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Fatal Experiment 3

23 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.

CHANGELOG

0.12.23

Level Adjustments
  • B Trial "Blood Drive"
    • Fixed command version (NG+) secondary timer boss waves not ending when the next cell is inserting.
Gun Adjustments
  • Burst Shotgun
    • Pure & Alpha
      • Damage: 25 -> 26
      • Reserve Ammo: 84 -> 80
  • Carbine
    • Pure & Alpha
      • Reverted effect to gain buff stacks on each individual hit.
      • Now grants 1 stack on normal hits and 3 stacks on crit/backstab hits.
      • Fire Rate/Reload Speed buff: +12%/100% -> +1%/100%
      • Recoil buff: -6%/50% -> -0.5%/50%
        • Dinorush Note: This causes 2 indirect buffs: 1) Pierce can double stacks, 2) normal hits can be used to preserve stacks, instead of requiring crits/backstabs to keep the buff alive.
  • Heavy Assault Rifle
    • Pure & Alpha
      • Fire Rate: 5/s -> 5.7/s
Secret Gear Adjustments
  • Machine Buster
    • Stun: +50% -> +0-50%
    • Charged DMG Debuff: +10-35% -> +0-30%
      • Fixed lower effect debuffs overriding higher effects

Changes may spoil content. Open at your own risk.

0.12.22

Level Adjustments
  • D Trial "Outlast"
    • Secret Command Changes
      • Increased interval between named waves on the second alarm.
      • Fixed named waves on the second alarm having a larger delay than was shown.
      • Slightly adjusted boss spawn rates on the final error alarm.
Class Adjustments
  • Isolated, Reaper, Harvester
    • Fixed incorrect Tool Refills gained from leveling up.
Gun Adjustments
  • All burst weapons can now be canceled by swapping or reloading.
    • Remaining burst rounds are moved from the magazine to reserves.
  • Stasis Shotgun
    • Pure
      • Reserve Ammo: 40 -> 44
    • Alpha
      • Reserve Ammo: 40 -> 44
      • Foam: 1.5 -> 1.3
  • Revolver
    • Alpha
      • Fixed swap shot not consuming extra ammo.
      • Fixed double swap shots.
Melee Adjustments
  • Reduced wall collision range for all melees (doors/locks unaffected).
  • Sledgehammer
    • Pure
      • Added sound effect for aerial attacks.
Tool Adjustments
  • Glow Stick Sentry
    • Added +50% deployment speed.
Secret Gear Adjustments
  • Bio Cannon
    • Supercharge pierce: 3 -> 2
  • Hand Cannon
    • Fixed incorrect third person audio.
  • Nova Sniper
    • Damage: 50 -> 55
    • Star AoE Damage: 50/70/70+5x20 -> 50/70/90+4x20
    • Fixed incorrect third person audio.
  • Quadrant Shotgun
    • Changed to Autoburst.
    • Damage: 10 -> 12
    • Stun: +50% -> +40%
    • Range: 8-50m -> 8-30m
    • Mag: 30 -> 16
    • Reworked effect:
      • Fires 4 pellets in a square pattern.
      • Deals full damage if any pellet lands.
      • Last burst deals significantly more damage.
      • Autoloads when empty.
  • Seeker Rifle
    • Reworked/reversed effect: Fires hitscan bullets; secondary barrage is explosive.
      • Pierce hits also count towards the barrage.
    • Damage: 5+5-2 -> 9
    • Pierce: 1 -> 2
    • Hits for Barrage: 10/6 body/crits -> 10 hits
    • Barrage Damage: 12 -> 10-3
    • Barrage Pierce: 2 -> 1
    • Barrage Crit: -40% -> 0
  • Reactive SMG
    • Now autoloads from any non-bleed damage, instead of requiring the armor buff to be active.
    • Reactive damage buff: +40% -> +50%
    • Fixed incorrect third person reactive buff audio.
  • Machine Buster
    • Removed "swings rapidly" behavior.
    • Damage: 9-60 -> 30-100
    • Stun: +0% -> +50%
    • Cleave radius: 2.5m -> 3m
    • Charged DMG Debuff: +30% -> +35%
    • Added Armor Pierce
    • Added stacking buffs on hit: +6%/40% Speed, +5%/30% Armor, lasts 3s before decaying.
    • Charge Time: 1.8s -> 2.25s
  • Gas Cloud Sentry
    • Buff cloud radius: 3m -> 5m
    • Buff cloud armor: +35% -> +40%
    • Added +50% deployment speed.
    • Made buff clouds more green.
    • Fixed buff clouds creating damage hitmarkers on enemies.

Changes may spoil content. Open at your own risk.

0.12.21

Gear tiers can now be toggled via Last Tier/Next Tier buttons rather than a single Swap Tier.

Level Adjustments
  • FXTRA Levels
    • Fixed all levels having fewer Ammo and Tool Refills than intended.
  • C Trial "Recycled"
    • Fixed incorrect level description.
  • E Trial "End of the Line"
    • Fixed incorrect level description.
  • D Trial "Outlast"
    • Fixed DEACTIVATE_ALARMS being repeatable.
    • Secret Command Changes
      • Increased difficulty of all alarms and persistent alarms after the first zone.
Gun Adjustments
  • Autocannon
    • Alpha
      • Explosion Damage: 16-4 -> 20-5
  • Beam Rifle
    • Alpha
      • Reserve Ammo: 800 -> 840
  • Carbine
    • Pure & Alpha
      • Fire Rate/Reload Speed Growth: +7/70% -> +12/100%
      • Recoil Growth: -5/50% -> -6/50%
      • Growth Decay Delay: 1.5s -> 2s
    • Alpha
      • Crit/Backstab Reload: 0.6 shots -> 0.75 shots
      • Reserve Ammo: 450 -> 475
  • Death Orb
    • Pierce: 10 -> 20
  • Heavy Assault Rifle
    • Alpha
      • Hitsize: 0.3m -> 0.5m
      • Reserve Ammo: 160 -> 170
  • Pistol
    • Alpha
      • Reserve Ammo: 170 -> 180
  • Pulse DMR
    • Alpha
      • Reserve Ammo: 145 -> 155
  • Tactical Rifle
    • Alpha
      • Damage Spread: 75% -> 85%
  • Tech Rifle
    • Stun: +40% -> +60% uncharged/+0% overcharged
      • Void+: +40% -> +80% uncharged/+0% overcharged
    • Mag Size: 25 -> 30
    • Reserve Ammo: 250 -> 270
      • Alpha: 250 -> 285
    • Removed overcharged kill uncharged damage bonus.
    • Removed overcharge hitsize.
    • Overcharged ammo cost: 1 Mag/2 Stock -> 2 Mag/1.5 Stock
    • Alpha effect changed from increased overcharge damage to increased overcharge count.
Melee Adjustments
  • Sledgehammer
    • Pure
      • Aerial Damage Bonus: +40% -> +50%
  • Sleeper Buster
    • Charge Time: 2.8s -> 3s
Secret Gear Adjustments
  • Nova Sniper
    • Sun AoE Damage: 50/70/90+5x20 -> 50/70/70+5x20

Changes may spoil content. Open at your own risk.

0.12.20

Melee Adjustments
  • All Pure or higher melees now bypass tumor damage cap.
  • Rapier
    • Pure
      • Damage Growth: +2.5%/40% -> +3%/50%
      • Now only loses damage growth on damage taken from enemies.
  • Sledgehammer
    • Pure
      • Added effect. Deals +40% damage when attacking from the air.
      • Charge Time: 2.2s -> 2.25s
  • Sleeper Buster
    • Damage: 10-100 -> 10-120
    • Charge Time: 2.5s -> 2.8s
Secret Gear Adjustments
  • Machine Buster
    • Cleave and Debuff now apply for any attack (scaling with charge).
    • Cleave radius: 2m -> 2.5m

Changes may spoil content. Open at your own risk.

0.12.19

Gun Adjustments
  • Revolver
    • Alpha
      • Swap-shot damage: 4x -> 3x
      • Added 2x ammo cost to swap-shot.
  • Tech Rifle
    • Fixed Pure & Alpha using Void stats when overcharged.
    • Overcharge now increases recoil. Reduced maximum recoil.
    • Alpha
      • Overcharge damage: 37.5 -> 35

Changes may spoil content. Open at your own risk.

0.12.18

Level Adjustments
  • D2 "Darkness"
    • Final persistent alarm now shows intel before each wave and waves have scream sounds.
  • E Trial "End of the Line"
    • Secondary Uplink no longer spawns the Nightmare persistent wave if finished before it began.
    • Verify Network command now clears the subobjective text when finished.
  • D Trial "Outlast"
    • Added Forsaken Trial command. Uses a secret equipment tier.
Enemy Adjustments
  • Blighted Scouts
    • Now explode when killed while patrolling.
Class Adjustments
  • 4-man classes

    • Gun/Tool Ammo changed to Ammo/Tool Efficiency.
      • Capacity is no longer affected, only resource packs are.
  • Hunter

    • Melee damage curve: 250/400/1000 -> 250/500/800
  • Isolated

    • Ammo adjustments:
      • Separated Ammo and Tool efficiencies.
      • Both now decrease at higher levels. Tool efficiency is increased.
    • Level adjustments:
      • Added a damage increase step at level 5. Increased future damage levels accordingly.
      • Tool Power increases at level 2 alongside general Damage.
  • Reaper

    • Ammo adjustments:
      • Separated Ammo and Tool efficiencies.
      • Ammo now decreases at higher levels. Tool efficiency is no longer affected.
    • Level adjustments:
      • Added a damage increase step at level 6. Increased future damage levels slightly.
      • Now starts with Tool Power. No longer scales between levels 3 and 11.
      • Added Regen Cap 50 -> 55 at level 8. Increased ascended Regen Cap.
  • Harvester

