Custom Enemies (SPOILERS obviously)
Updated 3 weeks agoMutated Hybrid
(Alias: Charger Hybrid, Ugly Hybrid)

Text description
These have more health than a standard hybrid, and their weak point grew stronger, thus being less of a weak point by now. Extremely dangerous as a backliner, as these can obscure your vision with numerous projectiles if not dealt with early on.
First appearance
Breached B2
Stats:
160 Health
1.5x weakpoint bonus
40 stagger health
Attacks:
- Shooter Punch
- Infectious barrage
- Standard Hybrid artillery
Nightmare Hybrid
(Alias: Nightmare Artillery, Machinegun Hybrid)

Text description
Extremely tanky compared to the majority of other enemies. These have the most shooter attacks currently known to a prisoner. Extremely dangerous as a backliner, as these can obscure your vision with numerous projectiles if not dealt with early on. These are also good at close-quarters combat, delivering very deadly hits. However, just like the rest of the shooter roster, they struggle with actually hitting the target...
First appearance
Breached B2
Stats:
200 Health
2.0x weakpoint bonus
100 limb & tumor health
100 stagger health
16% punching damage
Attacks:
- Shooter Punch
- Infectious barrage
- Standard Hybrid artillery
- Machinegun barrage (Potato/Vanilla Nightmare Giant attack)
Nightmare Giant
(Alias: Actual Nightmare Giant)

Text description
Extremely dangerous and barely stopable when unprepared, especially when encountered in groups. These have no regard for sentry guns as they can easily run past them - unless they encounter a lot of burst damage being directed at them.
First appearance
Breached C1
Stats:
160 Health
1.5x weak point bonus
115 limb & tumor health
70 stagger health
40% punch damage
Attacks:
- Lunging Punch (Vanilla Big Charger attack)
- Long tongue (Vanilla Big Chager attack)
Nightmare Baby Striker
(Alias: Nightmare Child)

Text description
These are already known to some if not most of you. However, these have evolved while hidden in the outer parts of the complex, plus they have spread to other parts of it. It's next to impossible to hit their weak point, though.
First appearance
Breached C2
Stats:
10 Health
2.0x weak point bonus
unbreakable limbs
5 stagger health
Attacks:
- Child tongue (Vanilla Striker Child)
Child Tank
(Alias: Baby Tank)

Text description
These, in practice, pose more of a threat than they actually are in reality. These are so young in fact that their defensive and offensive capabilities are severely underdeveloped. They are seen accompanying small birthers, for whichever reason you go with.
First appearance
Breached C2
Stats:
200 Health
3.0x weak point bonus
49 limbs & tumor health
80 stagger health
8% punching damage
12% tongue damage
no armor developed
Attacks:
- Short Tank Tongue
- Lunging Punch (Vanilla Tank attack)
Assasin
(Alias: Bleeder, Cloaker)

Text description
Rare to be found and even more rare to be seen without passively cloaking. These ones are able to go close up to you without anyone being aware. They have a chance to cause light bleeding, not too deadly when you are healthy, but it is deadly when you want to regenerate health. They can be difficult to stop when using melee. They are also very difficult to keep track of due to short tag time.
First appearance
Breached CX
Stats:
60 Health
no weak point
indestructible limbs
25 stagger health
5% punch damage
3.5% bleeding damage over 5s
uncloaks if staggered, is attacking or very close to the player
1s tag time
Attacks:
- Lunging Punch (Vanilla Charger attack)
Big Assasin
(Alias: Big Cloaker)

Text description
Most of the things from the normal Assassins apply to this enemy. These trucks can be a serious danger if not taken down early on. Not advised to be killed in stealth - if even found before breaking it.
First appearance
Breached CX
Stats:
150 Health
no weak point
indestructible limbs
40 stagger health
32% punch damage
3.5% bleeding damage over 5s
uncloaks if staggered, is attacking or very close to the player
1s tag time
Attacks:
- Lunging Punch (Vanilla Big Charger attack)
Exploder
(Alias: Boomer)

