


"The game is called STFU and it doesn't stand for "Shut the Fuck Up" but rather the feeling you have that you want to complete The Warden's objective and STFU."
This rundown aims to combine the vanilla feel with difficult levels designed for veteran players and includes several custom (yet familiar) enemies and some modified vanilla ones. To compare I'd say I'm going for a Lockout II/Modulation feel rather than fatal experiment or redemption, although this rundown is inspired by all those and more. If you've played my previous rundowns Requisition and Inquisition, the level design style will be similairly challenging, although the first rundown of STFU is relatively easier compared to later rundowns.
Please leave feedback in the feedback channel of the official modding server.
Thank you very much to Zagamemnon for allowing me to use some of the light settings from his rundown, Sector 11
Melee Changes
Patch notes:
1.0.10
R1E1: MAJORLY REWORKED THE LEVEL, now with more player choice and agency.
R1C1: Increased overload fog timer, increased amount of repellers in the level.
T-Mod SBR: Increased rate of fire.
Hel SMG: Increased damage, increased stagger, added slight charge up.
Infectious enemies: Reduced duration of their blinding effect.
1.0.9
1.0.8
1.0.7
1.0.6
1.0.5
Added Shotgun Sentry.
Added Hybrid Sentry.
Added R1D1: "://Error"
Added placeholder weapon models while mccad custom gear parts is disabled.
Knife: Slightly increased charged damage.
Shot-Machinegun: Reduced reload time.
PGR: Reduced max ammo.
R1C1: Adjusted fog shift to improve level flow.
1.0.4
1.0.3
1.0.2
1.0.1