
Date uploaded | a week ago |
Version | 0.5.1 |
Download link | Red_Leicester_Cheese-CheeseGeos-0.5.1.zip |
Downloads | 312 |
Dependency string | Red_Leicester_Cheese-CheeseGeos-0.5.1 |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
README
CheeseGeos
version 0.5.1
Patch notes
0.5.1
Fixed an issue with Lab_I_RLC_01 Where some of the prefab spawners weren't applying scale correctly
Tile List
Tile List
Mining
digsite: 3
hsuExitDestroyed
hsuExitDecayed
dead_end_01
storage: 3
HubExit_01
I_01
Reactor_01
refinery: 3
X_01
I_01
Portal_01
Tech
lab: 3
Hub_01
Hub_Exit_01
I_01
datacenter: 2
Hub_01
I_01
Mining Tiles
Mining_HSU_Exit_Destroyed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Mining_HSU_Exit_Decayed_RLC
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
"SubComplex": 5,
"Shard": "S1"
}
This is almost identical to the one above but without all of the burning
Mining_Dig_Site_Dead_End_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Storge_Exit_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
"SubComplex": "Storage",
"Shard": "S1"
}
Storage_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery_X_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Refinery_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
The bridge is a little bit wider than in the images
Refinery_Portal_RLC_01
It is currently untested if the portal actually works
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Mining_Reactor_RLC_01
Datablock bits
This tile has a lot of lights all the tiny red ribbon lights in the images above are from this entry in LightSettingsDatablock (make sure to delete the existing cat 2 entry beforehand) {
"On": true,
"Category": 2,
"Chance": 1.0,
"ChanceBroken": 0.0,
"Color": {
"a": 0.0,
"r": 0.1,
"g": 0.0133,
"b": 0.0133
},
"IntensityMul": 1.0,
"Weight": 1.0
},
This reactor also doubles as a generator cluster the marker data for this is below
Put the below JSON in MiningMarkerDatablock this way the gen cluster can spawn
{
"CommonData": {
"FunctionComponentLinks": [
[],
[],
[],
[
0
],
[],
[
0
],
[
0
],
[
0
],
[
0
],
[],
[
0
],
[
0
],
[
0
],
[],
[],
[
0
],
[],
[],
[],
[
0
],
[],
[]
],
"Compositions": [
{
"preppedInstance": null,
"weight": 1.0,
"prefab": "Assets/Bundles/Markers/mining_reactor_01_GenCluster_v1.prefab",
"function": 19,
"Shard": 6
},
{
"preppedInstance": null,
"weight": 1.0,
"prefab": null,
"function": 0,
"Shard": 0
}
],
"AssetBundleName": 2,
"Group": 1,
"FunctionPotential": 4.0,
"RotationSnap": 0,
"RotationNoise": 0.0,
"EditorMesh": "",
"BoundingVolume": 0.0
},
"name": "geo_64x64_mining_reactor_01_GenCluster_v1",
"internalEnabled": true,
"persistentID": 501
}
{
"Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_reactor_RLC_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Tech Tiles
Lab_I_RLC_01
Looking for the old tile? use this path "Assets/Bundles/RLC_Legacy/geo_64x64_tech_lab_I_RLC_01_LEGACY.prefab" {
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
Lab_Hub_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
Lab_Hub_Exit_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_Exit_RLC_01.prefab",
"SubComplex": "Lab",
"Shard": "S1"
}
This tile includes World Event Objects see below the images
World Event Animation Objects
"EVT_ElevatorHatchAnim"
"EVT_ElevatorHatchAnim_Top"
"EVT_ElevatorHatchAnim_Bottom"
"EVT_DropCageArrival"
"EVT_ElevatorHatchAnim" Opens the 2 hatches in the tile (not tested but should work)
"EVT_ElevatorHatchAnim_Top" Opens the top hatch
"EVT_ElevatorHatchAnim_Bottom" Opens the bottom hatch
"EVT_DropCageArrival" Brings a drop cage down to the platform from the top tile
World Event Objects
"WEO_TerminalCommandBridge"