    • Ammo adjustments:
      • Separated Ammo and Tool efficiencies.
      • Both now decrease at higher levels. Tool efficiency starts higher.
    • Level adjustments:
      • Now starts with Tool Power.
      • Gun damage now increases slightly with levels.
      • Added a damage increase step at level 6. Increased future damage levels slightly.
Gun Adjustments
  • Autocannon
    • Renamed to Flak Autocannon.
    • Added effect.
      • After impact (terrain/enemy), continues flying and explodes after a delay.
      • Only applies direct damage to the first enemy hit.
      • Has infinite pierce/bounces.
    • Adjusted stats to accommodate new effect.
  • Assault Rifle
    • Pure
      • Stun: +0% -> +20%
      • DMG Growth: +0.9%/36% -> +0.8%/40%
    • Alpha
      • Stun: +0% -> +20%
  • Burst Shotgun
    • Pure & Alpha
      • Stun: +300% -> +400%
      • Pellets to Max Stun: 10 -> 8
  • Carbine
    • Increased minimum recoil, decreased maximum and random recoil.
    • Pure
      • Now gains buffs per burst if any shot was a crit/backstab.
      • Reload speed now ramps with crits/backstabs instead of kills.
      • Fire Rate Ramp: +4%/100% -> +12%/100%
      • Recoil Ramp: -2%/50% -> -6%/50%
      • Reload Ramp: +20%/100% -> +12%/100%
      • Ramp Decay Delay: 1.5s -> 2s
  • Combat Shotgun
    • Raid
      • Damage: 10.5 -> 12
      • Reserve Ammo: 110 -> 96
    • Pure
      • Damage: 18 -> 22
      • Reserve Ammo: 96 -> 90
  • Pump Shotgun
    • Pure
      • First Hit Damage: 10 -> 12
      • First Hit Stun: +100% -> +70%
    • Alpha
      • First Hit Damage: 15 -> 16
      • First Hit Stun: +40% -> +30%
  • Precision Rifle
    • Pure & Alpha
      • Friendly Pierce Damage: 90 -> 80
  • Stasis Shotgun
    • Pellets now bounce off terrain.
  • Tactical Rifle
    • Increased minimum recoil, decreased maximum and random recoil.
  • Tech Rifle
    • Reworked effect.
      • Overcharges the first few bullets with high damage and ammo cost.
      • Overcharged kills grant a damage buff to uncharged fire.
      • Overcharge refreshes after not firing for a short time.
    • Adjusted stats to accommodate new effect

Dinorush Note: The primaries have felt a bit lacking in diversity compared to specials. I believe this is because there are more basic primaries than there are specials (i.e. weapons that do not change your gunplay or target prioritization). In particular, the primary slot lacks burst damage options and wave damage amplifiers (pierce, explosives). The Autocannon and Tech Rifle changes were created to remedy this by moving them away from the general-use pool and toward those roles.

Melee Adjustments
  • Sledgehammer
    • Pure
      • Charge Time: 2.5s -> 2.2s
  • Sleeper Buster
    • Charge Time: 3s -> 2.5s
Secret Gear Adjustments
  • Added 4 new weapons.
  • Unrestricted melee/tool (requires all sectors like guns).
  • Replaced Mine Deployer with Gas Cloud Sentry.
  • Angel Machine Gun
    • Demon Damage: 14 -> 13
    • Demon Mark: +75% Angel Damage -> +50%
    • Angel Health Gain: 5% -> 3.5%
  • Bio Cannon
    • DOT: 30 -> 40
  • Quadrant Shotgun
    • Damage: 9 -> 10
    • Grants +50% Reload Speed if no direct kill was made.
    • Mag: 32 -> 30
    • Bigger explosion breakpoint: 16 -> 15
  • Riot DMR
    • Now reloads 1 shot on any kill (max 1 per kill).
    • Stunning a target now gives the next shot 1.6x damage and crit.
  • Machine Buster
    • Charged DMG Debuff: +25% -> +30%
    • Charge Time: 2.2s -> 1.8s
    • Hold Time: 1s -> 2.5s
  • Reaper Sentry
    • Reworked effect: Now gains damage per kill until picked up.
    • Burst Count: 8 -> 9
    • Fixed audio.

Changes may spoil content. Open at your own risk.

0.12.17

Level Adjustments
  • A2 "Protocol Alpha"
    • Added an additional 1s delay to the command version (NG+).
    • Added an additional boss when completing Secondary on the command version (NG+)
  • A Trial "Royal Enclave"
    • Reworked command version (NG+) heavily. Worth playing again if you've already beaten it!
  • B2 "Adrenaline"
    • Fixed extract door not cancelling the second-to-last door's events.
  • B Trial "Blood Drive"
    • Adjusted command version (NG+) timers:
      • No longer causes a guaranteed fail state immediately. Inserting the next cell allows continuing the level.
      • Failing timers instead triggers ramping boss waves with a "guaranteed" fail wave after 3 minutes.
Class Adjustments
  • Isolated

    • Ammo adjustments:
      • 150% Supply Capacity moved from Ascended to baseline.
      • Reduced starting ammo and tool by 50%.
      • Lvl 5 & 10 Tool Refill: 40% -> 25%
      • Replaced Gun and Tool Ammo modifiers with further reduced Supply Efficiency.
        • Remains through high levels, making ammo economy non-trivial.
        • Added a Tool Ammo modifier at levels 2-5 to compensate.
    • Level adjustments:
      • Starts with a portion of Armor/Infect Res. and Tool Power.
      • Added in-between steps for Regen Cap, Speed, and Infect Res.
      • Added 5% armor at level 8.
      • Increased Level 0 and Level 10 damage slightly.
      • Raised XP required to Ascend from ~61k to 100k.
  • Reaper

    • Ammo adjustments:
      • 125% Supply Capacity moved from Ascended to baseline.
      • Reduced starting ammo and tool by 25%.
      • Ascended Tool Refill: 20% -> 25%
      • Replaced Gun Ammo modifiers with further reduced Supply Efficiency.
        • Remains through high levels, making ammo economy non-trivial.
        • Added a Tool Ammo modifier at levels 0-5 to compensate.
    • Level adjustments:
      • Starts with a portion of Armor/Infect Res.
      • Now obtains much higher regen cap and regen speed but slightly lower armor.
      • Increased Infect Res. from 20/40/60 to 30/50/75.
      • Added in-between steps for Regen Speed and Revive Speed.
      • Added 5% armor at level 8.
      • Added 5% speed at True Max.
      • Raised XP required to Ascend from ~62k to 75k.
  • Harvester

    • Ammo adjustments:
      • 125% Supply Capacity moved from Ascended to baseline.
      • Reduced starting ammo and tool by 25%.
      • Level 5 & 10 Tool Refill: 30% -> 25%
      • Ascended Tool Refill: 30% -> 40%
      • Added reduced Supply Efficiency to match Reaper.
        • Added a Gun Ammo modifier at all levels (except Ascended) to compensate.
        • Added a Tool Ammo modifier at levels 0-5 to compensate.
    • Level adjustments:
      • Starts with a portion of Armor/Infect Res.
      • Now obtains more armor and fast passive regen but slightly lower regen cap.
      • Added in-between steps for Regen Speed and Revive Speed.
      • Raised XP required to Ascend from ~62k to 75k.
Gun Adjustments
  • Added all remaining Alpha variants
  • Assault Rifle
    • Pure
      • Reserve Ammo: 330 -> 315
      • DMG Growth: +0.7%/35% -> +0.9%/36%
    • Alpha
      • Reserve Ammo: 330 -> 315
      • DMG Growth: +0.7% -> +1%
  • Beam Rifle
    • Blitz
      • DPS: 33 -> 32
    • Void
      • DPS: 40 -> 38
    • Pure/Alpha
      • DPS: 48 -> 45
  • Burst Shotgun
    • Pure
      • Reserve Ammo: 86 -> 84
  • Carbine
    • Pure/Alpha
      • Crit: +25% -> +30%
      • Backstab: +25% -> +30%
      • Fire Rate: 15/s -> 16/s
  • Combat Shotgun
    • Pure/Alpha
      • Reserve Ammo: 92 -> 96
  • Kill-Feed Pistol
    • Void
      • Ammo Per Kill: +0.45/0.15 -> +0.43/0.12
    • Pure/Alpha
      • Ammo Per Kill: +0.6 -> +0.55
  • Precision Rifle
    • Pure/Alpha
      • Damage: 30 -> 36
      • Crit: +25% -> +30%
      • Reserve Ammo: 56 -> 52
  • Pulse DMR
    • Pure
      • Reserve Ammo: 135 -> 145
  • Revolver
    • Pure
      • Reserve Ammo: 82 -> 80
  • Ricochet SMG
    • Increased recoil
    • Now disables FF collision after bouncing instead of dealing 0 damage.
    • Pure/Alpha
      • Reserve Ammo: 210 -> 200
  • SMG
    • Alpha
      • Reserve Ammo: 300 -> 320
  • Split Rifle
    • Reserve Ammo: 200 -> 190
    • QOL: Aim costs 2 ammo per shot instead of modifying the mag/reserves.
    • QOL: Crosshair shows the full spread.
    • Pure
      • Damage: 10 -> 9.6
      • Explosion Damage: 17-4 -> 16-4
      • Explosion Damage Soft Cap: -100% -> -85%
  • Swarm Bay
    • Reserve Ammo: 20 -> 19
  • Tactical Rifle
    • Pure/Alpha
      • Reserve Ammo: 180 -> 200
  • Tech Rifle
    • Pure/Alpha
      • Reserve Ammo: 275 -> 290
Melee Adjustments
  • Added Alpha tier CSGO Knife.

Changes may spoil content. Open at your own risk.

0.12.16

Enemy Adjustments
  • Phantom Queen
    • Fixed having armor/crits.
Gun Adjustments
  • Contagion Rifle
    • Fire Rate: 7/s -> 7.5/s
    • Mag Size: 25 -> 26
    • Reserve Ammo: 220 -> 230
  • Rebound SMG
    • Renamed to Ricochet SMG.
    • Reworked to fire bouncing projectiles.
  • SMG
    • Pure
      • Added +20% Speed for 5s on kill (nonstacking).

Changes may spoil content. Open at your own risk.

0.12.15

Level Adjustments
  • B2 "Adrenaline"
    • Fixed extract door not triggering timer events.
Class Adjustments
  • Removed XP loss/gain from reviving teammates.
Gun Adjustments
  • SMG
    • Alpha
      • Fire Rate and Speed per kill: +10% -> +20%

Changes may spoil content. Open at your own risk.

0.12.14

Level Adjustments
  • Extra A2 "Twisted"
    • Fixed medipacks giving 20% health.
  • Extra D1 "Escort"
    • Lowered the Friend's health by 40%.
  • C1 "Hunted"
    • Removed keys for the error alarm security doors.
    • Reduced spawn rate for the Afflicted error alarm and security door alarms.
Gun Adjustments
  • Beam Rifle
    • All
      • Added audio cue when getting a max focus kill.
    • Blitz & Void
      • Fixed global focus not functioning on max focus kills.
  • Contagion Rifle
    • Damage: 7.5 -> 10
    • Fire Rate: 8/s -> 7/s
    • Mag Size: 36 -> 25
    • Reserve Ammo: 350 -> 220
  • Kill-Feed Pistol
    • Fire Rate: 1.2/s -> 1.3/s
    • Mag Size: 3 -> 4
    • Hipfire Spread: 2 -> 1.5
    • Added 0.1m hitsize.
  • Nano SMG
    • Reworked to Rebound SMG.
    • Fires slow projectiles that return to the mag on contact.
Melee Adjustments
  • Rapier
    • Alpha
      • Reduced movement speed bonus to match Pure.
      • Added backwards dash on push.
Tool Adjustments
  • Angry Sentry
    • Enabled friendly fire on shrapnel.
  • Glow Stick Sentry
    • No longer wakes up enemies.
  • Reaper Sentry
    • Reserve Ammo: 200 -> 240
  • Mine Deployer
    • Reserve Ammo: 12 -> 15

Changes may spoil content. Open at your own risk.

