CheeseGeos
Containing 12 custom geos, 2 modified geos and tactically placed dauda's
Last updated | 2 weeks ago |
Total downloads | 2541 |
Total rating | 2 |
Categories | Rundown Mods |
Dependency string | Red_Leicester_Cheese-CheeseGeos-0.2.2 |
Dependants | 11 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
CheeseGeos
version 0.2.2
Patch notes
0.2.2
Removed some broken decals from Refinery_X_RLC_01
Removed some broken decals from Portal_I_RLC_01
Slightly changed Readme format again
Tiles
Mining
digsite: 3
hsuExitDestroyed
hsuExitDecayed
dead_end_01
storage: 2
HubExit_01
I_01
Reactor_01
refinery: 3
X_01
I_01
Portal_01
Tech
lab: 2
Hub_01
I_01
datacenter: 2
Hub_01
I_01
service
floodways: 0
gardens: 0
Mining Tiles
Mining_HSU_Exit_Destroyed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Mining_HSU_Exit_Decayed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
This is almost identical to the one above but without all of the burning
Mining_Dig_Site_Dead_End_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Storge_Exit_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
Storage_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery_X_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
},
Refinery_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery_Portal_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
},
Tech Tiles
Lab_I_RLC_01
Lots of corpses are recommended for this tile
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
These screenshots were taken with OldSchoolGraphics installed so they're grainy
Lab_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Datacenter_Hub_JG_RLC_02_v3
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
Datacenter_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}