"WEO_TerminalCommandBridge" This is a spawn point for a terminal which can be spawned using the SpecificTerminalSpawnData
section in LevelLayoutDB
Datacenter_I_RLC_01
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
Datacenter_Hub_JG_RLC_02_v3
{
"Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
"SubComplex": "DataCenter",
"Shard": "S1"
}
Hoping for service tiles? never I will never make a service tile ever
Why? Because service parts fucking suck to work with
CHANGELOG
Changelog
Patch Notes
0.5.1
Fixed an issue with Lab_I_RLC_01 Where some of the prefab spawners weren't applying scale correctly
0.5.0
Overhauled Lab_Hub_RLC_01
Lab_Hub_Exit_RLC_01:
Added a world event object that opens both hatches
0.4.4
Converted all tiles to use prefab spawners (if they didn't use it already)
This does not include the lab Hub tile as that is being reworked
Attempted to fix an issue with lighting in dimensions caused by some geomorphs
Added the legacy lab tiles (Current Lab Hub tile has been moved there temporarily)
Refinery_I_01:
Made the bridge a little bit wider
Lab_Hub_Exit_RLC_01:
Changed the hatch WEO animation names
Top hatch is now EVT_ElevatorHatchAnim_Top
bottom hatch is now EVT_ElevatorHatchAnim_Bottom
0.4.3
Added some extra props to Mining_Reactor_RLC_01
Changed the thunderstore description to be easier to navigate
0.4.2
Overhauled Lab_I_RLC_01
0.4.1
Fixed the elevator drop cage animation in Lab_Hub_Exit_RLC_01
0.4.0
Added Lab_Hub_Exit_RLC_01
0.3.4
Removed a marker on Lab_Hub_RLC_01 that blocked some cruicial navmesh
0.3.3
Fixed some broken navmesh on Lab_Hub_RLC_01
Made some slight changes to Lab_I_RLC_01 to fix the ceiling goop
Fixed a typo
0.3.2
Fixed the broken reactor text
0.3.1
Fixed the plug overlapping in Mining_Dig_site_Dead_End_01
Moved the bundles down a folder to help clean up the Assets folder (You might need to delete the old bundles)
0.3.0
Added Mining_Reactor_RLC_01
0.2.2
Removed some broken decals from Refinery_X_RLC_01
Removed some broken decals from Portal_I_RLC_01
Slightly changed readme format again
0.2.1
Added tactically placed dauda's to all tiles (not variant tiles those don't count)
Fixed some backwards lights on Storage_I_01
Fixed marker placement and added some more markers on Lab_I_01
Changed formatting and added a CHANGELOG
0.2.0
Added Refinery_Portal_RLC_01
0.1.91
Fixed images of Refinery_I_RLC_01 not showing
Fixed Refinery_I_RLC_01 not being in the asset bundle
Fixed some typos
0.1.9
Added Refinery_I_RLC_01
0.1.8
Slightly optimized the tiles by modifying the lights
0.1.7
Fixed geo images not showing in thunderstore
0.1.6
Fixed invis walls in DataCenter_I_01
Fixed some clipping in DataCenter_I_01
0.1.5
Lab_Hub_RLC_01
Fixed some disconnected beams
Removed some buggy lights
Lab_I_RLC_01
Changed some markers
Datacenter_I_RLC_01
Added some more markers
Changed the ceiling
Storage_HSU_Exit_RLC_01
Tweaked some walls so you can't see the void as well
Added some sleeper corpses
Digsite_Dead_End_RLC_01
Tweaked the cables in the second room
0.1.4
Added refinery tile images and complexresource (i forgor)
0.1.3
Added Refinery_X_RLC_01
0.1.2
Updated for Latest R8 Patch
Fixed an issue on storage_I_01 where the small doors when openned would poke through the floor
0.1.1
Added mining_storage_I_RLC_01.prefab
Modified storage_exit_hub_RLC_01.prefab
0.1.0
Added mining_dead_end_RLC_01.prefab
Added mining_HSU_exit_Decayed_RLC.prefab
Added data_center_I_RLC_01.prefab
0.0.1
Release
Added data_center_hub_JG_RLC_02_v3.prefab
Added lab_Hub_RLC_01.prefab
Added lab_I_RLC_01.prefab
Added storage_exit_hub_RLC_01.prefab
Added mining_HSU_exit_Destroyed_RLC.prefab