0.12.13

Level Adjustments
  • E Trial "End of the Line"
    • Changed Reactor Wave 5 messages to use Countdown to avoid queued Warden Intel.
Class Adjustments
  • Added XP loss/gain from reviving teammates.
    • Get up to 20% of their XP gained since last down or 5% of their total XP, whichever is less.
Enemy Adjustments
  • General
    • Biotagging enemies now counts as a minimum of 8% damage for EXP gains.
      • Shadow and Phantom biotags count as 25% damage.
Gun Adjustments
  • General
    • Fixed depth of field issues
  • Burst Shotgun
    • Increased visual weapon model recoil
  • Kill-Feed Pistol
    • Reduced recoil
  • Tech Rifle
    • Reduced visual weapon model recoil
Tool Adjustments
  • Added Alpha tier Glow Stick Sentry

Changes may spoil content. Open at your own risk.

0.12.12

Level Adjustments
  • E Trial "End of the Line"
    • Removed one use of ammo (to match increased weapon ammo supply)
Gun Adjustments
  • Autocannon
    • Alpha
      • Mag Size: 170 -> 25000
  • Tesla Blaster
    • Reduced hipfire shot update frequency to improve performance
    • Stock: 75 -> 80
  • XHM Cannon
    • Mag Size: 55 -> 50
    • Stock: 450 -> 500
    • Aim Foamed DMG Bonus: +60% -> +20%
    • Aim now pulls ammo from reserves when hitting foamed targets
Melee Adjustments
  • Machine Buster
    • Damage: 8-65 -> 9-60
    • Charge Time: 2.5s -> 2.2s
    • Removed debuff mark on hit
    • Light hits now have 2m AoE
    • Charged hits now apply +25% damage taken debuff for 5s

All changes are for E Trial and endgame gear. Open at your own risk.

0.12.11

Level Adjustments
  • E Trial "End of the Line"
    • East door is now locked until all 3 bioscans are complete.
    • North door is now opened by East network verification (locking until scans are complete makes early North strategies impractical).
    • Fixed Network Verification finishing early sometimes.
    • Adjusted timings during Reactor Wave 5 to make it more likely for warning messages to appear before certain waves spawn.
Enemy Adjustments
  • General
    • Updated many missing colors for enemy icons on the Bio Tracker screen.
  • E1 Boss
    • Lowered Maw cooldowns.
  • Goop
    • Added C-Foam immunity.
  • Blighted
    • Greatly reduced C-Foam resistance (50-75% reduction, more on bosses).
  • Hybrids
    • Removed crawling animations.
  • Protectors
    • Increased head size by 30%.
  • Queens (Blighted/Hallowed)
    • Projectile attack cooldown: 8s -> 12s
Gun Adjustments
  • Revolver
    • Pure
      • Holster time: 2.5s -> 3s
      • Buffed shot stock cost: -0.3 -> -0.35
      • Reserve Ammo: 80 -> 82
  • Shrapnel SMG
    • Void
      • Damage: 1.2 -> 2.5
      • Stun: +160% -> +30%
      • DOT: 6 -> 4.5
      • Changed description to show the weapon's effect rather than describing an upgrade over a non-existent previous tier.
    • Pure
      • Damage: 1.8 -> 3.6
      • Stun: +160% -> +30%
      • DOT: 8.5 -> 6.4

Changes may spoil content. Open at your own risk.

0.12.10

Level Adjustments
  • A2 "Protocol Alpha"
    • Executing an override command now removes the other to prevent soft locks.
Class Adjustments
  • Isolated

    • Removed level buff text from level up popups to reduce screen clutter
    • Max Level Damage: 220% -> 225%
    • Max Level Gun Ammo: 85% -> 80%
    • True Max Gun Damage & Tool Power: 260% -> 270%
    • True Max/Ascended Bioscan Speed: 140/160% -> 135/150%
    • Ascended Armor: 50% -> 55%
    • Ascended Regen Cap: 50 -> 55
  • Reaper

    • True Max/Ascended Gun Damage: 220%/250% -> 230%/270%
    • Ascended Melee Damage: 150% -> 100%
    • Ascended Regen Cap: 35 -> 40
  • Harvester

    • Ascended Regen Cap: 35 -> 40
Melee Adjustments
  • Knife
    • Changed backstab multiplier from vanilla system to match gun backstab.
      • Vanilla: Separate multiplier applied if aligned with target's chest.
      • New/Gun: Multiplies the base flanking damage bonus.

Changes may spoil content. Open at your own risk.

0.12.9

  • 0.12.8 but real

0.12.8

Level Adjustments
  • E2 "Vengeance"
    • Adjusted final boss fight spawns.
Enemy Adjustments
  • E2 Boss
    • Increased health/stun threshold by 20%.
    • Lowered ability cooldowns by 28%.
    • Removed some abilities.
  • Origin Maws
    • Striker/Shooter
      • Reduced spawn cooldowns by 20% (total spawns unaffected).
    • Lost
      • Reduced spawn cooldowns by 20% (total spawns unaffected).
      • Fixed spawning Veils.
    • Veil
      • Actually functions.
Gun Adjustments
  • Assault Rifle
    • Core
      • Stun: +0% -> +20%
    • Pure
      • Damage: 5 -> 6
      • Stun: +20% -> +0%
      • Reserve Ammo: 350 -> 330
      • Damage Growth: +1%/60% -> +0.7%/35%
      • Growth Decay Delay: 6s -> 8s
      • Added additional effect: Paints a reticle on a nearby target, including invisible enemies.
  • Beam Rifle
    • Lowered recoil slightly.
    • Now changes focus on an enemy to global when killed, rather than giving flat global focus on any kill.
    • Blitz
      • DPS: 25 -> 33
      • Focus Damage: 1-2.5x -> 1-2x
      • Focus Time: 1.4s -> 1.7s
      • Focus Duration: 2s -> 3s
    • Void
      • DPS: 30 -> 40
      • Focus Damage: 1-2.5x -> 1-2x
      • Focus Time: 1.4s -> 1.7s
      • Now reloads when killing a max focus target.
    • Pure
      • DPS: 36 -> 48
      • Focus Damage: 1-3x -> 1-2.4x
      • Focus Time: 2s -> 2.3s
      • Now reloads when killing a 2x+ focus target.
  • Light Machine Gun
    • Pure
      • Damage: 3 -> 4
      • Fire rate: 13.3-26.7/s -> 12.5-25/s
      • Adjusted acceleration curve to start slower.
      • Eff. Reserve Ammo: 540 -> 410
      • Reserve Ammo Per Kill: +5 -> +4
  • Ray Gun
    • Pure
      • Friendly Fire: -20% -> -40%
Tool Adjustments
  • Marksman Sentry
    • Debuff Duration: 3s -> 4s
    • Pure
      • Fixed applying 125% armor shred rather than 150%

Changes may spoil content. Open at your own risk.

0.12.7

Level Adjustments
  • E1 "Violence"
    • Fixed players 5-8 not reviving after teleporting.
Gun Adjustments
  • Autocannon/LMG/Precision Rifle/Virus Sniper
    • Equip Time: 0.45s -> 0.325s
    • Reduces the punishment for not aim-swapping (0.2s).
  • Pulse DMR
    • Reload Time: 1.26s/2.4s -> 1.42s/2.7s
  • Heavy SMG
    • No longer shows hurt effects on the last round.
      • Fixes aim punch from enemies not applying.
  • XHM Foam Cannon
    • ADS Foamed Damage Buff: +50% -> +60%
Tool Adjustments
  • Light Mine Deployer
    • Pure
      • Placement Time: 0.1s -> Instant
      • Placement Cooldown: 0.3s -> 0.1s

Changes may spoil content. Open at your own risk.

0.12.6

Removed accidental temporary ZIP file that likely tripped thunderstore flags.

0.12.5

Class Adjustments
  • Soldier
    • Gun Damage: 112/150/200/200% -> 115/150/185/200%
      • At Start/Max/True Max/Ascended
    • True Max EXP Required: 61.5k -> 49.5k
    • Ascended no longer gains Regen Delay 80%
  • Dunce
    • Gun Damage: 125/150/175/200% -> 125/140/160/175%
      • At Stronk/Stronker/Stronkest/Ascended
  • Isolated
    • Level 8 now adds Regen Delay 80%
    • True Max EXP Required: 65k -> 58k
    • Regen Speed: 350/500/1000% -> 300/400/600%
    • Melee Damage: 200/375/500% -> 220/400/600%
    • Gun Damage: 200/250/300% -> 220/260/330%
    • Tool Power: 200/250/300% -> 220/260/330%
      • At Max/True Max/Ascended

0.12.4

Level Adjustments
  • D Trial "Outlast"
    • The Grand Death March now favors Bleeders over Withered instead of the opposite.
    • Added 10 seconds desync to one of the large waves in the room alarm before the HSU.
Class Adjustments
  • Shapeshifter
    • Updated some levels to match latest balancing of other classes.
Gun Adjustments
  • Kill-Feed Pistol
    • Now only reloads 1 shot at most when fired.
    • Void
      • Reserve Gain on Kill: +0.4/+0.15 -> +0.45/+0.15
    • Pure
      • Reserve Gain on Kill: +0.55 -> +0.6
  • Light Machine Gun
    • Pure
      • Reserve Gain on Kill: +4.3 -> +5
  • Pump Shotgun
    • Updated description to better reflect its effect.
Melee Adjustments
  • Bat
    • Reskinned and renamed to Cudgel, now uses Sledgehammer animations.
    • Raid+
      • Charged Stun: 5x -> 6x
    • Blitz+
      • Light Stun: 7.5x -> 9x
    • Pure
      • Now applies foam in a 2-5m radius.
Tool Adjustments
  • Sentries
    • No longer fire at nothing if their initial target is slain.

Changes may spoil content. Open at your own risk.

0.12.3

Class Adjustments
  • Generalist
    • Buffed damage curves:
      • Lvl 0
        • Melee: 112.5% -> 130%
        • Gun: 106% -> 110%
        • Tool: 105% -> 115%
      • Max Lvl
        • Melee: 137.5% -> 150%
        • Gun: 115% -> 120%
        • Tool: 130% -> 135%
        • Required XP: 6000 -> 7000
      • True Max Lvl
        • Melee: 180% -> 200%
        • Gun: 130% -> 135%
        • Tool: 150% -> 170%
        • Required XP: 28000 -> 31000
      • Ascended
        • Melee: 225% -> 250%
        • Gun: 145% -> 150%
        • Tool: 180% -> 200%
  • Dunce
    • Added "Explosiphobia" when reaching Thicc
    • Reduced true max/ascended regen speed
    • Reduced ascended movement speed
    • Adjusted tool power buffs
      • Reduced foam buffs
      • Increased true max level sentry buffs
      • Reduced ascended sentry/mine buffs
    • Nerfed support related buffs
      • Medipack efficiency
      • Revive speed
      • Bioscan speed
Gun Adjustments
  • Kill-Feed Pistol
    • Void
      • Damage: 60 -> 50
      • Reserve Gain on Kill: +0.48/+0.12 -> +0.4/+0.15
    • Pure
      • Damage: 72 -> 60
      • Reserve Gain on Kill: +0.6 -> +0.55
    • Crit: +0% -> +10%
    • ROF: 1/s -> 1.2/s
    • Reserve Ammo: 24 -> 28
    • Replaced +30% ROF buff on kill with "Kills instantly ready the next shot"
    • Increased recoil
    • Fixed a bug where kill benefits were dependent on pierce order rather than kill order
      • E.g. failing to kill the first enemy and killing the second only gave the second kill benefits
  • Pistol
    • Pure
      • Crouch stun bonus: 1.2x -> 1.25x

Changes may spoil content. Open at your own risk.

