CHANGELOG
Changelog
V1.1.6
B3/C3:
Changed some consumables
Fixed Sustain scans not actually requiring a full team
V1.1.6
C1:
Changed the start of the level (now permenant layout)
Changed Enemy spawns
B2:
Made the reactor somewhat easier
Fixed a keynotfound caused by cocoons (fuck cocoons)
Changed the thunderstore icon (i forgot to change it earlier)
V1.1.5
Fixed more scans on A2 :idontwanago:
V1.1.4
Changed Duo and Trio scans to not regress when more than the optimal ammount of players are inside of them (bots caused this)
Fixed the Duo T scan on A2 not working
V1.1.3
Fixed a KeyNotFound Exception that i wasn't aware of (please report issues in the feedback thread in the GTFO Modding Discord)
V1.1.2
Tweaked C3 wave timing
Fixed the missing scan in C3 Overload
1.1.1
Fixed some missing dependencies
1.1.0 Extension Release
Added
A2: Pathway
B3: Boomstick
C3: Marathon
Patch Notes:
Removed Boosters
Removed Artifact heat text
Removed stamina
Removed some rundown elements
Re activated the rundown name
Changed the position of some other rundown elements
Added extension levels
Buffed bio tracker slightly (increased range and taggable targets)
Buffed sniper sentry (slightly more range and detection angle)
1.0.6
Patch Notes:
Removed cocoon floor barcode
Buffed player movement slightly (just ladder and crouch move speed)
Fixed dodging
1.0.5
Patch Notes:
Slightly changed fog on A1
Removed dust particles from all levelss
Changed ChangeLog and Readme slightly
1.0.4
Patch Notes:
Changed scout waves on B1 B2 C1 C2 and D1
Changed the watermark
1.0.3
Patch Notes:
Changed some enemy waves and some objective text on C-2
1.0.2
Patch Notes:
Fixed a keynotFound error due to a missing asset
1.0.1
Patch Notes:
Increased health of boss enemies
1.0.0 1.0 Full release
Patch Notes:
Bumped version
0.9.0 1.0 Pre release
Patch Notes:
Level Changes
Unlocked D1
Weapon Changes
Added Bullpup Rifle
Added Combat Shotgun
0.2.6
Re added flowgeos and samgeos dependencies
Unhidden B2
0.2.5
Updated to latest game version
Removed flowgeos and samgeos dependencies until they're updated
Hidden B2 as it doesn't have the required geos to work
0.2.4
Emergency fix for asset bundles (im smooth)
0.2.3
Patch Notes:
C2
Lowered the Class 3 S1 to a S1
Heavy Machinegun
Increased Damage
Lowered reserve ammo
Slightly increased ROF
Shotgun
Increased damage
Increased range
0.2.2
Patch Notes:
Level Changes
B1
Fixed missing reactor shutdown code
0.2.1
Patch Notes:
Level Changes
C2
Fixed a bug with secondary where the bulkhead key zone wouldn't unlock
Changed secondary objective to show the online generator count
Fixed a bug where cargos for the overload objective couldn't spawn (hopefully)
0.2.0 Update 1
Patch Notes:
Level Changes
Released C2
Changed some waves on C1
Weapon Changes
Added DMR and Precision Rifle
DMR
Tweaked ammo
Lowered Zoom when ADS
Increased precision multi
Precision Rifle
Increased mag size
Tweaked Ammo
Increased damage
0.1.3
Patch Notes:
Level Changes
B1
Actually fixed the reactor rotation
C1
Removed 2 respawn zones
Added more resources
Removed a blood door
Fixed a cell not spawning
Added weights to the objective waves so they mostly only come from spawn
Weapon Changes
Hel Revolver:
Lowered reserve ammo
Lowered Recoil
Assault Rifle:
Lowered damage slightly
Slug Shotgun:
Lowered damage
Lowered shot delay (shoots faster)
Increased recoil
Heavy Pistol:
Renamed to Hi cal pistol
Lowered reserve ammo
Increased recoil
Autoshotgun Sentry:
Increased Shotdelay (shoots slower)
Lowered detection range
Increased detection angle
0.1.2
Patch Notes:
Level Changes
B2
Decreased difficulty of wave 2 3 and 4
Increased verification time on wave 2
Changed the scans on most of the verification zone doors to encourage holding on the bridge
Weapon changes
Pistol:
slightly increased prec multi
Hel Revolver:
Increased reserve ammo
SMG:
Increased reserve ammo
Increased reload speed (slower reload)
Hel Autopistol:
Increased ammo slightly
Increased prec multi slightly
Slug Shotgun:
Increased Reserve ammo
Choke Mod Shotgun:
Slightly increased reserve ammo
Revolver:
Increased reserve ammo
Autoshotgun Sentry:
Lowered turn speed
Added pierce
0.1.1
Patch Notes:
Changed some subobjective stuff for B2
Removed a terminal in the filtration zone for B2
Fixed reactor rotation for B1
0.1.0 Initial Release
Patch Notes:
Weapon Changes Primary
Pistol:
Increased range,
Tweaked ammo,
Slightly increased damage,
(will probably buff later)
Burst Pistol:
Increased Range,
Tweaked Ammo,
Increased Damage,
Lowered Recoil
Hel Revolver: (will buff later)
Lowered Ammo,
Increased Falloff start,
(will probably buff later)
SMG:
Tweaked Ammo,
Increased Falloff start
Hel Autopistol:
Tweaked Ammo,
Slightly increased damage
Assault Rifle:
Tweaked Ammo,
Increased Rate Of Fire,
Increased Damage
Burst Rifle:
Tweaked Ammo,
Decreased Burst Delay,
Slightly Increased Damage,
Hel Shotgun:
Tweaked Ammo,
Slightly Lowered Reload time
Slug Shotgun:
Increased Ammo,
Slightly decreased damage
Weapon Changes Secondary
Shotgun:
Increased Ammo,
Slightly Increased Range
Choke Mod Shotgun:
Slightly Increased Damage,
Tweaked Ammo,
(will probably buff later)
Heavy Machinegun:
Lowered Rate Of Fire,
Lowered Ammo,
Increased Damage,
Increased Range
Hel Machinegun:
Added Pierce,
Slightly Increased Range
Revolver:
Tweaked Ammo,
Increased Range,
(will probably buff later)
Burst Cannon:
Increased Ammo,
Decreased Recoil,
Slightly Decreased Damage
Heavy Pistol:
Tweaked Ammo,
Increased Range,
(will probably buff later)
Short Rifle:
Tweaked Ammo,
Increased range,
Increased Precision multi,
(will probably buff later)
Sniper:
Increased Ammo,
Increased mag size,
Decreased recoil and hip fire,
Decreased sight zoom,
(might nerf later)
Player Changes:
Decreased Fall damage