
Fatal Experiment 3
15 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
CHANGELOG
0.7.4
Gun Adjustments
- Virus Sniper
- Fixed having a long shot cooldown if fire was pressed before it auto-loaded
- Fixed Blitz not spreading DoT on explosions
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.4
Enemy Adjustments
- Protectors
- Fixed firing incorrect projectiles
Gun Adjustments
- Virus Sniper
- Fixed having infinite ammo
Tool Adjustments
- Assault Sentry
- Fixed Reserve Ammo 361 -> 360
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.2
Class Adjustments
- Dunce
- Reduced EXP required to reach earlier levels
- Technician
- Starting Tool Power: 107.5% -> 115%
- Starting Bioscan Speed: 110% -> 105%
- Moved 50% tool ammo from the last 10 levels to the first 5 levels.
Level Adjustments
- A1 "Onboarding"
- Added terminal command to troll your friends with.
- A2 "Protocol Alpha"
- Removed secondary-only command
- Added terminal command to make the level harder for no reason.
- B2
- Moved terminal in secondary to be farther in the zone.
- B Trial "Blood Drive"
- 2nd Generator Sequence: Increased time until wave restarts by 10s
Enemy Adjustments
-
General
- EXP reduced for most C+ tier common enemies.
- [REDACTED] bosses break doors faster.
- Added coloring for all boss names.
- Increased distance where evade breaks homing for most sustained shooter patterns from 2.5m to 4m.
- One-hit-kill punches now deal 165% HP and can be tanked with enough armor and health.
-
Death Gazer
- Weakspot: 5x -> 1.8x
-
Giant Specter
- Fixed broken texture
-
Hallowed Shooter
- Changed SFX
-
Hallowed Striker
- Added missing infection
-
Protector
- Weakspot: 2x -> 1.8x
-
Shadow Revenant
- Shadow spawns: 3 -> 6
Gun Adjustments
- Autocannon
- Blitz
- Reserve Ammo: 130 -> 125
- Void
- Reserve Ammo: 125 -> 120
- Blitz
- Beam Rifle
- Reserve Ammo: 2700 -> 2600
- Flechette SMG
- Hipfire Spread: 3 -> 2.5
- Ray Gun
- Reserve Ammo: 100 -> 92
- Shrapnel SMG
- Blitz
- Damage: 1.2+3.6 -> 1.2+3.3
- Void
- Damage: 1.2+6 -> 1.2+5.5
- Blitz
- SMG
- Maximum random recoil reduced by 17%
- Stasis Shotgun
- Hitsize: 0.5m -> 0.4m
- Virus Sniper
- Now autoloads instead of having one mag to make it easier to see when it is loaded
- Explosion DOT spread: 100-50% -> 80-40%
- No longer needs to be the weapon that landed the killing blow to spread
Tool Adjustments
- Assault Sentry
- Core
- Damage: 1.8 -> 2
- Fire Rate: 5/s -> 5.7/s
- Reserve Ammo: 400 -> 360
- Raid
- Damage: 2 -> 2.4
- Fire Rate: 5/s -> 5.7/s
- Reserve Ammo: 430 -> 360
- Core
- Heavy Mine Deployer
- Blitz
- Damage: 125-40 -> 140-40
- Void
- Damage: 150-50 -> 165-50
- Blitz
- Marksman Sentry
- Fire Rate: 1/s -> 1.2/s
Melee Adjustments
- Delayed capsule hitboxes to prioritize the player's aim point a bit more.
Misc
- Speed Syringe
- Duration: 30 minutes -> Infinite
Changes may spoil tiers/unlocks. Open at your own risk.
0.7.1
Level Adjustments
- B Trial "Blood Drive"
- Modified event on the second generator
- Modified scans and hastened some wave timings on the last alarm
- Removed 2 uses of ammo & tool and 4 uses of disinfect
Changes may contain spoilers. Open at your own risk.
0.7.0
Level Adjustments
- B Trial "Blood Drive"
- Completely overhauled events (layout remains the same)
- Even if you've played it before, it's worth playing again!