0.12.2

General Adjustments
  • AB-REC Syringe
    • No longer stacks
  • Blighted Virus Syringe
    • Damage: 200% -> 75%
    • No longer stacks
  • Rage Syringe
    • No longer stacks
    • Essentially refreshes the duration instead of suffering burnout from the previous rage(s)
Melee Adjustments
  • Bat
    • Pure
      • Range extended
      • Foam Blobs: 8 -> 10
  • Knife
    • Pure
      • Damage spread is now always active, but requires crits.

Changes may spoil content. Open at your own risk.

0.12.1

Level Adjustments
  • B Trial "Blood Drive"
    • Replaced one of the bosses in the final alarm of the secret command level
Enemy Adjustments
  • Nightmare Sidesteppers
    • Fixed punches having no hitbox

Changes may spoil content. Open at your own risk.

0.12.0

Level Adjustments
  • E Trial "End of the Line" released
    • Referred to as "World War 3 Sim" by the testing team. Good luck.
Class Adjustments
  • Isolated
    • Ascended Tool Power: 400% -> 300%
  • Reaper
    • Tool Refill @ Level 5 & 10: +25% -> +20%
    • Ascended Tool Power: 225% -> 200%
  • Harvester
    • Tool Refill @ Level 5 & 10: +25% -> +30%
    • Tool Power Curve: 100/125/140/150/175/225% -> 100/150/180/200/250/300%
Enemy Adjustments
  • Chaos Goop
    • Fixed giving 1 XP
  • Giant Afflicted Striker
    • Increased health by 20%
    • Weakspot multi: 3x -> 1.8x
  • Nightmare Striker
    • Fixed melees having no hitbox
    • Removed crawling animation
  • E2 Boss
    • Increased health by 12%
    • Increased stun resistance by 222%
    • Reduced delay before additional spawns occur
Melee Adjustments
  • Knife
    • Pure
      • Kill bonus now also grants damage spread to nearest target

Changes may spoil tiers/unlocks. Open at your own risk.

0.11.5

General Adjustments
  • Friendly fire reduced by 20%
  • Added +30%/+15% friendly fire to Core/Raid
Level Adjustments
  • A1 Onboarding
    • Fixed the expedition collapse wave starting if the Secondary scan was finished before it began
Enemy Adjustments
  • All
    • Unified bio tag information for enemies of identical strains
    • Normalized HP bars sizes depending on raw enemy health values
Gun Adjustments
  • General
    • Changed stat notation from "+X% STAT | Y% CAP" to "+X%->Y% STAT"
  • Beam Rifle
    • Blitz
      • DPS: 24 -> 25
    • Void
      • DPS: 28.8 -> 30
    • Pure
      • DPS: 34.6 -> 36
  • Carbine
    • Pure
      • Damage: 3 -> 4
      • ROF: 18/s -> 15/s
        • Burst Delay: 0.17s -> 0.25s
      • Reworked effect
        • Crits/Backstabs grant +2%->100% Fire Rate and -1%->50% Recoil, decaying after 1.5s
        • Kills grant +10->100% Reload Speed to the next reload
  • Nano SMG
    • Reworked. Fires a triangle of bullets with more aggressive homing. Limited hipfire lock range, limited aiming lock angle.
    • Reworked tier upgrades to simpler effects.
      • Void: Improved Stun, Lock Range, Damage
      • Pure: Improved ROF with hipfire locks, improved Crit with Aim locks
Tool Adjustments
  • Corrected sentries dealing 33% more friendly fire than intended

Changes may spoil tiers/unlocks. Open at your own risk.

0.11.4

The 0.11.3 changes are now actually real.

0.11.3

Level Adjustments
  • FXTRA D1 & D2
    • Fixed medipacks giving 20% health
Gun Adjustments
  • Nano SMG
    • Increased homing strength by 25%
    • Void
      • Stagger Buff Time: 0.65s -> 0.8s
      • Added audio when buff is active
      • Corrected buff applying on the first hit anywhere, rather than first crit
    • Pure
      • Crit Buff: 2x -> 1.75x
  • Split Rifle
    • Pure
      • Reduced split from 7 to 5
      • Hipfire damage reduction after 3 hits: -75% -> -70%
        • Max hipfire damage: 13.4 -> 12
Tool Adjustments
  • Assault Sentry
    • Pure
      • Fixed Stun still being +40%
      • ROF: 6-10/s -> 5.7-9/s
      • Decel Time: 1.5s -> 1s
  • Marksman Sentry
    • ROF: 0.625/s -> 0.6/s
    • Reserve Ammo: 44 -> 42
    • Fixed incorrect Pure name when used by another player

Changes may spoil tiers/unlocks. Open at your own risk.

0.11.2

General
  • Fixed broken assets.
  • Added more skins.
Gun Adjustments
  • Autocannon
    • ROF: 4.4/s -> 4/s
    • Blitz
      • Damage: 10 -> 12
      • Crit: +0% -> -15%
      • Reserve: 125 -> 115
    • Void
      • Damage: 14 -> 15
      • Reserve: 120 -> 115
    • Pure
      • Damage: 18 -> 20
      • Reserve: 120 -> 110
  • Heavy Assault Rifle
    • Pure
      • Corrected -15% Crit text, which never existed
  • Flechette SMG
    • Renamed to Nano SMG
    • Reworked effect
      • Now fires projectiles with slight homing
      • Upgrades focus on crits
    • Void
      • Damage: 2.4 -> 2.5
    • Pure
      • Damage: 2.9 -> 3
  • Ray Gun
    • Blitz
      • Damage: 6+9 -> 7+9
    • Void
      • Damage: 7+11 -> 8.5+11
    • Pure
      • Damage: 8.5+13 -> 10+13
      • Reserve Ammo: 84 -> 88
  • Split Rifle
    • Pure
      • Increased split from 5 to 7
      • Increased pellet spread to match Blitz/Void
      • Now deals the majority of the damage on the first 3 pellets hit
      • Hipfire Damage: 11/5 -> 10/3, 13/7
Tool Adjustments
  • Assault Sentry
    • Pure
      • Stun: +40% -> +0%
      • Now applies +900% Stun on the first hit to an enemy
      • Now ramps up to +67% ROF over 5s of firing
  • Marksman Sentry
    • Reworked. Now targets tanky enemies and applies a debuff that increases damage taken.
    • Upgrades no longer improve crit.

Changes may spoil tiers/unlocks. Open at your own risk.

0.11.1

Fixed some minor typos on the thunderstore package and one of the command logs.

0.11.0

Level Adjustments
  • FXTRA D1 & D2 released
  • A2 Protocol Alpha
    • Added disinfect packs
  • B Trial
    • Added secret command
  • Added some logs to make some secret commands more obvious
Enemy Adjustments
  • All
    • Bosses no longer have a targeting bias towards particular players
  • Babies
    • Increased movement speed
    • Normal
      • Damage: 4% -> 5%
    • Charger
      • Damage: 4% -> 6%
    • Afflicted
      • Infection: 9% -> 10%
      • Damage: 2% -> 6%
Class Adjustments
  • Duo Classes
    • Added 25% Tool Refill & Heal to levels 5 & 10
    • Tool Power increases sooner
    • Shifted some buffs from levels 8 and 9 down a level
Gun Adjustments
  • Kill-Feed Pistol
    • Void
      • Damage: 50 -> 60
      • Stock Per Kill: +0.5/0.15 -> +0.48/0.12
    • Pure
      • Damage: 60 -> 72
      • Stock Per Kill: +0.65 -> +0.6
  • Revolver
    • Pure
      • Reserve Ammo: 70 -> 80
      • Reworked effect.
        • Now only applies after holstering for 2.5s
        • Damage Bonus: +40% -> +60%
        • Reload: 3 shots -> Full Mag
        • Added -0.3 Stock Cost Per Shot
  • Shrapnel SMG
    • Blitz & Void
      • DOT Friendly Fire: +0% -> -25%
    • Pure
      • DOT Friendly Fire: +0% -> -40%

Changes may spoil tiers/unlocks. Open at your own risk.

0.10.0

General Adjustments
  • Bleeding is now removed when downed
  • Max fall damage distance: 50m -> 25m
  • Blighted Virus
    • Sped up damage ticks
    • Reduced healing delay begins
Level Adjustments
  • D Trial released
Enemy Adjustments
  • All
    • Enemies that can melee no longer use crawling animations
  • Blighted
    • Removed bleeding and added a portion of the damage to direct damage
    • Fixed some enemies not infecting or slowing
    • Scouts
      • Fixed not exploding on death
  • Corruptor Generator
    • Changed skin texture
  • Forsaken & Nightmare Strikers
    • Reduced size
  • Forsaken & Hallowed (no melee) Franks
    • No longer use charger animations
  • Matriarch & Patriarch
    • Reduced melee attempt range
  • Origin
    • Shadows
      • Fixed failing to respawn when too far away
    • Gazer
      • Fixed using Grand Gazer stats
    • Protector
      • Increased stun threshold
Class Adjustments
  • Dunce
    • Ascended
      • Melee Damage: 350% -> 200%
  • Duo Classes
    • Overhauled level curve to be more akin to solo classes with significantly buffed early levels
Melee Adjustments
  • Knife
    • Pure
      • Kill bonus sound is now only audible to the user
  • Rapier
    • Pure
      • Max damage bonus sound is now only audible to the user
      • Damage bonus growth: +4% -> +2.5%
      • Damage bonus cap: +50% -> +40%
Gun Adjustments
  • All
    • Added friendly fire modifiers to visible stats (as FF)
  • Beam Rifle
    • Focus Time: 1.6s -> 1.4s
    • Kill Universal Focus DMG: 2.5x -> 2x
    • Reserve Ammo: 840 -> 800
    • Increased vertical recoil
    • Pure
      • Focus Time: 2.4s -> 2s
      • Focus DMG Cap: 3.25x -> 3x
  • Carbine
    • Reduced vertical recoil and greatly reduced horizontal recoil
    • Pure
      • Applies a portion of accrued explosions on enemies killed
  • Crescendo Shotgun
    • Fixed sequence not resetting correctly on reload in some cases
  • Kill-Feed Pistol
    • Kill ROF Buff now lasts 1.5s instead of only for the next shot
  • Pistol
    • Pure
      • Stun: +120% -> +80%
      • Added effect:
        • While crouched, grants 1.2x Stun
        • While crouched, applies +16%/3s damage taken debuff on enemies hit
      • Mag Size: 18 -> 17
      • Reserve Ammo: 180 -> 170
  • Precision Rifle
    • Pure
      • Crit: +20% -> +25%
  • Ray Gun
    • Pure
      • Explosion Radius: 3m -> 3.5m
  • Revolver
    • Raid
      • Damage: 12 -> 13
      • ROF: 4.4/s -> 4/s
      • Reserve Ammo: 80 -> 74
    • Pure
      • Damage: 20 -> 22
      • ROF: 4.4/s -> 4/s
      • Reserve Ammo: 80 -> 70
      • Replaced locking effect with:
        • +3 shots reloaded with +40% damage on swap
        • 0.1m hipfire hitsize
        • Greatly sped up equip speed
  • Shrapnel SMG
    • Void
      • DoT Damage: 5.5 -> 6
    • Pure
      • DoT Damage: 7.8 -> 8.5
  • Tactical Rifle
    • Pure
      • Spread damage ignores armor (as originally intended)
  • Virus Sniper
    • DoT Spread Damage Reduction: -20% -> -25%
Tool Adjustments
  • Assault Sentry
    • Range: 12m -> 10m
    • Pure
      • Stun: +50% -> +40%
  • Marksman Sentry
    • Start Delay: 1.5s -> 1.25s

