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Red_Leicester_Cheese-CheeseGeos-0.3.1 icon

CheeseGeos

Containing 10 custom geos and 3 modified geos (now with a mining reactor)

Date uploaded 2 weeks ago
Version 0.3.1
Download link Red_Leicester_Cheese-CheeseGeos-0.3.1.zip
Downloads 159
Dependency string Red_Leicester_Cheese-CheeseGeos-0.3.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1

README

CheeseGeos

version 0.3.0

Patch notes

0.3.1

Fixed the plug overlapping in Mining_Dig_site_Dead_End_01
Moved the bundles down a folder to help clean up the Assets folder (You might need to delete the old bundles)

Tiles

Mining

digsite: 3

hsuExitDestroyed
hsuExitDecayed
dead_end_01

storage: 2

HubExit_01
I_01
Reactor_01

refinery: 3

X_01
I_01
Portal_01

Tech

lab: 2

Hub_01
I_01

datacenter: 2

Hub_01
I_01

service

floodways: 0

gardens: 0

Mining Tiles

Mining_HSU_Exit_Destroyed_RLC

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Mining_HSU_Exit_Decayed_RLC

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

This is almost identical to the one above but without all of the burning

0

Mining_Dig_Site_Dead_End_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Storge_Exit_Hub_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
    "SubComplex": "Storage",
    "Shard": "S1"
  }

0 0 0

Storage_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Refinery_X_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

0 0 0

Refinery_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Refinery_Portal_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

0 0 0

Mining_Reactor_RLC_01

Important note this reactor has a lot of lights, I suggest adding this into your LightSettings (make sure to delete the existing cat 2 entry)

        {
          "On": true,
          "Category": 2,
          "Chance": 1.0,
          "ChanceBroken": 0.0,
          "Color": {
            "a": 0.0,
            "r": 0.1,
            "g": 0.0133,
            "b": 0.0133
          },
          "IntensityMul": 1.0,
          "Weight": 1.0
        },

This reactor also doubles as a generator cluster the marker data for this is below

    {
      "CommonData": {
          "FunctionComponentLinks": [
              [],
              [],
              [],
              [
                  0
              ],
              [],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [],
              [],
              [
                  0
              ],
              [],
              [],
              [],
              [
                  0
              ],
              [],
              []
          ],
          "Compositions": [
              {
                  "preppedInstance": null,
                  "weight": 1.0,
                  "prefab": "Assets/Bundles/Markers/mining_reactor_01_GenCluster_v1.prefab",
                  "function": 19,
                  "Shard": 6
              },
              {
                  "preppedInstance": null,
                  "weight": 1.0,
                  "prefab": null,
                  "function": 0,
                  "Shard": 0
              }
          ],
          "AssetBundleName": 2,
          "Group": 1,
          "FunctionPotential": 4.0,
          "RotationSnap": 0,
          "RotationNoise": 0.0,
          "EditorMesh": "",
          "BoundingVolume": 0.0
      },
      "name": "geo_64x64_mining_reactor_01_GenCluster_v1",
      "internalEnabled": true,
      "persistentID": 501
    }
  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_reactor_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

0 0 0 0

Tech Tiles

Lab_I_RLC_01

Lots of corpses are recommended for this tile

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
    "SubComplex": "Lab",
    "Shard": "S1"
  }

These screenshots were taken with OldSchoolGraphics installed so they're grainy

0 0 0

Lab_Hub_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Datacenter_Hub_JG_RLC_02_v3

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
    "SubComplex": "DataCenter",
    "Shard": "S1"
  }

0 0 0

Datacenter_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
    "SubComplex": "DataCenter",
    "Shard": "S1"
  }

0 0 0

CHANGELOG

Changelog

Patch Notes

0.3.2

Fixed the broken reactor text

0.3.1

Fixed the plug overlapping in Mining_Dig_site_Dead_End_01
Moved the bundles down a folder to help clean up the Assets folder (You might need to delete the old bundles)

0.3.0

Added Mining_Reactor_RLC_01

0.2.2

Removed some broken decals from Refinery_X_RLC_01
Removed some broken decals from Portal_I_RLC_01
Slightly changed readme format again

0.2.1

Added tactically placed dauda's to all tiles (not variant tiles those don't count)
Fixed some backwards lights on Storage_I_01
Fixed marker placement and added some more markers on Lab_I_01
Changed formatting and added a CHANGELOG

0.2.0

Added Refinery_Portal_RLC_01

0.1.91

Fixed images of Refinery_I_RLC_01 not showing
Fixed Refinery_I_RLC_01 not being in the asset bundle
Fixed some typos

0.1.9

Added Refinery_I_RLC_01

0.1.8

Slightly optimized the tiles by modifying the lights

0.1.7

Fixed geo images not showing in thunderstore

0.1.6

Fixed invis walls in DataCenter_I_01
Fixed some clipping in DataCenter_I_01

0.1.5

Lab_Hub_RLC_01

Fixed some disconnected beams
Removed some buggy lights

Lab_I_RLC_01

Changed some markers

Datacenter_I_RLC_01

Added some more markers
Changed the ceiling

Storage_HSU_Exit_RLC_01

Tweaked some walls so you can't see the void as well
Added some sleeper corpses

Digsite_Dead_End_RLC_01

Tweaked the cables in the second room

0.1.4

Added refinery tile images and complexresource (i forgor)

0.1.3

Added Refinery_X_RLC_01

0.1.2

Updated for Latest R8 Patch
Fixed an issue on storage_I_01 where the small doors when openned would poke through the floor

0.1.1

Added mining_storage_I_RLC_01.prefab
Modified storage_exit_hub_RLC_01.prefab

0.1.0

Added mining_dead_end_RLC_01.prefab
Added mining_HSU_exit_Decayed_RLC.prefab
Added data_center_I_RLC_01.prefab

0.0.1

Release

Added data_center_hub_JG_RLC_02_v3.prefab
Added lab_Hub_RLC_01.prefab
Added lab_I_RLC_01.prefab
Added storage_exit_hub_RLC_01.prefab
Added mining_HSU_exit_Destroyed_RLC.prefab