Text description
A mutation caused this shooter to loose its ability to shoot. However - this causes them to use their stored 'projectiles' to explode upon death. They can't release it however if they are not ready to fight which is odd. They do like to come and say things up to your face before dying so keep your distance.
First appearance
Breached CX
Stats:
60 Health
1.5x weak point bonus
indestructible limbs
40 stagger health
16% punch damage
Max 25% explosion damage
Attacks:
- Lazy Punch (Vanilla Big Striker attack)
- Exploding (on death, if awake)
Stalker
(Alias: Hidden)

Text description
One of the newest and common mutations to the Charger. This variant loses on protection to gain some stealth capabilities. Not as advanced and sophisticated as the Assassin enemy, but it still provides enough to hide their approach during chaotic combat scenarios. An interesting fact is that their head has returned to being a weak point for precision weapons.
First appearance
Breached D1
Stats:
25 Health
1.25x weak point bonus
indestructible limbs
10 stagger health
4% punch damage
18% tongue damage
uncloaks if staggered, is attacking or close to the player
5s tag time
Attacks:
- Lunging Punch (Vanilla Charger attack)
- Medium range tongue (Vanilla Charger attack)
Big Stalker
(Alias: Hidden Giant)

Text description
Most of the things from the normal Stalkers apply to this enemy. They are much more manageable than Big Assasins, but they can be omitted during combat resulting in casualties. Surprisingly easy to kill!
First appearance
Breached D1
Stats:
110 Health
1.25x weak point bonus
indestructible limbs
55 stagger health
40% punch damage
24% tongue damage
uncloaks if staggered, is attacking or very close to the player
15s tag time
Attacks:
- Lunging Punch (Vanilla Big Charger attack)
- Long range tongue (Vanilla Big Charger attack)
Harbinger
(Alias: Armored)

Text description
One of the most threatening Charger mutations observed. This variant developed extensive armor plating across the torso and stomatch, making body shots nearly ineffective. Limbs remain exposed, but precise targeting of the head is still the most reliable method of neutralization. However, destroying the head provokes a violent response, causing the creature to unleash a barrage of projectiles at close to even long range. Harbingers represent a high-priority threat in any encounter and should be treated with extreme caution.
First appearance
Breached D2
Stats:
55 Health
2.5x weak point bonus
40 limb health
15 stagger health
0.35x armor damage multiplier
4% punch damage
18% tongue damage
4% x5 projectile damage
Attacks:
- Lunging Punch (Vanilla Charger attack)
- Medium range tongue (Vanilla Charger attack)
- Choked Homing Barrage
Big Harbinger
(Alias: Big Hamburger, Big One)

Text description
Most of the things from the normal Harbingers apply to this enemy; however, these acts more as rangers than a front liner. They will sometimes try to keep their distance to barrage you from far away. They are extremely dangerous if they are accompanied by literally any other enemy, as they need full attention to be taken down quickly. Keep an eye out for the barrages if you know they are nearby during combat.
First appearance
Breached D2
Stats:
250 Health
1.5x weak point bonus
120 limb health
75 stagger health
0.35x armor damage multiplier
40% punch damage
33.6% tongue damage
4% xUNKNOWN projectile damage
Attacks:
- Lunging Punch (Vanilla Immortal attack)
- Long range tongue (Vanilla Big Charger attack)
- Choked Barrage (Vanilla Big Flyer/Nightmare Scout projectile attack)
- Very heavy homing shotgun artillery (Stronger choked Vanilla Hybrid Attack)
Big Tank
Text description
Unknown mutation of the tank, thought to be extinct in the complex. These were the kings of their areas; however, because of how easy it was to agitate them, most of them were killed. It is unknown how many of them remain in the deeper parts of the Complex. This mutation made the Tank stronger, but still not invincible. The main factor noticed in fights was that they definitely feel less pain.
First appearance
Breached E1
Stats:
1150 Health
2.5x weak point bonus
500 stagger health
0.0x armor damage multiplier
32% punch damage
14% tongue damage
Attacks:
- Lunging Punch (Vanilla Tank attack)
- Advanced Long range tongue (Vanilla Tank attack)
Nightmare Brawler
(Alias: Puncher)