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.8

Enemy Adjustments
  • Corrected Goop Tank, Goop Mother, and Goopling XP values
Gun Adjustments
  • Replaced Pellet Rifle with Burst Shotgun (new)
  • Unlock Adjustments
    • Beam Rifle -> Blitz Set
    • Autocannon -> Blitz Alt-Set
    • Flechette SMG -> Blitz Set
    • Shrapnel SMG -> Void Alt-Set
    • Extinction Revolver -> Raid Alt-Set, renamed to Revolver
  • Assault Rifle
    • Pure
      • DMG Bonus Per Hit: +0.6% -> +1%
      • DMG Bonus Cap: +50% -> +60%
      • DMG Bonus Decay Time: 9s -> 6s
  • Crescendo Shotgun
    • Pure
      • Range: 7-40/12-65/30-99m -> 7-40/10-65/20-80m
  • Flechette SMG
    • Pure
      • Damage: 2.8 -> 2.9
      • Stun bonus now decreases gradually to 0 rather than only affecting the first hit
  • Light Machine Gun
    • Pure
      • Fire Rate: 13.3-23.3 -> 13.3-26.7
  • Pistol
    • Pure
      • Mag Size: 17 -> 18
      • Reserve Ammo: 170 -> 180
  • Pump Shotgun
    • Pure
      • First hit damage: 12 -> 10
      • First hit stun: +90% -> +100%
  • Submachine Gun
    • Pure
      • Damage: 5 -> 6
      • Mag Size: 28 -> 24
      • Reserve Ammo: 330 -> 300
      • Auto Reload Delay: 0.75s -> 0.5s
        • Effective Reload Time: 1.25s -> 1s

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.7

Enemy Adjustments
  • Blighted Revenant
    • Increased melee hitbox
  • Blighted Queen
    • Reduced melee attempt range
    • Increased melee cooldown
  • Hallowed Queen
    • Increased melee hitbox significantly
    • Reduced melee attempt range
    • Increased melee cooldown
Class Adjustments
  • Isolated
    • True Max Melee Damage: 500% -> 375%
    • Ascended Melee Damage: 800% -> 500%
  • Reaper
    • Ascended Melee Damage: 200% -> 150%
Melee Adjustments
  • Knife
    • Pure
      • Now plays a sound on swing when the damage bonus is active
  • Rapier
    • Adjusted appearance
    • Pure
      • Fixed DMG bonus being +5% per hit instead of +4%
      • Now plays a sound on swing when the damage bonus is maxed
Gun Adjustments
  • Crescendo Shotgun
    • Integrated Pure buff into previous tiers, replacing Void buff, and added a new Pure effect
    • Blitz
      • Damage: 7/18/48 -> 7/18/50
      • Pierce: 2 -> 2/2/3
    • Void
      • Damage: 8.4/21.6/64 -> 8.4/21.6/60
      • Pierce: 2 -> 2/2/3
      • Hitsize: 0 -> 0/0.1/0.2m
    • Pure
      • Damage: 10/26/77 -> 10/26/72
      • Range: 7-40/9-60/12-75m -> 7-40/12-65/30-99m
      • Now gains 0/100/200% armor pierce over the sequence
  • Precision Rifle
    • Pure
      • Pierce shots no longer have crit and stun modifiers

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.6

Level Adjustments
  • A1 Onboarding
    • Fixed the checkpoint door failing to unlock.
Melee Adjustments
  • Rapier
    • Reduced range by 4%

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.5

Gun Adjustments
  • Kill-Feed Pistol & Gluttony
    • Ammo gain on kill is no longer affected by class Ammo reductions
      • The reasoning for the previous behavior was faulty and made reductions apply twice
    • Fixed Pure Kill-Feed Pistol not granting ammo above 100%
Melee Adjustments
  • Rapier
    • Pure
      • Damage Gain: +7.5% -> +4%
      • Damage Cap: +75% -> +50%

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.4

Level Adjustments
  • E2 Vengeance
    • Fixed completion not counting for clients.
    • Added missing consumables after the last cell sequence.
    • Fixed a bug that caused a Grand Death March to follow you when they shouldn't.
    • Delayed Origin Link.
    • Added 4 of a new syringe (do not use in solo).
    • Added 1 AB-REC.
Enemy Adjustments
  • Origin
    • All
      • Weakspot: 10x -> 3x
      • Health/Stagger/Armor adjusted to match change.
        • This makes crit-spreading weapons like Headseeker weaker and armor-ignoring weapons like Virus Sniper stronger.
    • Last Shadow
      • Adjusted attack pattern.
  • Adjusted melee range and hitbox (buffs) for:
    • Elite/Withered Frank
    • Giant Mutant Charger
    • Protector
    • Second Shadow
    • E2 Boss
Class Adjustments
  • All
    • Ascended classes now get a full ammo restore. Only Technician gets a full tool restore.
  • Duo Classes
    • Ascended classes now get 120% Gun Capacity and Tool Capacity.
    • Fixed Regen Cap not applying.
  • Solo Classes
    • Gun Capacity and Tool Capacity: 200% -> 150%.
    • Fixed Shapeshifter missing several buffs.
Melee Adjustments
  • Hatchet
    • Renamed and reskinned to Rapier.
    • Range increased.
    • Animations changed to Spear animations.
    • Pure
      • Reworked effect: Hits grant a speed boost and stacking damage boost (until hit).
      • Removed bonus range (base range is higher).

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.3

Class Adjustments
  • Shapeshifter
    • Fixed buffs mismatching shown text on some levels
    • Adjusted the balancing of the last 3 levels

0.9.2

Level Adjustments
  • A1 Onboarding

    • Added a checkpoint before the power cell zone.
    • Collapse timer delayed.
  • C2 Otherworldly

    • Added a checkpoint prior to a new enemy introduction.
Class Adjustments
  • Added new class: Shapeshifter (Challenge category).

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.1

Level Adjustments
  • B2 Adrenaline

    • Added fog repellers (for technician)
  • D1 Harrowing

    • Added a checkpoint before the second major combat sequence.
  • D2 Darkness

    • Added a checkpoint after Upload Keys command.
  • E2 Vengeance

    • Added a checkpoint after the intro and the last zone before completing the objective.
    • Added fog repellers (for technician)
Class Adjustments
  • Duo Classes (Reaper & Harvester)
    • Regen Cap raised to 30 at level 10, raised to 35 at level 25.
  • Survivalist
    • Infection Immune -> Infection Res. 50%/85%/Immune
      • At start/max/true max
    • Bleed Res./Immune removed
  • Technician
    • Tool Power: 115%/175%/300% -> 150%/225%/325%
      • At start/max/true max
    • Tool Ammo: 100% -> 80%/100%
      • At start/true max
    • Has Global Fog Repellers at start
    • Removed 5 levels to reach true max level
  • Trailblazer
    • Bioscan Speed: 120%/130%/160%/200% -> 110%/120%/140%/150%
      • At start/max/true max/ascended
Enemy Adjustments
  • General
    • Reduced many enemy melee hitbox sizes
  • Giant Mutants
    • Increased melee attempt range
  • Origin
    • Strikers
      • Tongue damage: 40% -> 35%
      • Explosion damage: 50% -> 35%
    • Lost
      • Explosion damage: 40% -> 30%
Gun Adjustments
  • Pulse DMR
    • Pure
      • Follow-up DMG: 50% -> 45%
      • Follow-up Ammo Cost: 0.5 -> 0.45
  • Stasis Shotgun
    • Damage now decays after 5 seconds, down to 50% at 10 seconds

Changes may spoil tiers/unlocks. Open at your own risk.

0.9.0

Level Adjustments
  • E1 Violence

    • Adjusted layout to improve load times.
  • E2 Vengeance added.

0.8.8

Level Adjustments
  • C1 Hunted
    • Replaced an enemy inside Secondary (and fixed it using abilities when asleep)
Enemy Adjustments
  • Origin
    • Gazers
      • Added a Gazer attack

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.7

Level Adjustments
  • New level: E1 Violence
  • FXTRA A1 Download Error
    • Class 5 no longer spawns in the reactor room after warping back
Gun Adjustments
  • Tier 5 Alt-Pure set is now locked behind E1

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.6

Class Adjustments
  • All
    • Ascended
      • Now grants a full heal when reached
      • All classes with Regen Cap 25 now have Regen Cap 30
      • All support classes with 120% Gun Damage now get 120% Damage instead
    • All classes without revive speed modifiers now have Revive 3.75/3.5 at True Max/Ascended
  • Generalist
    • Ascended
      • Armor: 30% -> 35%
  • Hunter
    • Ascended
      • Explosion Res: 60% -> 70%
  • Soldier
    • Ascended
      • Armor: -40% -> -30%
      • Regen Cap: 60 -> 65
      • Regen Delay: 75% -> 80%
  • Survivalist
    • Armor: 45/70% -> 40/60%
    • Passive Regen caps at +4 rather than +3
    • Ascended
      • Armor: 70% -> 65%
      • Regen Cap: 65 -> 50
      • Passive Regen: +4 -> +5
  • Technician
    • Ascended
      • Armor: 0% -> 10%
Level Adjustments
  • B2 Adrenaline
    • Fixed some issues when unlocking the west route first
Enemy Adjustments
  • Origin
    • Shooters
      • Greatly reduced projectile damage
      • Adjusted homing to allow dodging at close range
    • Strikers
      • Increased attack range
    • Improved weakpoint hitboxes
    • Fixed portals failing to spawn Shadows in some cases
  • Corruptors
    • Now automatically die after 45 seconds
Gun Adjustments
  • Shotguns
    • Renamed effect "Up to +X% DMG on multiple targets" to "Up to +X% DMG on partial hits" to make its effect clearer