- Completely overhauled events (layout remains the same)
Enemy Adjustments
- Hallowed Queen
- Sped up animations by 20%
- Sped up movement speed by 27%
- Projectile attack cooldown: 2s -> 6s
Tool Adjustments
- Added unique colors to each of the tools
- Assault Sentry
- Core
- Deployment Speed: +0% -> +25%
- Raid
- Deployment Speed: +0% -> +50%
- Core
- Light Mine Deployer
- Detection Range: 20m -> 10m
- Heavy Mine Deployer
- Detection Range: 20m -> 15m
Melee Adjustments
- Bat
- Blitz
- Damage: 4-17.5 -> 4-18
- Stun: +400% -> +650-400%
- Backstab: +20% -> +0%
- Void
- Damage: 4-20 -> 4-22
- Stun: +400% -> +650-400%
- Backstab: +20% -> +0%
- Blitz
- Knife
- Blitz
- Crit: +50% -> +35%
- Void
- Crit: +50% -> +35%
- Blitz
- Sledgehammer
- Hold Time: 2.4 -> 2.5
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.11
Level Adjustments
- B Trial "Blood Drive"
- Corrected extraction text
- Reduced extract scan time to instant
- C Trial "Recycled"
- Added missing 3-use Fog Repeller to the first room
- Fixed medipacks healing for 20% instead of 25%
Enemy Adjustments
- Withered Frank
- Sped up animations by 8%
Gun Adjustments
- Beam Rifle
- Stun: +0% -> +20%
- Crescendo Shotgun
- Blitz
- First Sequence Damage: 6 -> 7
- Void
- First Sequence Damage: 7.2 -> 8.4
- Blitz
- Ray Gun
- Crit now only affects explosive damage
- Crit: -20% -> -30%
- Blitz
- Damage: 6+9 -> 6+10
- Void
- Damage: 7+11 -> 7+12
- Split Rifle
- Blitz
- Fire Rate: 6.7/s -> 7.1/s
- Void
- Fire Rate: 8/s -> 8.3/s
- Blitz
- Stasis Shotgun
- Fire Rate: 1.25/s -> 1.17/s
- Virus Sniper
- Blitz
- Damage: 60 -> 50
- Void
- Damage: 72 -> 60
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.10
Level Adjustments
- C1 "Hunted"
- Corrected extract to be a team scan
- C Trial "Recycled"
- Greatly reduced extract scan time
- Actually removed sleeping Patriarch
0.6.9
Level Adjustments
- C Trial "Recycled"
- Added an additional cycle to the timer
- Reduced enemy spawn rates on the last alarm and they now spawn towards the elevator
- Removed sleeping Patriarch
Enemy Adjustments
- Death Gazer
- Sped up projectile attack animation (again)
- No longer becomes invincible during the projectile attack when patrolling
Gun Adjustments
- Shrapnel SMG
- Blitz
- DOT Duration: 3 -> 2.5
- Reserve Ammo: 350 -> 335
- Void
- DOT Duration: 4 -> 3
- Reserve Ammo: 300 -> 290
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.8
Class Adjustments
- Doctor
- True max level armor: 15% -> 20%
- Generalist
- Adjusted stats for Max/True Max:
- Gun Damage: 113%/120% -> 115%/125%
- Melee Damage: 137.5%/150% -> 137.5%/165%
- Speed: 6%/10% -> 7%/12%
- Adjusted stats for Max/True Max:
- Soldier
- Max level gun damage: 140% -> 150%
- No longer gains instant regen at true max level
- Over levels now also grant further increased gun efficiency
- Over levels reach maximum gun damage bonus sooner
- Survivalist
- True max level armor: 75% -> 70%
- Reduced level 10+ regen boosts to match level 5 regen boost
Level Adjustments
- B Trial "Blood Drive"
- Added 3 uses of ammo to the boss fight room
- The boss fight timer is now visible from the moment the triggering door is opened
- Changed the Class 15 Blink alarm to a Class 15 Hyperblink alarm
- C2 "Otherworldly"
- Added 1 use of ammo to the first zone
- Dimensional tether commands can now only be used once
- Added additional tells to avoid missing the [REDACTED]
- Final error now only begins upon picking up [REDACTED]
Enemy Adjustments
- Reduced all melee bleeding by 25%
- Afflicted
- Charger
- Stun threshold: 40 -> 60
- Fixed applying giant charger infection on tongue
- Frank
- Stun threshold: 125 -> 160
- Giant Charger
- Stun threshold: 110 -> 150
- Fixed missing infection on tongue
- Hybrid
- Health: 245 -> 200
- Stun threshold: 270 -> 160
- Weakspot: 2.5x -> 2x
- Punch damage: 30% -> 20%
- Charger
- Elite
- Charger
- Tongue range: 9.5m -> 8.5m
- Frank
- Tongue damage: 32% -> 36%
- Charger
- Hallowed
- Charger
- Stun threshold: 40 -> 60
