CHANGELOG
0.0.15
- Bug Fixes:
- Fixed game not launching in rare instances (thanks for finding, skysleepie)
0.0.14
- Weapon Changes:
- Shotgun:
- Damage 3.51 -> 5.01
- Shot delay 0.6s -> 0.5s
- HEL Rifle:
- Reverted previous changes (except the pierce change)
0.0.13
- Weapon Changes:
- Bullpup Rifle:
- Reload 1.9s -> 1.4s
- Precision 1.0x -> 0.8x
- Choke Mod Shotgun:
- Reduced ammo from ammo packs
- Burst Cannon:
- Added burst cancel
0.0.12
- Levels Changes:
- RB-A2:
- Reduced resource values across the board
- Tweaked triple alarm sequence
- Adjusted spawns in secondary
- Adjusted class 5 surge alarm in secondary
- Added error alarm to secondary
- Weapon Changes:
- HEL Scattergun:
- Damage 2.4 -> 2.0
- HEL Shotgun
- Pierce 2 -> 4
- HEL Rifle (Just trying this out, feedback is much appreciated)
- Pierce 6 -> 8
- Damage 30.01 -> 45.01
- Reload 3.2s -> 4s
- Falloff start 40.0m -> 45.0m
- Charge time 0.12s -> 0.3s
0.0.11
- Level Changes:
- RB-A1:
- Tweaked enemy spawns in HDD zones
- Changed HDD weighting (they can spawn a little closer to the middle of zone now)
- RB-A2:
- Re added bulkhead key to secondary to avoid desync/late join issues
- Changes resource values in some zones
- Adjusted zone 968 alarm
0.0.10
- Level Changes:
- RB-A2:
- Adjusted some alarms throughout the level
- Tweaked enemy spawns in cell zone, code 4 hunt, and secondary
- Tweaked security bypass alarm events
0.0.9
- Removed CConsole as a dependancy
- Oops, i was really tired lol
- Level Changes:
- RB-A2:
- Adjusted door sound settings in 964
- Adjusted door lockdown sequences
0.0.8
- Levels Released:
- RB-A2 - Redirection
- Level Changes:
- RB-A1:
- Modified first alarm
- Fixed error alarm spawning for real this time
- Weapon Changes:
- HEL Revolver:
- Mag 8 -> 6
- Assault Rifle:
- Pierce 2 -> 3
- Mag 30 -> 35
- Reload 1.8s -> 1.4s
- Scattergun:
- Mag 2 -> 3
- Falloff start 4m -> 6m
- HEL Scattergun:
- Damage 3 -> 2.4
- Cone size 10 -> 4
- Bullet spread 8 -> 5
- Falloff start 6m -> 4m
0.0.7
- Level Changes:
- RB-A1:
- Fixed missing terminal in shadow zone
- Adjusted error alarm spawning
- Adjusted HDD zone wave spawns
- Rebuilt Zone 877
- Weapon Changes:
- Pistol
- Damage 5 -> 9.01
- Mag 15 -> 12
- Precision 0.8667x -> 0.5x
- Shot delay 0.1s -> 0.075s
- Burst Pistol
- Damage 3.2 -> 3.4
- HEL Revolver
- Pierce 2 -> 4
- HEL Autopistol
- Pierce 2 -> 4
- Stagger 5.0x -> 6.0x
- SMG
- Ammo cost 1.275 -> 1.25
- Falloff start 6m -> 12m
- Heavy SMG
- Pierce 0 -> 2
- Damage 2.45 -> 3.2
- Falloff start 7m -> 8m
- Carbine
- Pierce 0 -> 2
- Double Tap Rifle
- Damage 5.51 -> 7.51
- Assault Rifle
- Damage 2.5 -> 2.96
- Burst Rifle
- Damage 3.5 -> 3.51
- Precision 0.8667x -> 1.0x
- Rifle
- Damage 7 -> 5.01
- Shot delay 0.15s -> 0.2s
- Heavy Assault Rifle
- Ammo cost 1.91 -> 1.43
- Shotgun
- Damage 3.01 -> 3.51
- Ammo cost 9.55 -> 7.0
- HEL Scattergun
- Damage 2.4 -> 3
- Cone size 15 -> 10
- Choke Mod Shotgun
- Mag 4 -> 6
- Ammo cost 8 -> 5.4
- Revolver
- Damage 15 -> 16.01
- Ammo cost 4.9 -> 3.82
- Machinegun Veruta
- Mag 60 -> 80
- Ammo cost 0.955 -> 0.82
- High Cal Pistol
- Pierce 0 -> 2
- Damage 40.0 -> 40.01
- Ammo cost 9.0 -> 7.6
- Precision Rifle
- Damage 20.0 -> 20.01
- Ammo cost 4.6 -> 5.7
0.0.6:
- Changelog
- Fixed bad formatting
0.0.5:
- Level Changes:
- RB-A1:
