CheeseGeos
Containing 7 custom geos and 2 modified geos and functioning geo screenshots
Last updated | a week ago |
Total downloads | 692 |
Total rating | 2 |
Categories | Rundowns Rundown Mods Dev Tools |
Dependency string | Red_Leicester_Cheese-CheeseGeos-0.1.8 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
CheeseGeos
version 0.1.8
Patch notes
Patchnotes of previous versions at the bottom
0.1.8
Slightly optimized the tiles by modifying the lights
Tiles
Mining
digsite: 3
hsuExitDestroyed
hsuExitDecayed
dead_end_01
storage: 1
HubExit_01
refinery: 0
Tech
lab: 2
Hub_01
I_01
datacenter: 2
Hub_01
I_01
service
floodways: 0
gardens: 0
Mining Tiles
Mining_HSU_Exit_Destroyed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Mining_HSU_Exit_Decayed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
This is almost identical to the one above but without all of the burning
Mining_Dig_Site_Dead_End_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Storge_Exit_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
Storage_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery_X_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
},
Tech Tiles
Lab_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
Screenshots of this tile don't currently exist (i'll update it at some point trust me)
Lab_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Datacentre_Hub_JG_RLC_02_v3
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
Older Versions
0.1.7
Fixed geo images not showing in thunderstore
0.1.6
Fixed invis walls in DataCenter_I_01
Fixed some clipping in DataCenter_I_01
0.1.5
Lab_Hub_RLC_01
Fixed some disconnected beams Removed some buggy lights
Lab_I_RLC_01
Changed some markers
Datacenter_I_RLC_01
Added some more markers Changed the ceiling
Storage_HSU_Exit_RLC_01
Tweaked some walls so you can't see the void as wel Added some sleeper corpses
Digsite_Dead_End_RLC_01
Tweaked the cables in the second room
0.1.4
Added refinery tile images and complexresource (i forgor)
0.1.3
Added Refinery_X_RLC_01
0.1.2
Updated for Latest R8 Patch
Fixed an issue on storage_I_01 where the small doors when openned would poke through the floor
0.1.1
Added mining_storage_I_RLC_01.prefab
Modified storage_exit_hub_RLC_01.prefab
0.1.0
Added mining_dead_end_RLC_01.prefab
Added mining_HSU_exit_Decayed_RLC.prefab
Added data_center_I_RLC_01.prefab
0.0.1
Release
Added data_center_hub_JG_RLC_02_v3.prefab
Added lab_Hub_RLC_01.prefab
Added lab_I_RLC_01.prefab
Added storage_exit_hub_RLC_01.prefab
Added mining_HSU_exit_Destroyed_RLC.prefab