CheeseGeos
Containing 10 custom geos and 3 modified geos (now with a mining reactor)
CHANGELOG
Changelog
Patch Notes
0.3.2
Fixed the broken reactor text
0.3.1
Fixed the plug overlapping in Mining_Dig_site_Dead_End_01
Moved the bundles down a folder to help clean up the Assets folder (You might need to delete the old bundles)
0.3.0
Added Mining_Reactor_RLC_01
0.2.2
Removed some broken decals from Refinery_X_RLC_01
Removed some broken decals from Portal_I_RLC_01
Slightly changed readme format again
0.2.1
Added tactically placed dauda's to all tiles (not variant tiles those don't count)
Fixed some backwards lights on Storage_I_01
Fixed marker placement and added some more markers on Lab_I_01
Changed formatting and added a CHANGELOG
0.2.0
Added Refinery_Portal_RLC_01
0.1.91
Fixed images of Refinery_I_RLC_01 not showing
Fixed Refinery_I_RLC_01 not being in the asset bundle
Fixed some typos
0.1.9
Added Refinery_I_RLC_01
0.1.8
Slightly optimized the tiles by modifying the lights
0.1.7
Fixed geo images not showing in thunderstore
0.1.6
Fixed invis walls in DataCenter_I_01
Fixed some clipping in DataCenter_I_01
0.1.5
Lab_Hub_RLC_01
Fixed some disconnected beams
Removed some buggy lights
Lab_I_RLC_01
Changed some markers
Datacenter_I_RLC_01
Added some more markers
Changed the ceiling
Storage_HSU_Exit_RLC_01
Tweaked some walls so you can't see the void as well
Added some sleeper corpses
Digsite_Dead_End_RLC_01
Tweaked the cables in the second room
0.1.4
Added refinery tile images and complexresource (i forgor)
0.1.3
Added Refinery_X_RLC_01
0.1.2
Updated for Latest R8 Patch
Fixed an issue on storage_I_01 where the small doors when openned would poke through the floor
0.1.1
Added mining_storage_I_RLC_01.prefab
Modified storage_exit_hub_RLC_01.prefab
0.1.0
Added mining_dead_end_RLC_01.prefab
Added mining_HSU_exit_Decayed_RLC.prefab
Added data_center_I_RLC_01.prefab
0.0.1
Release
Added data_center_hub_JG_RLC_02_v3.prefab
Added lab_Hub_RLC_01.prefab
Added lab_I_RLC_01.prefab
Added storage_exit_hub_RLC_01.prefab
Added mining_HSU_exit_Destroyed_RLC.prefab