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.5

Class Adjustments
  • Forsaken
    • Removed - unintentionally released (not yet finished balancing)
  • Shapeshifter
    • Corrected final levels to match Isolated
    • Adjusted level up bonuses
    • Fixed some incorrect stat text
Gun Adjustments
  • Virus Sniper
    • Fixed DoT spread reducing damage for all affected enemies (previous fix didn't function correctly)

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.4

Class Adjustments
  • Isolated
    • Fixed incorrect menu text showing ammo gain at levels 5 & 10
  • Reaper
    • Fixed broken levels 25 and 26
Level Adjustments
  • C1 Hunted
    • Adjusted Afflicted | Withered error to spawn each variant with equal chance
    • Replaced one Frank on the secret command error wave and adjusted the Frank spawn to be Hallowed more often
Enemy Adjustments
  • EMP Cloaker
    • No longer cancels EMP in combat when approached
  • Hallowed
    • Striker
      • Tongue bleed: 30%/15s -> 30%/12s
  • Forsaken
    • Striker
      • Melee bleed: 22.5%/12s -> 28.2%/15s
      • Tongue bleed: 30%/15s -> 37.5%/15s
    • Shooter
      • Melee bleed: 22.5%/12s -> 28.2%/15s
      • Shot damage: 30% -> 25%
      • Shot bleed: 60%/12s -> 37.5%/15s
    • Frank
      • Tongue bleed: 45%/15s -> 41.3%/15s
Gun Adjustments
  • Beam Rifle
    • Blitz/Void
      • Reserve Ammo: 780 -> 840
    • Pure
      • Reserve Ammo: 750 -> 840
  • Crescendo Shotgun
    • Fire Rate corrected from 6.7/3.3/2.1 -> 7.1/3.6/2.2
      • Was supposed to be nerfed but never was - reverting regardless
    • Reserve Ammo: 145 -> 150
Melee Adjustments
  • Spear
    • Pure
      • Now has improved partial charge effectiveness

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.3

Level Adjustments
  • All
    • Fixed some wave settings spawning more enemies than intended.
  • B Trial
    • Removed ventilation failure event.

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.2

Enemy Adjustments
  • Increased hitscan tongue cooldowns (they were unintentionally decreased due to 0.8.0 change)
  • Fixed missing Blighted Shooter bioscan data

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.1

Level Adjustments
  • D2 Darkness temporarily unlocks all Pure weapons until E1 is released.

Changes may spoil tiers/unlocks. Open at your own risk.

0.8.0

General Adjustments
  • All non-team scans are now faster per scan type depending on player count.
  • Flash scans now require the full team regardless of team size to instantly complete.
  • Buffed all glowsticks massively.
Class Adjustments
  • Added 2 new classes for Duo players.
  • All
    • Gun Efficiency text changed to Gun Ammo to make its effect more intuitive.
    • Armor on classes now includes friendly fire damage.
    • Adjusted Ascended level balancing (sorry Dunce)
  • Generalist
    • Over Level
      • Gun Damage: 115-125% -> 115-130%
      • Melee Damage: 137.5-165% -> 137.5-180%
    • True Max Level
      • Gun Ammo: 90% -> 100%
  • Isolated
    • Damage: 100/200% -> 140/200%
    • Gun Ammo: 100/75/88% -> 75/75/88%
    • Bioscan Speed: 100/150% -> 100/120%
      • Net buff for most scans due to general changes, team scans are nerfed.
    • No longer gains Gun Ammo at level 5 and 10
    • True Max Level EXP: 85000 -> 65000
Level Adjustments
  • All
    • Doors and sectors tied to secret commands now show their recommended tier.
    • Rundown screen now shows recommended tiers and level descriptions show gear unlocks.
  • A1 Onboarding
    • Added Secondary sector tied to the secret command.
  • B1 Swarm
    • Replaced Overload objective with a secret command sector.
    • Added resources to Secondary sector.
  • B2 Adrenaline
    • Reworked the level with new events and an adjusted layout.
  • C1 Hunted
    • Added secret command tied to Secondary sector.
  • C2 Otherworldly
    • Final DISENGAGE_DIMENSIONAL_TETHER now only works if the objective has been picked up.
Enemy Adjustments
  • All
    • Hitscan enemy tongues retract significantly faster.
    • Hitscan enemies appear on Biotracker with a '*' on their name.
      • These should help make hitscan enemies more easily identifiable.
    • Birth abilities can no longer be performed during other custom actions (like EMP)
    • Sped up EMP recovery time on all enemies with one
  • Goop
    • Added slow aura to Shooters, Tanks, Mothers, and Babies
    • Aegis
      • Removed back damage
  • Afflicted
    • Striker
      • No longer attacks outside of its own range
Gun Adjustments
  • Assault Rifle
    • Raid
      • Stun: +0% -> +20%
    • Pure
      • Reserve Ammo: 330 -> 350
      • Fixed damage bonus decay time being 12.5 minutes rather than 9 seconds
  • Beam Rifle
    • Reduced Fire Rate/Mag Size/Reserve Ammo by 70% to improve performance
    • Focus Time: 2s -> 1.6s
    • Reduced recoil growth, reduced horizontal recoil, increased minimum recoil
    • Blitz
      • DPS: 25 -> 24
    • Void
      • DPS: 30 -> 28.8
  • Carbine
    • Pure
      • Explosions: 2x4 -> 2x5
      • Reserve Ammo: 475 -> 450
  • Flechette SMG
    • Raid
      • Crit: +0% -> +20%
      • Reserve Ammo: 660 -> 650
    • Pure
      • Crit: +0% -> +20%
  • Heavy Assault Rifle
    • Raid
      • Reserve Ammo: 192 -> 200
    • Pure
      • Damage: 10 -> 12 (lower than intended)
      • Hitsize: 0.15m -> 0.2m
  • Kill-Feed Pistol
    • Fire Rate: 1.1/s -> 1/s
    • Now grants +30% Fire Rate on kill
  • Pistol
    • Core
      • Mag Size: 20 -> 18
    • Pure
      • Damage: 8 -> 10
      • Fire Rate: 7.1/s -> 6/s
      • Stun: +100% -> +120%
      • Mag Size: 20 -> 17
      • Reserve Ammo: 200 -> 170
  • Pulse DMR
    • Follow-ups now pull from reserves rather than the magazine.
    • Mag Size: 16 -> 15
  • Pump Shotgun
    • Pure
      • First Hit Damage: 15 -> 12
      • First Hit Stun: +55% -> +90%
      • Reserve Ammo: 52 -> 50
  • Ray Gun
    • Reserve Ammo: 84 -> 88
  • Tactical Rifle
    • Pure
      • Damage Chain: 100% -> 85%
      • Damage Chain Range: 3m -> 4m
  • Tech Rifle
    • Eradication mode now removes bonus stun
Melee Adjustments
  • Sledgehammer
    • Pure
      • Damage: 7-50 -> 7.5-50
      • Range extended
  • Hatchet
    • Pure
      • Range extended

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.13

Level Adjustments
  • A Trial "Royal Enclave"
    • Fixed an enemy wave from the special command spawning on normal mode
Gun Adjustments
  • Assault Rifle
    • Pure
      • Damage bonus per hit: 0.5% -> 0.6%
      • Decay delay: 15s -> 6s
      • Decay time: 5s -> 9s

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.12

Gun Adjustments
  • Combat Shotgun
    • Pure
      • Damage: 10.5/7 -> 18/9
        • Was mistakenly unchanged from Raid tier
      • Reserve Ammo: 100 -> 92
      • Explosion no longer deals backstab damage
  • Pump Shotgun
    • Pure
      • Range: 8-50m -> 8-40m

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.11

Class Adjustments
  • Isolated
    • Gun Efficiency: 100/150/175/200% -> 100/160/180/200%
Level Adjustments
  • D2 "Darkness"
    • Adjusted spawn location of a boss in the first terminal command zone
    • Added a C-foam tripmine to the first terminal command zone
    • Adjusted first terminal command to spawn a set amount of enemies rather than an infinite wave for a set amount of time
    • Added more medipacks throughout the level
    • Changed the error alarm wave completely
    • Fixed missing XP Pack dimension
Enemy Adjustments
  • All
    • Reduced friendly fire dealt by explosive projectiles
    • Birthing enemies can now have their spawn canceled by dying/getting foamed
  • Blighted
    • Grappler
      • Increased delay before tongue hits its target
  • Goop
    • Shooters
      • Attack sound changed to shooter
  • Nightmares
    • Giant Specter
      • Stealth detection changed from Shadow to Normal
    • Death Gazer, Greater Gazer, Grand Gazer
      • Stealth detection adjusted to wake up from contact or guns
    • Revling
      • Sounds adjusted to be less threatening
  • Misc
    • Corruptor
      • Massively reduced explosive friendly fire
      • Changed model - no longer has armor
      • Health: 28 -> 35
      • Stun Threshold: 8 -> 15
      • Weakspot: 3x -> 2.5x
    • Generators
      • Foam tolerance: 1.3 blobs -> 6.6 blobs
Gun Adjustments
  • Kill-Feed Pistol
    • Fire Rate: 1/s -> 1.1/s
  • Tech Rifle
    • Stun: +60% -> +50%
  • Virus Sniper
    • Fixed DoT spread reducing damage for all affected enemies rather than only enemies directly affected by that spread
    • DoT Spread Damage Reduction: -15% -> -20%
Tool Adjustments
  • Bio Tracker
    • Can now be ADS'd

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.10

Class Adjustments
  • Isolated
    • Gun Efficiency: 100/200% -> 100/160/180/200%
      • On Level 0/2/10/11
    • Tool Efficiency: 100/200% -> 100/160/200%
      • On Level 0/5/10
Level Adjustments
  • A Trial "Royal Enclave"
    • Fixed some enemy waves not spawning
    • Fixed incorrect boss spawn on special command
Enemy Adjustments
  • Reduced friendly fire damage on small explosive enemies

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.9

Level Adjustments
  • A Trial "Royal Enclave"
    • Added disinfection and tool for the special command
Gun Adjustments
  • Crescendo Shotgun
    • Fire Rate: 7.1/3.6/2.2 -> 6.7/3.3/2.1
    • Reserve Ammo: 160 -> 145
    • Fixed sequences not always resetting correctly on reload
  • Pellet Rifle
    • Pure
      • Buffed homing slightly
  • Pump Shotgun
    • Pure
      • Reserve Ammo: 48 -> 52
  • Split Rifle
    • Reserve Ammo: 200/110 -> 200/100
  • Ray Gun
    • Reserve Ammo: 92 -> 84
    • Blitz
      • Damage: 6+10 -> 6+9
    • Void
      • Damage: 7+12 -> 7+11

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.8

Level Adjustments
  • A2 "Protocol Alpha"
    • Fixed locked doors on some commands not showing any text
  • A Trial "Royal Enclave"
    • Fixed some missing boss spawns from the special command
Gun Adjustments
  • Crescendo Shotgun
    • No longer has a time limit on sequences
    • Mag Size: 30 -> 33
      • Does not affect the sequences per mag, but makes the ammo line up better.
Tool Adjustments
  • Sentry Guns
    • Friendly Fire: +0% -> -60%
Melee Adjustments
  • Knife
    • Light attacks to break locks: 1 -> 2

Updated new weapons/tools. Previously, they were accidentally using outdated versions.

