CHANGELOG

Changelog

V1.1.6

B3/C3:
Changed some consumables

Fixed Sustain scans not actually requiring a full team

V1.1.6

C1:
Changed the start of the level (now permenant layout)
Changed Enemy spawns

B2:
Made the reactor somewhat easier

Fixed a keynotfound caused by cocoons (fuck cocoons)
Changed the thunderstore icon (i forgot to change it earlier)

V1.1.5

Fixed more scans on A2 :idontwanago:

V1.1.4

Changed Duo and Trio scans to not regress when more than the optimal ammount of players are inside of them (bots caused this)
Fixed the Duo T scan on A2 not working

V1.1.3

Fixed a KeyNotFound Exception that i wasn't aware of (please report issues in the feedback thread in the GTFO Modding Discord)

V1.1.2

Tweaked C3 wave timing
Fixed the missing scan in C3 Overload

1.1.1

Fixed some missing dependencies

1.1.0 Extension Release

Added A2: Pathway
B3: Boomstick
C3: Marathon

Patch Notes:

Removed Boosters
Removed Artifact heat text
Removed stamina
Removed some rundown elements
Re activated the rundown name
Changed the position of some other rundown elements

Added extension levels

Buffed bio tracker slightly (increased range and taggable targets)
Buffed sniper sentry (slightly more range and detection angle)

1.0.6

Patch Notes:

Removed cocoon floor barcode
Buffed player movement slightly (just ladder and crouch move speed)
Fixed dodging

1.0.5

Patch Notes:

Slightly changed fog on A1
Removed dust particles from all levelss
Changed ChangeLog and Readme slightly

1.0.4

Patch Notes:

Changed scout waves on B1 B2 C1 C2 and D1
Changed the watermark

1.0.3

Patch Notes:

Changed some enemy waves and some objective text on C-2

1.0.2

Patch Notes:

Fixed a keynotFound error due to a missing asset

1.0.1

Patch Notes:

Increased health of boss enemies

1.0.0 1.0 Full release

Patch Notes:

Bumped version

0.9.0 1.0 Pre release

Patch Notes:

Level Changes

Unlocked D1

Weapon Changes

Added Bullpup Rifle
Added Combat Shotgun

0.2.6

Re added flowgeos and samgeos dependencies
Unhidden B2

0.2.5

Updated to latest game version
Removed flowgeos and samgeos dependencies until they're updated
Hidden B2 as it doesn't have the required geos to work

0.2.4

Emergency fix for asset bundles (im smooth)

0.2.3

Patch Notes:

C2

Lowered the Class 3 S1 to a S1

Heavy Machinegun
Increased Damage
Lowered reserve ammo
Slightly increased ROF

Shotgun
Increased damage
Increased range

0.2.2

Patch Notes:

Level Changes

B1

Fixed missing reactor shutdown code

0.2.1

Patch Notes:

Level Changes

C2

Fixed a bug with secondary where the bulkhead key zone wouldn't unlock
Changed secondary objective to show the online generator count
Fixed a bug where cargos for the overload objective couldn't spawn (hopefully)

0.2.0 Update 1

Patch Notes:

Level Changes

Released C2
Changed some waves on C1

Weapon Changes

Added DMR and Precision Rifle

DMR
Tweaked ammo
Lowered Zoom when ADS
Increased precision multi

Precision Rifle
Increased mag size
Tweaked Ammo
Increased damage

0.1.3

Patch Notes:

Level Changes

B1

Actually fixed the reactor rotation

C1

Removed 2 respawn zones
Added more resources
Removed a blood door
Fixed a cell not spawning
Added weights to the objective waves so they mostly only come from spawn

Weapon Changes

Hel Revolver:
Lowered reserve ammo
Lowered Recoil

Assault Rifle:
Lowered damage slightly

Slug Shotgun:
Lowered damage
Lowered shot delay (shoots faster)
Increased recoil

Heavy Pistol:
Renamed to Hi cal pistol
Lowered reserve ammo
Increased recoil

Autoshotgun Sentry:
Increased Shotdelay (shoots slower)
Lowered detection range
Increased detection angle

0.1.2

Patch Notes:

Level Changes

B2

Decreased difficulty of wave 2 3 and 4
Increased verification time on wave 2
Changed the scans on most of the verification zone doors to encourage holding on the bridge

Weapon changes

Pistol:
slightly increased prec multi

Hel Revolver:
Increased reserve ammo

SMG:
Increased reserve ammo
Increased reload speed (slower reload)

Hel Autopistol:
Increased ammo slightly
Increased prec multi slightly

Slug Shotgun:
Increased Reserve ammo

Choke Mod Shotgun:
Slightly increased reserve ammo

Revolver:
Increased reserve ammo

Autoshotgun Sentry:
Lowered turn speed
Added pierce

0.1.1

Patch Notes:

Changed some subobjective stuff for B2
Removed a terminal in the filtration zone for B2
Fixed reactor rotation for B1

0.1.0 Initial Release

Patch Notes:

Weapon Changes Primary

Pistol:
Increased range,
Tweaked ammo,
Slightly increased damage,
(will probably buff later)

Burst Pistol:
Increased Range,
Tweaked Ammo,
Increased Damage,
Lowered Recoil

Hel Revolver: (will buff later)
Lowered Ammo,
Increased Falloff start,
(will probably buff later)

SMG:
Tweaked Ammo,
Increased Falloff start

Hel Autopistol:
Tweaked Ammo,
Slightly increased damage

Assault Rifle:
Tweaked Ammo,
Increased Rate Of Fire,
Increased Damage

Burst Rifle:
Tweaked Ammo,
Decreased Burst Delay,
Slightly Increased Damage,

Hel Shotgun:
Tweaked Ammo,
Slightly Lowered Reload time

Slug Shotgun:
Increased Ammo,
Slightly decreased damage

Weapon Changes Secondary

Shotgun:
Increased Ammo,
Slightly Increased Range

Choke Mod Shotgun:
Slightly Increased Damage,
Tweaked Ammo,
(will probably buff later)

Heavy Machinegun:
Lowered Rate Of Fire,
Lowered Ammo,
Increased Damage,
Increased Range

Hel Machinegun:
Added Pierce,
Slightly Increased Range

Revolver:
Tweaked Ammo,
Increased Range,
(will probably buff later)

Burst Cannon:
Increased Ammo,
Decreased Recoil,
Slightly Decreased Damage

Heavy Pistol:
Tweaked Ammo,
Increased Range,
(will probably buff later)

Short Rifle:
Tweaked Ammo,
Increased range,
Increased Precision multi,
(will probably buff later)

Sniper:
Increased Ammo,
Increased mag size,
Decreased recoil and hip fire,
Decreased sight zoom,
(might nerf later)

Player Changes:
Decreased Fall damage