
https://docs.google.com/spreadsheets/d/1FbHNg9RaJdX1NFwiVOPX25fchjfBawKsx4SGjcdoG5c/edit?usp=sharing
V3.9.0
- Update to use patched EEC
V3.8.0
- Fixed visuals for Rift Welder, Gatling Gun, and Wildfire Machinegun
- Fixed Evade speed and cooldown
V3.7.0
V3.6.1
- Knife hitbox and damage hitbox timings improved
V3.6.0
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Gear balance changes:
- HEL Revolver range 14-40 -> 14-60 meters, rate of fire +17%, made fully auto, reduced recoil.
- Dragon Shotgun range 6.5-28 -> 15-40 meters, rate of fire +20%, CRIT 2x -> 1.6x, Stock Ammo 25 -> 34.
- Demon Shotgun Stock Ammo 42 -> 44, pellet spread adjusted to be consistent within the circle.
- Deadly Shotgun pellet spread adjusted to be consistent within the circle.
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New primary weapons (Credits to Dinorush):
- Resolute: Assault rifle with excellent handling but low damage output.
- Ripsaw: Accurate with fast fire rate and reloads but very small magazine size.
- Lancer: High damage high recoil semi-auto rifle with no pierce.
- Lightning: Very high damage, slow firing semi-auto with a nigh limitless magazine.
- Rainfall: High damage 3-round burst that recoils downwards.
- Dropshot: Medium damage 3-round burst that bursts downwards. Has high crit modifier and DPS.
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New special weapons (Credits to Dinorush):
- Mulcher: Accurate shotgun with fast fire rate and reloads but very small magazine size.
- Razor Line: SMG with purely horizontal recoil but lower damage output.
- Thunderstorm: Slow firing, moderate damage machinegun with a nigh limitless magazine.
- Expunge: Medium damage 4-round burst shotgun with no burst delay. Very high DPS and magazine size.
- Ripple: High damage, slow firing 2-round burst machinegun. Lower DPS but high efficiency.
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Restored Sleeper Buster with vanilla assets
Older version patch notes available in the files.