0.7.6

Level Adjustments
  • Fixed an issue where a boss enemy was allowed to spawn in a random room in D2.

0.7.5

Class Adjustments
  • All
    • Added super levels you will not reach
  • Hunter
    • Overlevel melee damage: 250->750% -> 250->400%
    • Gun damage: 50->100% -> 50->75%
  • Soldier
    • No longer halves health/takes double damage.
    • Can properly apply medipacks.
    • Added -40% Armor
    • Regen Cap: 25/50/75/100% -> 20/40/60%
      • Effectively went from 50% regen cap/50% max health to 40% regen cap/66% max health
  • Trailblazer
    • Starting movement speed: 108% -> 110%
    • Added Explosion Immunity
    • Added Bioscan Speed on start and gain on level
    • Added Bleed Resistance gain on level
    • Replaced Regen Speed gain with Regen Delay gain
Level Adjustments
  • Added new levels
    • D1 "Harrowing"
    • D2 "Darkness"
  • A Trial "Royal Enclave"
    • Added terminal command that might be impossible
Enemy Adjustments
  • All
    • Greatly increased friendly fire dealt by explosive attacks
  • Abomination
    • Foam Time: 8s -> 30s
  • Hallowed Queen
    • Projectile Cooldown: 6s -> 8s
Gun Adjustments
  • Beam Rifle

    • Swapped slots (to primary) with Shrapnel SMG
  • Pellet Rifle

    • Crit: +10% -> +15%
    • Reduced maximum recoil by ~20%
  • Precision Rifle

    • Core
      • Stun: +0% -> +20%
    • Raid
      • Stun: +0% -> +30%
  • Shrapnel SMG

    • Swapped slots (to special) with Beam Rifle
  • Split Rifle

    • Hip Spread: 2 -> 1
    • Pellet Spread: 3/1.5 -> 2.5/1.5
    • Reserve Ammo: 200/120 -> 200/110
  • Virus Sniper

    • DOT Spread: 80-40% -> 100-50%
    • DOT now decreases by 15% each time it spreads
Tool Adjustments
  • Sentry Guns
    • Friendly Fire: +0% -> -60%

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.4

Gun Adjustments
  • Virus Sniper
    • Fixed having a long shot cooldown if fire was pressed before it auto-loaded
    • Fixed Blitz not spreading DoT on explosions

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.3

Enemy Adjustments
  • Protectors
    • Fixed firing incorrect projectiles
Gun Adjustments
  • Virus Sniper
    • Fixed having infinite ammo
Tool Adjustments
  • Assault Sentry
    • Fixed Reserve Ammo 361 -> 360

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.2

Class Adjustments
  • Dunce
    • Reduced EXP required to reach earlier levels
  • Technician
    • Starting Tool Power: 107.5% -> 115%
    • Starting Bioscan Speed: 110% -> 105%
    • Moved 50% tool ammo from the last 10 levels to the first 5 levels.
Level Adjustments
  • A1 "Onboarding"
    • Added terminal command to troll your friends with.
  • A2 "Protocol Alpha"
    • Removed secondary-only command
    • Added terminal command to make the level harder for no reason.
  • B2
    • Moved terminal in secondary to be farther in the zone.
  • B Trial "Blood Drive"
    • 2nd Generator Sequence: Increased time until wave restarts by 10s
Enemy Adjustments
  • General

    • EXP reduced for most C+ tier common enemies.
    • [REDACTED] bosses break doors faster.
    • Added coloring for all boss names.
    • Increased distance where evade breaks homing for most sustained shooter patterns from 2.5m to 4m.
    • One-hit-kill punches now deal 165% HP and can be tanked with enough armor and health.
  • Death Gazer

    • Weakspot: 5x -> 1.8x
  • Giant Specter

    • Fixed broken texture
  • Hallowed Shooter

    • Changed SFX
  • Hallowed Striker

    • Added missing infection
  • Protector

    • Weakspot: 2x -> 1.8x
  • Shadow Revenant

    • Shadow spawns: 3 -> 6
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 130 -> 125
    • Void
      • Reserve Ammo: 125 -> 120
  • Beam Rifle
    • Reserve Ammo: 2700 -> 2600
  • Flechette SMG
    • Hipfire Spread: 3 -> 2.5
  • Ray Gun
    • Reserve Ammo: 100 -> 92
  • Shrapnel SMG
    • Blitz
      • Damage: 1.2+3.6 -> 1.2+3.3
    • Void
      • Damage: 1.2+6 -> 1.2+5.5
  • SMG
    • Maximum random recoil reduced by 17%
  • Stasis Shotgun
    • Hitsize: 0.5m -> 0.4m
  • Virus Sniper
    • Now autoloads instead of having one mag to make it easier to see when it is loaded
    • Explosion DOT spread: 100-50% -> 80-40%
    • No longer needs to be the weapon that landed the killing blow to spread
Tool Adjustments
  • Assault Sentry
    • Core
      • Damage: 1.8 -> 2
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 400 -> 360
    • Raid
      • Damage: 2 -> 2.4
      • Fire Rate: 5/s -> 5.7/s
      • Reserve Ammo: 430 -> 360
  • Heavy Mine Deployer
    • Blitz
      • Damage: 125-40 -> 140-40
    • Void
      • Damage: 150-50 -> 165-50
  • Marksman Sentry
    • Fire Rate: 1/s -> 1.2/s
Melee Adjustments
  • Delayed capsule hitboxes to prioritize the player's aim point a bit more.
Misc
  • Speed Syringe
    • Duration: 30 minutes -> Infinite

Changes may spoil tiers/unlocks. Open at your own risk.

0.7.1

Level Adjustments
  • B Trial "Blood Drive"
    • Modified event on the second generator
    • Modified scans and hastened some wave timings on the last alarm
    • Removed 2 uses of ammo & tool and 4 uses of disinfect

Changes may contain spoilers. Open at your own risk.

0.7.0

Level Adjustments
  • B Trial "Blood Drive"
    • Completely overhauled events (layout remains the same)
      • Even if you've played it before, it's worth playing again!
Enemy Adjustments
  • Hallowed Queen
    • Sped up animations by 20%
    • Sped up movement speed by 27%
    • Projectile attack cooldown: 2s -> 6s
Tool Adjustments
  • Added unique colors to each of the tools
  • Assault Sentry
    • Core
      • Deployment Speed: +0% -> +25%
    • Raid
      • Deployment Speed: +0% -> +50%
  • Light Mine Deployer
    • Detection Range: 20m -> 10m
  • Heavy Mine Deployer
    • Detection Range: 20m -> 15m
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-17.5 -> 4-18
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
    • Void
      • Damage: 4-20 -> 4-22
      • Stun: +400% -> +650-400%
      • Backstab: +20% -> +0%
  • Knife
    • Blitz
      • Crit: +50% -> +35%
    • Void
      • Crit: +50% -> +35%
  • Sledgehammer
    • Hold Time: 2.4 -> 2.5

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.11

Level Adjustments
  • B Trial "Blood Drive"
    • Corrected extraction text
    • Reduced extract scan time to instant
  • C Trial "Recycled"
    • Added missing 3-use Fog Repeller to the first room
    • Fixed medipacks healing for 20% instead of 25%
Enemy Adjustments
  • Withered Frank
    • Sped up animations by 8%
Gun Adjustments
  • Beam Rifle
    • Stun: +0% -> +20%
  • Crescendo Shotgun
    • Blitz
      • First Sequence Damage: 6 -> 7
    • Void
      • First Sequence Damage: 7.2 -> 8.4
  • Ray Gun
    • Crit now only affects explosive damage
    • Crit: -20% -> -30%
    • Blitz
      • Damage: 6+9 -> 6+10
    • Void
      • Damage: 7+11 -> 7+12
  • Split Rifle
    • Blitz
      • Fire Rate: 6.7/s -> 7.1/s
    • Void
      • Fire Rate: 8/s -> 8.3/s
  • Stasis Shotgun
    • Fire Rate: 1.25/s -> 1.17/s
  • Virus Sniper
    • Blitz
      • Damage: 60 -> 50
    • Void
      • Damage: 72 -> 60

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.10

Level Adjustments
  • C1 "Hunted"
    • Corrected extract to be a team scan
  • C Trial "Recycled"
    • Greatly reduced extract scan time
    • Actually removed sleeping Patriarch

0.6.9

Level Adjustments
  • C Trial "Recycled"
    • Added an additional cycle to the timer
    • Reduced enemy spawn rates on the last alarm and they now spawn towards the elevator
    • Removed sleeping Patriarch
Enemy Adjustments
  • Death Gazer
    • Sped up projectile attack animation (again)
    • No longer becomes invincible during the projectile attack when patrolling
Gun Adjustments
  • Shrapnel SMG
    • Blitz
      • DOT Duration: 3 -> 2.5
      • Reserve Ammo: 350 -> 335
    • Void
      • DOT Duration: 4 -> 3
      • Reserve Ammo: 300 -> 290

