"STFU stands for the feeling you get when you need to stfu"
Early access rundown for the sake of weapon and enemy balancing, so please provide me feedback if you feel a weapon feels to weak compared to others or if an enemy does too much damage, etc.
Additionally I've attempted to rebalance the melee weapons but spear might be too strong so please try out those as well and let me know what you think.
This rundown aims to combine the vanilla feel with difficult levels designed for veteran players and includes several custom (yet familiar) enemies and some modified vanilla ones. To compare I'd say I'm going for a Lockout II/Modulation feel rather than fatal experiment or redemption, although this rundown is inspired by all and more. If you've played my previous rundowns Requisition and Inquisition, the level design style will be similairly challenging, although the first rundown of STFU may be relatively easier compared to future rundowns.
Please leave feedback in the feedback channel of the official modding server.
Once ready all updates to this mod will be in the form of full rundowns, extension levels or bugfixes.
Melee Changes
- Hammer: Reduced stagger damage.
- Knife: Increased backstab damage, increased sleeping multiplier, slightly increased charged damage.
- Bat: Slightly increased charged stagger damage.
- Spear: Can sprint while charging, reduced charged damage, increased precision damage.
Patch notes:
1.0.9
- E1: Rewrote objective text and increased overall ammo.
1.0.8
- Added E1: "Salvation"
- Hybrid Sentry: Increased stagger damage in pinged mode.
- Jerry: Increased hp and adjusted projectile behavior.
- D1: Increased overall difficulty a bit.
1.0.7
- C1: Increased amount of fog repellers.
- D1: Increased amount of fog repellers, slightly nerfed an alarm and slightly buffed another.
1.0.6
- D1: Fixed a lighting issue.
1.0.5
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Added Shotgun Sentry.
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Added Hybrid Sentry.
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Added D1: "://Error"
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Added placeholder weapon models while mccad custom gear parts is disabled.
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Knife: Slightly increased charged damage.
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Shot-Machinegun: Reduced reload time.
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PGR: Reduced max ammo.
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C1: Adjusted fog shift to improve level flow.
1.0.4
- Burst Pistol: Slightly increased max ammo.
- Heavy Assault Rifle: Increased recoil again.
- Combat PGR: Reduced max ammo.
- Biotracker: Improved flashlight.
- Mini Hybrids: Increased projectile count and homing strength.
- Chargers: Increased poise to scale with, "The Big Ones".
- C1: Increased fog density.
1.0.3
- Scoped Pistol: Lowered hipfire position.
- Burst Pistol: Rebalanced the weapon.
- T-mod SBR: Increased stagger multiplier.
- Heavy Assault Rifle: Increased recoil.
- B1: Increased secondary uplink waves.
- B2: Fixed scream door not screaming, increased wave frequency in OVL.
- C1: Honestly just fixed a bunch of shit and made overload harder.
1.0.2
- Fixed and adjusted burst pistol not penetrating.
- Unlocked C1 for balance testing.
1.0.1
- Burst Pistol: Reworked the weapon.
- Combat PGR: Reduced fire rate and max ammo.
- Mini Hybrid: Buffed projectile damage.
- B1: Shortened timers in EX.