Text description
Unknown mutation of the nightmare enemies. These seem to have taken the form of a Brawler, an entity found during other operations on the other side of the complex. Little information about the origin of how they mutated is known, considering that one has not seen an unmutated Brawler in this part of the Complex.
First appearance
Breached E1
Stats:
45 Health
2.5x weak point bonus
25 stagger health
16% punch damage
Insane knockback
Attacks:
- Extremely Pushy Punch
Brawler Hybrid
Text description
Unknown mutation of the nightmare enemies. These seem to have taken the form of a Brawler, an entity found during other operations on the other side of the complex. Little information about the origin of how they mutated is known, considering that one has not seen an unmutated Brawler in this part of the Complex.
First appearance
Breached E1
Stats:
61 Health
2.5x weak point bonus
40 stagger health
0.3x armor damage multiplier
4% x7 projectile damage
Attacks:
- Extended Scout Burst Barrage (Vanilla Scout attack leghtened)
Big Brawler
(Alias: Big Puncher)

Text description
Unknown mutation of the nightmare enemies. These seem to have taken the form of a Brawler, an entity found during other operations on the other side of the complex. Little information about the origin of how they mutated is known, considering that one has not seen an unmutated Brawler in this part of the Complex.
First appearance
Breached E1
Stats:
160 Health
1.5x weak point bonus
90 stagger health
40% punch damage
Insane knockback
Attacks:
- Extremely Pushy Punch
Albino Flyer
(Alias: Shotgun Flyer)

Text description
Mutation of the basic flyer enemy. This variant is more resilient than the basic variant and fires a quick burst of projectiles rather than the two-shot-burst. Should be dealt with as soon as they appear due to their damage potential.
First appearance
Breached E1 | Severed D0
Stats:
20 Health
3.0x weak point bonus
6.5 stagger health
4% projectile damage
Attacks:
- Mini Choked Barrage (Smaller Vanilla Big Flyer/Nightmare Scout projectile attack)
???

No images of this entity have been found, little information is known about its look, we can only determine its strength based on retrieved audio files.
Text description
Based on retrieved information, entity is believed to be melee based, lacking any ranged attacks.
First appearance
Breached E1 | Severed B!
Stats:
2500 Health?
1.4x weak point bonus
600 stagger health?
40%+ punch damage?
Insane knockback?
Attacks:
- Extremely Pushy and Explosive Punch?
Perished Striker
(Alias: Zombie)

Text description
Unknown variant of the striker family. This enemy has many sharp bones sticking out of it, often causing bleeding to it's target. This enemy is very energetic able to chase the player down while not feeling any pain at all - however, due to how much the body of this enemy is decomposed - the limbs are packed with gas causing them to explode open, staggering the creature. This effect has no danger for individuals fighting this creature and should instead be used as an asset.
First appearance
Severed D0
Stats:
80 Health
8x weak point bonus
://ERROR! stagger health
12% tongue damage
3.5% bleeding damage over 5s
1 limb health
10 head part health
Attacks:
- Sharp Tongue with chance to bleed
Perished Shooter
(Alias: Zombie Shooter)

Text description
Unknown variant of the shooter family. This enemy has many sharp bones sticking out of it. Often causes bleeding with it's projectiles. It does not feel any pain at all - however, due to how much the body of this enemy is decomposed - the limbs are packed with gas causing them to explode open, staggering the creature. This effect has no danger for individuals fighting this creature and should instead be used as an asset.
First appearance
Severed D0
Stats:
100 Health
8x weak point bonus
://ERROR! stagger health
5% projectile damage
3.5% bleeding damage over 5s
1 limb health
Attacks:
- Small Projectile Burst (Vanilla Scout Attack)
- Infectious Projectile shot
Perished Matriarch
(Alias: Piniata, Flag Zombie)

Text description
Unknown enemy of an unknown family. Creature exhibits partial behavior and visual information correlating to the Tank, Birther, and Exploder family. Visually resembles a Tank family, after death spawns more Perished enemies that lived inside it, just like the Birther family, and acts like the Exploder family, not to mention its threat even after death. The indestructible head serves as a weakpoint to exploit.
First appearance
Severed D0
Stats:
640 Health
1.65x weak point bonus
://ERROR! stagger health
40% punch damage
3.5% bleeding damage over 5s
://ERROR! limb health
releases 5 Perished enemies on death
no back damages bonus
Attacks:
- Giant Punch (Vanilla Big Striker attack)