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.8

Class Adjustments
  • Doctor
    • True max level armor: 15% -> 20%
  • Generalist
    • Adjusted stats for Max/True Max:
      • Gun Damage: 113%/120% -> 115%/125%
      • Melee Damage: 137.5%/150% -> 137.5%/165%
      • Speed: 6%/10% -> 7%/12%
  • Soldier
    • Max level gun damage: 140% -> 150%
    • No longer gains instant regen at true max level
    • Over levels now also grant further increased gun efficiency
    • Over levels reach maximum gun damage bonus sooner
  • Survivalist
    • True max level armor: 75% -> 70%
    • Reduced level 10+ regen boosts to match level 5 regen boost
Level Adjustments
  • B Trial "Blood Drive"
    • Added 3 uses of ammo to the boss fight room
    • The boss fight timer is now visible from the moment the triggering door is opened
    • Changed the Class 15 Blink alarm to a Class 15 Hyperblink alarm
  • C2 "Otherworldly"
    • Added 1 use of ammo to the first zone
    • Dimensional tether commands can now only be used once
    • Added additional tells to avoid missing the [REDACTED]
    • Final error now only begins upon picking up [REDACTED]
Enemy Adjustments
  • Reduced all melee bleeding by 25%
  • Afflicted
    • Charger
      • Stun threshold: 40 -> 60
      • Fixed applying giant charger infection on tongue
    • Frank
      • Stun threshold: 125 -> 160
    • Giant Charger
      • Stun threshold: 110 -> 150
      • Fixed missing infection on tongue
    • Hybrid
      • Health: 245 -> 200
      • Stun threshold: 270 -> 160
      • Weakspot: 2.5x -> 2x
      • Punch damage: 30% -> 20%
  • Elite
    • Charger
      • Tongue range: 9.5m -> 8.5m
    • Frank
      • Tongue damage: 32% -> 36%
  • Hallowed
    • Charger
      • Stun threshold: 40 -> 60
      • Tongue range: 9.5m -> 8.5m
  • Infested
    • Charger
      • Stun threshold: 25 -> 30
    • Giant Charger
      • Stun threshold: 60 -> 90
    • Shooter
      • Stun threshold: 20 -> 30
    • Striker
      • Stun threshold: 25 -> 32
  • Shadow
    • Shadow Revenant
      • Health: 650 -> 600
      • Sped up animations by 30%
      • Greatly increased turning speed
    • Wraith
      • Health: 28 -> 36
      • Stun threshold: 10 -> 12
  • Withered
    • Charger
      • Tentacle damage: 28% -> 20%
      • Tentacle range: 9.5m -> 8.5m
    • Frank
      • Health: 220 -> 200
      • Stun threshold: 110 -> 90
      • Weakspot: 1.5x -> 2x
      • Sped up animations by 30%
    • Shooter
      • Damage: 9% -> 7%
      • Bleed: 4% -> 7%
      • Bleed Duration: 12s -> 14s
    • Striker
      • Health: 75 -> 80
      • Stun threshold: 60 -> 40
  • Misc
    • Cloaker, EMP Cloaker
      • Health: 40 -> 50
      • Stun threshold: 10 -> 20
      • Melee damage: 20% -> 18%
      • Can now be pushed
    • Death Gazer
      • *Fixed teleporting, inconsistent animations, and firing time
        • *On host. Let Dinorush know if clients have issues
      • Sped up projectile attack animation
      • Tongue range: 15m -> 6m
      • During combat, projectile attack is faster but no longer makes it invincible
    • Terror Striker
      • Health: 25 -> 30
      • Tongue damage: 12% -> 15%
Gun Adjustments
  • Carbine
    • Mag Size: 60 -> 50 (Corrected)
    • Reload Time: 1.08s/1.6s -> 1.01s/1.5s
  • Shrapnel SMG
    • Blitz
      • Stun: +150% -> +120%
    • Void
      • Stun: +200% -> +160%
Melee Adjustments
  • Knife
    • Blitz
      • Charge: 0.45s -> 0.5s
  • Hatchet
    • Damage: 8-16 -> 8-20
    • Removed stun modifier at full charge

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.7

Class Adjustments
  • All
    • Adjusted armor text to show 0% armor as base, matching bleed/infection resistance.
    • Bonus Gun Damage to Efficiency rate: 33% -> 50%
      • E.g. with 150% Damage, 116.7% Efficiency -> 125% Efficiency
  • Survivalist
    • Adjusted damage resistance curve. Gets more early on but the end values remain the same.
      • This makes each level give similar damage reduction, whereas later levels gave more before.
Enemy Adjustments
  • Fixed Withered Chargers having non-hitscan tongues.
Gun Adjustments
  • Autocannon
    • Blitz
      • Reserve Ammo: 125 -> 130
    • Void
      • Reserve Ammo: 120 -> 125
  • Beam Rifle
    • Focus Damage Cap: 2x -> 2.5x
    • Reserve Ammo: 3200 -> 2700
  • Crescendo Shotgun
    • Stun: 100%/50%/0% -> 150%/50%/0%
    • Fire Rate: 6/3/2 -> 7.1/3.6/2.2
    • Reserve Ammo: 156 -> 160
  • Ray Gun
    • Mag Size: 14 -> 12
    • Reload Time: 1.3s/2s -> 1.2s/1.85s
  • Shrapnel SMG
    • Blitz
      • Stun: +100% -> +150%
      • DOT Stun: -50% -> -66%
    • Void
      • Stun: +120% -> +200%
      • DOT Stun: -50% -> -66%
  • Split Rifle
    • Mag Size: 24/12 -> 22/11
    • Reload Time: 1.62s/2.2s -> 1.41s/1.9s

Reload Speed Tuning

  • Adjusted reload times to bring outliers in and fit reload "classes" better
  • Generally, higher range or bigger mag = longer reload
    • Previously listed values are not included since those are for balancing mag loss
  • Assault Rifle
    • (Raid) 1.15s/2s -> 1.09s/1.9s
  • Autocannon
    • 2.6s/3.5s -> 2.2s/3s
  • Carbine
    • 1.15s/1.7s -> 1.08s/1.6s
  • Combat Shotgun
    • 1.55s/2.2s -> 1.4s/2s
  • Flechette SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Light Machine Gun
    • 1.92s/3.8s -> 1.97s/3.9s
  • Pump Shotgun
    • 1.3s/2.9s -> 1.45s/3.2s
  • Shrapnel SMG
    • 1.04s/1.65s -> 0.97s/1.55s
  • Submachine Gun
    • (Raid) 0.64s/1s -> 0.58s/0.9s
  • Stasis Shotgun
    • 1.3s/2.9s -> 1.34s/3s
Tool Adjustments
  • Assault Sentry
    • Core
      • Reserve Ammo: 333 -> 400
    • Raid
      • Reserve Ammo: 360 -> 430
  • Marksman Sentry
    • Fire Rate: 0.9/s -> 1/s
    • Reserve Ammo: 80 -> 95

Changes may spoil tiers/unlocks (aside from classes). Open at your own risk.

0.6.6

Enemy Adjustments
  • Standardized behavior of tongue attacks for the following strains:
    • Non-hitscan: Infested, Afflicted
    • Hitscan: Grappler, Elite, Withered, Hallowed
  • Non-hitscan enemies should no longer tongue through walls as much.
  • Reduced Withered Charger health.
  • Reduced Giant Withered Charger health and stun threshold.
  • Slightly reduced Giant Grappler Charger stun threshold.
  • Increased Afflicted Charger stun threshold.
  • Slightly increased Giant Afflicted Charger stun threshold.
  • Increased Hallowed Charger stun threshold.
Gun Adjustments
  • Changed most sprinting animations since NoSway exists.
  • Autocannon
    • Hitsize: 0.1m -> 0.12m
    • Increased flashlight width and brightness
  • Crescendo Shotgun
    • Spread: 8/6/4 -> 7/5/3
    • Reserve Ammo: 148 -> 156
  • Light Machine Gun
    • Increased flashlight width and brightness
Melee Adjustments
  • Bat
    • Blitz
      • Damage: 4-16 -> 4-17.5
      • Backstab: +25% -> +20%
    • Void
      • Damage: 4-18 -> 4-20
      • Backstab: +25% -> +20%
      • Charge: 1s -> 0.8s
  • Hatchet
    • Void
      • Light Attack Speed: +8% -> +10%
  • Knife
    • Raid
      • Crit: +35% -> +50%
    • Blitz
      • Damage: 3.5-9 -> 3.5-10
      • Crit: +35% -> +50%
      • Charge: 0.35s -> 0.45s
    • Void
      • Damage: 4-11 -> 4-12
  • Spear
    • Raid
      • Damage: 4-17 -> 3.5-18
      • Crit text corrected (was always +30% Crit)
    • Blitz
      • Damage: 4-18 -> 4-20
      • Crit: +50% -> +40%
    • Void
      • Damage: 4-20 -> 4-22
Tool Adjustments
  • Assault Sentry
    • Range: 10m -> 12m
  • Heavy Mine Deployer
    • Blitz
      • Trigger Delay: 0.75s -> 0.6s
    • Void
      • Trigger Delay: 1s -> 0.8s

Changes may spoil tiers/unlocks. Open at your own risk.

0.6.5

  • Attempt to fix a bug where a key doesn't spawn properly in B2.

0.6.4

  • Fixed an issue where invisible walls would block the path in Otherworldly.

0.6.3

  • Fixed an issue where dimensions didn't spawn in Otherworldly.
  • Added "Friend" as a playable character.

0.6.2

  • Fixed double jump height.

0.6.1

  • Fixed recoil bugs.

0.6.0 - Initial Launch Version.

  • A Tier Enabled.
  • B Tier Enabled.
  • C Tier Enabled.
  • Misc. gear balance adjustments.

0.0.11 - PTB v11

  • Enabled more weapons in The Battle.

0.0.10 - PTB v10

  • Fixed borked Birther model in first person.
  • Autocannon buff.
    • RoF: 4 -> 4.4
  • Stasis Shotgun rebalance.
    • RoF: 1.4 -> 1.2
    • Reserve Ammo: 46 -> 40
    • Enabled back damage

0.0.9 - PTB v9

  • Fixed incorrectly set gear restrictions.
  • Added Striker player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Strikers. Added Specter.
  • Added Brawler player cosmetics: Brawler, Elite Brawler.
  • Added Charger player cosmetics: Bleeder, Grappler, Infested, Crystalline, Withered, Afflicted, Hallowed, Choas Infector/Bleeder/Grappler/Exploder, and Goop Chargers.
  • Added Tank player cosmetics: Matriarch, Revenant, Hallowed Revenant, and Goop Tank.
  • Added Birther player cosmetics: Birther, Dumpy, Goop Birther.

0.0.8 - PTB v8

  • Version 7 update except cosmetics are actually included.

0.0.7 - PTB v7

  • A2: reduced the amount of giant Elites on extraction route.
  • Misc. weapon balance adjustments.
  • Added Shooter player cosmetics: Elite, Infested, Crystalline, Withered, Afflicted, Forsaken, Nightmare, and Goop Shooters.
  • Added misc. player cosmetics: Bloody Mass (not recommended) and Bloody Infestation (DO NOT USE).
  • Adjusted "Protector" stats, reclasses as a Class 1 boss.

0.0.6 - PTB v6

  • Uploaded correct datablocks.

0.0.5 - PTB v5

  • Adjusted persistent alarms in A2.
  • Adjusted surge alarm in A2.

0.0.4 - PTB v4

  • Ammo packs now give +10% on all maps.
  • Increased starting ammo on most maps.
  • Ammo packs on Xtra C1 give an additional +10% ammo.

0.0.3 - PTB v3

  • Fixed an issue where a boss bar had the wrong name.
  • Added a special terminal in The Battle that begins all rounds in order automatically. Use at your own risk.

0.0.2 - PTB v2

  • Fixed an issue where EEC wasn't working.

0.0.1 - Public Test Build launch.

  • 5 levels available for public testing.
  • A2: Protocol Alpha
  • TA: Royal Enclave
  • B1: Swarm
  • XB1: The Battle
  • XC1: Filter