Vanilla Plus
Massive rebalancing of the base game. Includes enemy stats and behavior tuning, gear rebalance, and more!
Last updated | 9 months ago |
Total downloads | 4406 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | ProjectZaero-Vanilla_Plus-1.6.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0ProjectZaero-Junkie_Syringe_Pack
An asset bundle pack for Rundown Devs containing 5 syringe variations.
Preferred version: 2.6.0Extra-DropItem
Rewrote version of DropResource - Press E to drop your item to locker
Preferred version: 0.1.4Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2easternunit100-ChatterReborn
Give your character more voicelines. Now including rundown specific dialogues.
Preferred version: 0.3.9DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Panthr75-ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
Preferred version: 0.2.1Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0README
Welcome to Vanilla Plus by Project Zaero.
- This is a massive rebalance of the base game. Please report any issues you find to Project Zaero#9999 on Discord.
Changes:
- Gear rebalancing, including some nerfs to overtuned weapons and buffs to underperforming weapons.
- Melee balance overhaul; you can use something other than Sledge now.
- Enemy rebalance; some changes include increased shooter damage, more aggressive tanks, rework of shadows, and more.
- Some custom syringes added to the drop pool on maps with syringe drops.
- Stamina toned down significantly.
- Player health adjustments and fall damage reduced.
- NO Custom enemies (had to resist the urge on this one, the game really needs this...)
See "Change Log" included in download for more details.
Updates:
V1.6.1
- Updated dependencies
V1.6.0
- Gear Balance
-
DMR
- Reverted previous stat changes (sights and ADS zoom level remain)
- Reserve Ammo 83 -> 90
-
HEL Gun
- Charge Cooldown 0.1s -> 0.15s
-
Machinegun (Arbalist)
- Hipfire Spread 2 -> 3
-
Machinegun (Veruta)
- Precision 1 -> 0.92
- Charge Time 0.4s -> 0.3s
- Range 15-80m -> 12-65m
- Hipfire Spread 3 -> 2
-
V1.5.1
- Gear Balance
- DMR
- Lowered ADS zoom level
- DMR
V1.5.0
-
Enemy Balance
- Nightmare Shooters
- Tentacle range 3m -> 4.5m
- Nightmare Shooters
-
Gear Balance
-
Burst Pistol
- Damage 4 -> 3.6
- Precision 1 -> 1.2
- Range 7-47m -> 10-47m
-
Burst Rifle
- Shot Delay 0.04 -> 0.03
-
DMR
- Damage 7.5 -> 10
- Precision 0.87 -> 1
- Shot Delay 0.25 -> 0.3
- Mag Size 12 -> 10
- Reserve Ammo 83 -> 58
- Changed sight to use Rifle's
-
Heavy Assault Rifle
- Precision 0.8 -> 0.9
- Reduced recoil slightly
-
HEL Gun
- Charge Time 0.2s -> 0.1s
- Reserve Ammo 35 -> 40
-
Machinegun (Arbalist)
- Shot Delay 0.13 -> 0.15
- Range 15-80m -> 20-80m
- Mag Size 40 -> 50
- Reserve Ammo 129 -> 144
-
Short Rifle
- Damage 5 -> 7
- Precision 1 -> 0.85
- Stun 0.75 -> 0.7
- Shot Delay 0.1 -> 0.12
- Range 6-55m -> 6-50m
- Mag Size 25 -> 24
- Reserve Ammo 140 -> 115
-
-
Melee Balance
- All melees start charging sooner from the idle position
V1.4.2
- Fixed evade having no cooldown and increased speed.
V1.4.1
- Fixed Slug Shotgun firing blanks
- Corrected Sledgehammer stagger to 4-30 (was unchanged at 4-40)
V1.4.0
-
Updated to R8
-
Lowered Shadow & Shadow Giant move speed further (should be close to Striker move speed)
-
New R8 Enemy Balance
- Nightmare Strikers
- Tongue damage 8 -> 10
- Melee damage 16 -> 14
- Reduced punch hitbox
- Nightmare Strikers
-
New R8 Weapon Balance
- Burst Pistol
- Damage 3 -> 4
- Precision 0.87 -> 1
- Shot Delay 0.06 -> 0.05
- Burst Delay 0.2 -> 0.15
- Mag Size 28 -> 20
- Reserve Ammo 255 -> 210
- Reduced recoil
- Slug Shotgun
- Precision 0.7413 -> 1
- Range 6-40m -> 9-45m
- Shot Delay 0.75 -> 0.625
- Reserve Ammo 38 -> 42
- Short Rifle
- Damage 4.8 -> 5
- Precision 0.7413 -> 1
- Stun 0.5 -> 0.75
- Shot Delay 0.04 -> 0.1
- Reserve Ammo 166 -> 140
- Range 8-58m -> 6-55m
- Burst Pistol
-
Existing Weapon Balance
-
Assault Rifle
- Range 10-70m -> 12.5-80m
-
Burst Rifle
- Updated Reserve Ammo 262 -> 278 to match R8
-
Double Tap Rifle
- Reserve Ammo 88 -> 92
-
Heavy SMG
- Range 12.5-80m -> 10-65m
-
HEL Revolver
- Reduced first shot recoil, increased recoil of following shots, and reduced deviation from sight position
-
Rifle
- Updated range and mag size to match R8
-
Sawed Off Shotgun
- Updated Mag Size 3 -> 4 to match R8
-
Burst Cannon
- Burst Count 5 -> 3
- Mag Size 10 -> 12
- Reduced recoil to match R8
-
High Caliber Pistol
- Adjusted recoil to go upwards rather than downwards when rapidly firing
-
Machinegun (Arbalist)
- Updated to use R8 reload animation
- Reload time 3.5 -> 2.7
- Reload Bullet Fill Time unchanged
-
Precision Rifle
- Shot Delay 0.28 -> 0.4
-
Revolver
- Updated to use R8 reload animation
-
-
Melee Balance
- Sledgehammer
- Max Charge Time 1.7 -> 1.8
- Stagger 4-40 -> 4-30
- Knife
- Damage 4-7.5 -> 3-7.5
- Sledgehammer
-
Tool Balance
- Auto, Burst, Sniper Sentries
- Updated to R8 balancing
- Shotgun Sentry
- Max Ammo 58 -> 60
- Auto, Burst, Sniper Sentries