- Tongue range: 9.5m -> 8.5m
- Charger
- Infested
- Charger
- Stun threshold: 25 -> 30
- Giant Charger
- Stun threshold: 60 -> 90
- Shooter
- Stun threshold: 20 -> 30
- Striker
- Stun threshold: 25 -> 32
- Charger
- Shadow
- Shadow Revenant
- Health: 650 -> 600
- Sped up animations by 30%
- Greatly increased turning speed
- Wraith
- Health: 28 -> 36
- Stun threshold: 10 -> 12
- Shadow Revenant
- Withered
- Charger
- Tentacle damage: 28% -> 20%
- Tentacle range: 9.5m -> 8.5m
- Frank
- Health: 220 -> 200
- Stun threshold: 110 -> 90
- Weakspot: 1.5x -> 2x
- Sped up animations by 30%
- Shooter
- Damage: 9% -> 7%
- Bleed: 4% -> 7%
- Bleed Duration: 12s -> 14s
- Striker
- Health: 75 -> 80
- Stun threshold: 60 -> 40
- Charger
- Misc
- Cloaker, EMP Cloaker
- Health: 40 -> 50
- Stun threshold: 10 -> 20
- Melee damage: 20% -> 18%
- Can now be pushed
- Death Gazer
- *Fixed teleporting, inconsistent animations, and firing time
- *On host. Let Dinorush know if clients have issues
- Sped up projectile attack animation
- Tongue range: 15m -> 6m
- During combat, projectile attack is faster but no longer makes it invincible
- *Fixed teleporting, inconsistent animations, and firing time
- Terror Striker
- Health: 25 -> 30
- Tongue damage: 12% -> 15%
- Cloaker, EMP Cloaker
Gun Adjustments
- Carbine
- Mag Size: 60 -> 50 (Corrected)
- Reload Time: 1.08s/1.6s -> 1.01s/1.5s
- Shrapnel SMG
- Blitz
- Stun: +150% -> +120%
- Void
- Stun: +200% -> +160%
- Blitz
Melee Adjustments
- Knife
- Blitz
- Charge: 0.45s -> 0.5s
- Blitz
- Hatchet
- Damage: 8-16 -> 8-20
- Removed stun modifier at full charge
Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.
0.6.7
Class Adjustments
- All
- Adjusted armor text to show 0% armor as base, matching bleed/infection resistance.
- Bonus Gun Damage to Efficiency rate: 33% -> 50%
- E.g. with 150% Damage, 116.7% Efficiency -> 125% Efficiency
- Survivalist
- Adjusted damage resistance curve. Gets more early on but the end values remain the same.
- This makes each level give similar damage reduction, whereas later levels gave more before.
- Adjusted damage resistance curve. Gets more early on but the end values remain the same.
Enemy Adjustments
- Fixed Withered Chargers having non-hitscan tongues.
Gun Adjustments
- Autocannon
- Blitz
- Reserve Ammo: 125 -> 130
- Void
- Reserve Ammo: 120 -> 125
- Blitz
- Beam Rifle
- Focus Damage Cap: 2x -> 2.5x
- Reserve Ammo: 3200 -> 2700
- Crescendo Shotgun
- Stun: 100%/50%/0% -> 150%/50%/0%
- Fire Rate: 6/3/2 -> 7.1/3.6/2.2
- Reserve Ammo: 156 -> 160
- Ray Gun
- Mag Size: 14 -> 12
- Reload Time: 1.3s/2s -> 1.2s/1.85s
- Shrapnel SMG
- Blitz
- Stun: +100% -> +150%
- DOT Stun: -50% -> -66%
- Void
- Stun: +120% -> +200%
- DOT Stun: -50% -> -66%
- Blitz
- Split Rifle
- Mag Size: 24/12 -> 22/11
- Reload Time: 1.62s/2.2s -> 1.41s/1.9s
Reload Speed Tuning
- Adjusted reload times to bring outliers in and fit reload "classes" better
- Generally, higher range or bigger mag = longer reload
- Previously listed values are not included since those are for balancing mag loss
- Assault Rifle
- (Raid) 1.15s/2s -> 1.09s/1.9s
- Autocannon
- 2.6s/3.5s -> 2.2s/3s
- Carbine
- 1.15s/1.7s -> 1.08s/1.6s
- Combat Shotgun
- 1.55s/2.2s -> 1.4s/2s
- Flechette SMG
- 1.04s/1.65s -> 0.97s/1.55s
- Light Machine Gun
- 1.92s/3.8s -> 1.97s/3.9s
- Pump Shotgun
- 1.3s/2.9s -> 1.45s/3.2s
- Shrapnel SMG
- 1.04s/1.65s -> 0.97s/1.55s
- Submachine Gun
- (Raid) 0.64s/1s -> 0.58s/0.9s
- Stasis Shotgun
- 1.3s/2.9s -> 1.34s/3s
Tool Adjustments
- Assault Sentry
- Core
- Reserve Ammo: 333 -> 400
- Raid
- Reserve Ammo: 360 -> 430
- Core
- Marksman Sentry
- Fire Rate: 0.9/s -> 1/s
- Reserve Ammo: 80 -> 95
Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.
0.6.6
Enemy Adjustments
- Standardized behavior of tongue attacks for the following strains:
- Non-hitscan: Infested, Afflicted
- Hitscan: Grappler, Elite, Withered, Hallowed
- Non-hitscan enemies should no longer tongue through walls as much.
