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Overload

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CHANGELOG

Changelog

1.0.4 1.0 Patch 4

Patch Notes:

Changed scout waves on B1 B2 C1 C2 and D1

Changed the watermark

1.0.3 1.0 Patch 3

Patch Notes:

Changed some enemy waves and some objective text on C-2

1.0.2 1.0 Patch 2

Patch Notes:

Fixed a keynotFound error due to a missing asset

1.0.1 1.0 Patch 1

Patch Notes:

Increased health of boss enemies

1.0.0 1.0 release

Patch Notes:

Bumped version

0.9.0 U2

Patch Notes:

Preparing extension protocol

Level Changes

Unlocked D1

Weapon Changes

Added Bullpup Rifle

Added Combat Shotgun

0.2.6 U1 Patch 6

Re added flowgeos and samgeos dependencies

Unhidden B2

0.2.5 U1 Patch 5

Updated to latest game version

Removed flowgeos and samgeos dependencies until they're updated

Hidden B2 as it doesn't have the required geos to work

0.2.4 U1 Patch 4

Emergency fix for asset bundles (im smooth)

0.2.3 U1 Patch 3

Patch Notes:

C2

Lowered the Class 3 S1 to a S1

Heavy Machinegun

Increased Damage Lowered reserve ammo Slightly increased ROF

Shotgun

Increased damage Increased range

0.2.2 U1 Patch 2

Patch Notes:

Level Changes

B1

Fixed missing reactor shutdown code

0.2.1 U1 Patch 1

Patch Notes:

Level Changes

C2

Fixed a bug with secondary where the bulkhead key zone wouldn't unlock

Changed secondary objective to show the online generator count

Fixed a bug where cargos for the overload objective couldn't spawn (hopefully)

0.2.0 Update 1

Patch Notes:

Level Changes

Released C2

Changed some waves on C1

Weapon Changes

Added DMR and Precision Rifle

DMR: Tweaked ammo Lowered Zoom when ADS Increased precision multi

Precision Rifle: Increased mag size Tweaked Ammo Increased damage

0.1.3 Patch 3

Patch Notes:

Level Changes

B1

Actually fixed the reactor rotation

C1

Removed 2 respawn zones

Added more resources

Removed a blood door

Fixed a cell not spawning

Added weights to the objective waves so they mostly only come from spawn

Weapon Changes

Hel Revolver: Lowered reserve ammo Lowered Recoil

Assault Rifle: Lowered damage slightly

Slug Shotgun: Lowered damage Lowered shot delay (shoots faster) Increased recoil

Heavy Pistol: Renamed to Hi cal pistol Lowered reserve ammo Increased recoil

Autoshotgun Sentry: Increased Shotdelay (shoots slower) Lowered detection range Increased detection angle

0.1.2 Patch 2

Patch Notes:

Level Changes

B2

Decreased difficulty of wave 2 3 and 4

Increased verification time on wave 2

Changed the scans on most of the verification zone doors to encourage holding on the bridge

Weapon changes

Pistol: slightly increased prec multi

Hel Revolver: Increased reserve ammo

SMG: Increased reserve ammo Increased reload speed (slower reload)

Hel Autopistol: Increased ammo slightly Increased prec multi slightly

Slug Shotgun: Increased Reserve ammo

Choke Mod Shotgun: Slightly increased reserve ammo

Revolver: Increased reserve ammo

Autoshotgun Sentry: Lowered turn speed Added pierce

0.1.1 Patch 1

Patch Notes:

Changed some subobjective stuff for B2

Removed a terminal in the filtration zone for B2

Fixed reactor rotation for B1

0.1.0 Release

Patch Notes:

Weapon Changes Primary

Pistol: Increased range, Tweaked ammo, Slightly increased damage, (will probably buff later)

Burst Pistol: Increased Range, Tweaked Ammo, Increased Damage, Lowered Recoil

Hel Revolver: (will buff later) Lowered Ammo, Increased Falloff start, (will probably buff later)

SMG: Tweaked Ammo, Increased Falloff start

Hel Autopistol: Tweaked Ammo, Slightly increased damage

Assault Rifle: Tweaked Ammo, Increased Rate Of Fire, Increased Damage

Burst Rifle: Tweaked Ammo, Decreased Burst Delay, Slightly Increased Damage,

Hel Shotgun: Tweaked Ammo, Slightly Lowered Reload time

Slug Shotgun: Increased Ammo, Slightly decreased damage

Weapon Changes Secondary

Shotgun: Increased Ammo, Slightly Increased Range

Choke Mod Shotgun: Slightly Increased Damage, Tweaked Ammo, (will probably buff later)

Heavy Machinegun: Lowered Rate Of Fire, Lowered Ammo, Increased Damage, Increased Range

Hel Machinegun: Added Pierce, Slightly Increased Range

Revolver: Tweaked Ammo, Increased Range, (will probably buff later)

Burst Cannon: Increased Ammo, Decreased Recoil, Slightly Decreased Damage

Heavy Pistol: Tweaked Ammo, Increased Range, (will probably buff later)

Short Rifle: Tweaked Ammo, Increased range, Increased Precision multi, (will probably buff later)

Sniper: Increased Ammo, Increased mag size, Decreased recoil and hip fire, Decreased sight zoom, (might nerf later)

Player Changes: Decreased Fall damage