


"STFU stands for the feeling you get when you need to stfu"
Early access rundown for the sake of weapon and enemy balancing, so please provide me feedback if you feel a weapon feels to weak compared to others or if an enemy does too much damage, etc. Additionally I've attempted to rebalance the melee weapons but spear might be too strong so please try out those as well and let me know what you think.
This rundown aims to combine the vanilla feel with difficult levels designed for veteran players and includes several custom (yet familiar) enemies and some modified vanilla ones. To compare I'd say I'm going for a Lockout II/Modulation feel rather than fatal experiment or redemption, although this rundown is inspired by all and more. If you've played my previous rundowns Requisition and Inquisition, the level design style will be similairly challenging, although the first rundown of STFU may be relatively easier compared to future rundowns.
Please leave feedback in the feedback channel of the official modding server.
Once ready all updates to this mod will be in the form of full rundowns, extension levels or bugfixes.
Melee Changes
Patch notes:
1.0.7
1.0.6
1.0.5
Added Shotgun Sentry.
Added Hybrid Sentry.
Added D1: "://Error"
Added placeholder weapon models while mccad custom gear parts is disabled.
Knife: Slightly increased charged damage.
Shot-Machinegun: Reduced reload time.
PGR: Reduced max ammo.
C1: Adjusted fog shift to improve level flow.
1.0.4
1.0.3
1.0.2
1.0.1