- Reduced Withered Charger health.
- Reduced Giant Withered Charger health and stun threshold.
- Slightly reduced Giant Grappler Charger stun threshold.
- Increased Afflicted Charger stun threshold.
- Slightly increased Giant Afflicted Charger stun threshold.
- Increased Hallowed Charger stun threshold.
Gun Adjustments
- Changed most sprinting animations since NoSway exists.
- Autocannon
- Hitsize: 0.1m -> 0.12m
- Increased flashlight width and brightness
- Crescendo Shotgun
- Spread: 8/6/4 -> 7/5/3
- Reserve Ammo: 148 -> 156
- Light Machine Gun
- Increased flashlight width and brightness
Melee Adjustments
- Bat
- Blitz
- Damage: 4-16 -> 4-17.5
- Backstab: +25% -> +20%
- Void
- Damage: 4-18 -> 4-20
- Backstab: +25% -> +20%
- Charge: 1s -> 0.8s
- Blitz
- Hatchet
- Void
- Light Attack Speed: +8% -> +10%
- Void
- Knife
- Raid
- Crit: +35% -> +50%
- Blitz
- Damage: 3.5-9 -> 3.5-10
- Crit: +35% -> +50%
- Charge: 0.35s -> 0.45s
- Void
- Damage: 4-11 -> 4-12
- Raid
- Spear
- Raid
- Damage: 4-17 -> 3.5-18
- Crit text corrected (was always +30% Crit)
- Blitz
- Damage: 4-18 -> 4-20
- Crit: +50% -> +40%
- Void
- Damage: 4-20 -> 4-22
- Raid
Tool Adjustments
- Assault Sentry
- Range: 10m -> 12m
- Heavy Mine Deployer
- Blitz
- Trigger Delay: 0.75s -> 0.6s
- Void
- Trigger Delay: 1s -> 0.8s
- Blitz
Changes may spoil tiers/unlocks. Open at your own risk.
0.6.5
- Attempt to fix a bug where a key doesn't spawn properly in B2.
0.6.4
- Fixed an issue where invisible walls would block the path in Otherworldly.
0.6.3
- Fixed an issue where dimensions didn't spawn in Otherworldly.
- Added "Friend" as a playable character.
0.6.2
- Fixed double jump height.
0.6.1
- Fixed recoil bugs.
0.6.0 - Initial Launch Version.
- A Tier Enabled.
- B Tier Enabled.
- C Tier Enabled.
- Misc. gear balance adjustments.
0.0.11 - PTB v11
- Enabled more weapons in The Battle.
0.0.10 - PTB v10
- Fixed borked Birther model in first person.
- Autocannon buff.
- RoF: 4 -> 4.4
- Stasis Shotgun rebalance.
- RoF: 1.4 -> 1.2
- Reserve Ammo: 46 -> 40
- Enabled back damage
0.0.9 - PTB v9
- Fixed incorrectly set gear restrictions.
- Added Striker player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Strikers. Added Specter.
- Added Brawler player cosmetics: Brawler, Elite Brawler.
- Added Charger player cosmetics: Bleeder, Grappler, Infested, Crystalline, Withered, Afflicted, Hallowed, Choas Infector/Bleeder/Grappler/Exploder, and Goop Chargers.
- Added Tank player cosmetics: Matriarch, Revenant, Hallowed Revenant, and Goop Tank.
- Added Birther player cosmetics: Birther, Dumpy, Goop Birther.
0.0.8 - PTB v8
- Version 7 update except cosmetics are actually included.
0.0.7 - PTB v7
- A2: reduced the amount of giant Elites on extraction route.
- Misc. weapon balance adjustments.
- Added Shooter player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Shooters.
- Added misc. player cosmetics: Bloody Mass (not recommended) and Bloody Infestation (DO NOT USE).
- Adjusted "Protector" stats, reclasses as a Class 1 boss.
0.0.6 - PTB v6
- Uploaded correct datablocks.
0.0.5 - PTB v5
- Adjusted persistent alarms in A2.
- Adjusted surge alarm in A2.
0.0.4 - PTB v4
- Ammo packs now give +10% on all maps.
- Increased starting ammo on most maps.
- Ammo packs on Xtra C1 give an additional +10% ammo.
0.0.3 - PTB v3
- Fixed an issue where a boss bar had the wrong name.
- Added a special terminal in The Battle that begins all rounds in order automatically. Use at your own risk.
0.0.2 - PTB v2
- Fixed an issue where EEC wasn't working.
0.0.1 - Public Test Build launch.
- 5 levels available for public testing.
- A2: Protocol Alpha
- TA: Royal Enclave
- B1: Swarm
- XB1: The Battle
- XC1: Filter