CHANGELOG
Changelog
1.0.4 1.0 Patch 4
Patch Notes:
Changed scout waves on B1 B2 C1 C2 and D1
Changed the watermark
1.0.3 1.0 Patch 3
Patch Notes:
Changed some enemy waves and some objective text on C-2
1.0.2 1.0 Patch 2
Patch Notes:
Fixed a keynotFound error due to a missing asset
1.0.1 1.0 Patch 1
Patch Notes:
Increased health of boss enemies
1.0.0 1.0 release
Patch Notes:
Bumped version
0.9.0 U2
Patch Notes:
Preparing extension protocol
Level Changes
Unlocked D1
Weapon Changes
Added Bullpup Rifle
Added Combat Shotgun
0.2.6 U1 Patch 6
Re added flowgeos and samgeos dependencies
Unhidden B2
0.2.5 U1 Patch 5
Updated to latest game version
Removed flowgeos and samgeos dependencies until they're updated
Hidden B2 as it doesn't have the required geos to work
0.2.4 U1 Patch 4
Emergency fix for asset bundles (im smooth)
0.2.3 U1 Patch 3
Patch Notes:
C2
Lowered the Class 3 S1 to a S1
Heavy Machinegun
Increased Damage Lowered reserve ammo Slightly increased ROF
Shotgun
Increased damage Increased range
0.2.2 U1 Patch 2
Patch Notes:
Level Changes
B1
Fixed missing reactor shutdown code
0.2.1 U1 Patch 1
Patch Notes:
Level Changes
C2
Fixed a bug with secondary where the bulkhead key zone wouldn't unlock
Changed secondary objective to show the online generator count
Fixed a bug where cargos for the overload objective couldn't spawn (hopefully)
0.2.0 Update 1
Patch Notes:
Level Changes
Released C2
Changed some waves on C1
Weapon Changes
Added DMR and Precision Rifle
DMR: Tweaked ammo Lowered Zoom when ADS Increased precision multi
Precision Rifle: Increased mag size Tweaked Ammo Increased damage
0.1.3 Patch 3
Patch Notes:
Level Changes
B1
Actually fixed the reactor rotation
C1
Removed 2 respawn zones
Added more resources
Removed a blood door
Fixed a cell not spawning
Added weights to the objective waves so they mostly only come from spawn
Weapon Changes
Hel Revolver: Lowered reserve ammo Lowered Recoil
Assault Rifle: Lowered damage slightly
Slug Shotgun: Lowered damage Lowered shot delay (shoots faster) Increased recoil
Heavy Pistol: Renamed to Hi cal pistol Lowered reserve ammo Increased recoil
Autoshotgun Sentry: Increased Shotdelay (shoots slower) Lowered detection range Increased detection angle
0.1.2 Patch 2
Patch Notes:
Level Changes
B2
Decreased difficulty of wave 2 3 and 4
Increased verification time on wave 2
Changed the scans on most of the verification zone doors to encourage holding on the bridge
Weapon changes
Pistol: slightly increased prec multi
Hel Revolver: Increased reserve ammo
SMG: Increased reserve ammo Increased reload speed (slower reload)
Hel Autopistol: Increased ammo slightly Increased prec multi slightly
Slug Shotgun: Increased Reserve ammo
Choke Mod Shotgun: Slightly increased reserve ammo
Revolver: Increased reserve ammo
Autoshotgun Sentry: Lowered turn speed Added pierce
0.1.1 Patch 1
Patch Notes:
Changed some subobjective stuff for B2
Removed a terminal in the filtration zone for B2
Fixed reactor rotation for B1
0.1.0 Release
Patch Notes:
Weapon Changes Primary
Pistol: Increased range, Tweaked ammo, Slightly increased damage, (will probably buff later)
Burst Pistol: Increased Range, Tweaked Ammo, Increased Damage, Lowered Recoil
Hel Revolver: (will buff later) Lowered Ammo, Increased Falloff start, (will probably buff later)
SMG: Tweaked Ammo, Increased Falloff start
Hel Autopistol: Tweaked Ammo, Slightly increased damage
Assault Rifle: Tweaked Ammo, Increased Rate Of Fire, Increased Damage
Burst Rifle: Tweaked Ammo, Decreased Burst Delay, Slightly Increased Damage,
Hel Shotgun: Tweaked Ammo, Slightly Lowered Reload time
Slug Shotgun: Increased Ammo, Slightly decreased damage
Weapon Changes Secondary
Shotgun: Increased Ammo, Slightly Increased Range
Choke Mod Shotgun: Slightly Increased Damage, Tweaked Ammo, (will probably buff later)
Heavy Machinegun: Lowered Rate Of Fire, Lowered Ammo, Increased Damage, Increased Range
Hel Machinegun: Added Pierce, Slightly Increased Range
Revolver: Tweaked Ammo, Increased Range, (will probably buff later)
Burst Cannon: Increased Ammo, Decreased Recoil, Slightly Decreased Damage
Heavy Pistol: Tweaked Ammo, Increased Range, (will probably buff later)
Short Rifle: Tweaked Ammo, Increased range, Increased Precision multi, (will probably buff later)
Sniper: Increased Ammo, Increased mag size, Decreased recoil and hip fire, Decreased sight zoom, (might nerf later)
Player Changes: Decreased Fall damage