- Edited Interrupted Communications text
- Adjusted enemy spawns in first zone
- Weapon Changes:
- HEL Autopistol
- Falloff start 5m -> 8m
- Bullpup Rifle
- Reload 2.3s -> 1.9s
- SMG
- Ammo cost 1.3 -> 2.275
- Falloff start 6m -> 8m
- PDW
- Damage 3 -> 2.6
- Ammo cost 1.3 -> 1.305
- Carbine
- Burst 6 -> 4
- Assault Rifle
- Damage 2.1875 -> 2.5
- Heavy Assault Rifle
- Damage 5.01 -> 5.7
- Adjusted recoil
- Short Rifle
- Ammo cost 1.38 -> 1.275
- HEL Scattergun
- Precision 0.733x -> 0.45x
- Cone size 6 -> 15
- Bullet spread 4 -> 8
- Machinegun Arbalist
- Ammo cost 1.3 -> 1.15
- High Cal Pistol
- Damage 35 -> 40
- Ammo Cost
- Shot delay 0.5s -> 0.55s
- Spear
- Speed while chargin 0.75x -> 1.0x
- Stamina cost 5% -> 7.5%
- Mods
- Removed FullAutoEverything
-Make sure to manually remove if it doesnt automatically
0.0.4:
- New Weapons:
- HEL Scattergun (other stats are identical to scattergun)
- Pierce 3
- Damage 2.4
- Stagger 2.3x
- Mag 4
- Reserve ammo 20
- Pellets 48
- Shot delay 0.5s
- Reload 2.6s
- Weapon Changes:
- Pistol
- Damage 4.64 -> 5.0
- Ammo cost 3 -> 2.78
- Burst Pistol
- Pierce 0 -> 3
- Ammo cost 1.8 -> 1.64
- HEL Revolver
- Damage 8.01 -> 11.2
- Ammo cost 5.0 -> 5.2
- Reload 2.3s -> 1.7s
- Machine Pistol
- Damage 1.98 -> 3.0
- Mag 50 -> 60
- Ammo cost 0.95 -> 0.957
- Bullpup Rifle
- Pierce 0 -> 2
- Damage 2.1 -> 3.0
- SMG
- Pierce 0 -> 2
- Stagger 1.0x -> 1.2x
- PDW
- Pierce 0 -> 2
- Damage 2.15 -> 3
- Heavy SMG
- Pierce 0 -> 2
- Mag 33 -> 40
- Ammo cost 1.5 -> 1.435
- Carbine
- Pierce 0 -> 2
- Ammo cost 1.4 -> 1.366
- Burst 4 -> 6
- Falloff start 10m -> 15m
- DMR
- Pierce 0 -> 2
- Damage 7.51 -> 8.2
- Precision 0.87x -> 1.1x
- Ammo cost 5.89 -> 5.45
- Double Tap Rifle
- Pierce 0 -> 2
- Mag 14 -> 20
- Ammo cost 3.8 -> 3.82
- Assault Rifle
- Pierce 0 -> 2
- Burst Rifle
- Pierce 0 -> 2
- Damage 2.71 -> 3.5
- Reload 2s -> 1.7s
- Rifle
- Pierce 0 -> 2
- Damage 5.08 -> 7
- Precision 0.8667x -> 1.1x
- Sawed Off Shotgun
- Ammo cost 11 -> 10.4
- Stagger 2.0x -> 1.4x
- HEL Shotgun
- Ammo cost 5.5 -> 4.85
- Mag 14 -> 18
- Shot delay 0.2625s -> 0.22s
- Reload 3.0s -> 2.0s
- Falloff start 4m -> 6m
- Slug Shotgun
- Pierce 0 -> 2
- Damage 21 -> 25
- Mag 6 -> 8
- Ammo cost 12.0 -> 11.4
- Range 6m -> 12m
- Stagger 2.0x -> 1.8x
- Heavy Assault Rifle
- Pierce 0 -> 2
- Mag 30 -> 40
- Ammo cost 1.92 -> 1.91
- Short Rifle
- Pierce 0 -> 2
- Stagger 0.5x -> 1.0x
- Shotgun
- Pierce 0 -> 2
- Damage 3.01 -> 3.5
- Falloff start 4m -> 8m
- Combat Shotgun
- Mag 12 -> 14
- Pellets 6 -> 8
- Choke Mod Shotgun
- Pierce 0 -> 2
- Ammo cost 10.0 -> 8.0
- Revolver
- Pierce 0 -> 2
- Damage 14.21 -> 15
- Reload 1.75s -> 1.3s
- Machinegun Arbalist
- Pierce 0 -> 2
- Mag 40 -> 50
- Ammo cost 1.595 -> 1.43
- Reload 3.5s -> 3.4s
- Machinegun Veruta
- Pierce 0 -> 2
- Ammo cost 1.15 -> 0.955
- Reload 4.0s -> 3.6s
- 3 Round Burst Cannon
- Ammo cost 5.0 -> 3.65
- Charge time 0.7s -> 0.42s
- HEL Gun
- Mag 9 -> 11
- Charge time 0.2s -> 0.1s
- High Cal Pistol
- Damage 30.01 -> 35
- Shot delay 0.45s -> 0.5s
- Reload 2.5s -> 3s
- Range 8m -> 12m
- Precision Rifle
- Damage 13.0 -> 20.0
- Ammo cost 5.5 -> 4.6
- Reload 3.3s -> 2.5s
- Precision 1.3x -> 1.5x
- Sniper
- Pierce 0 -> 2
- Mag 2 -> 3
- Ammo cost 17.5 -> 15
- Shot delay 0.8s -> 0.6s
- Reload 3.5s -> 2.8s
- Precision 2.0025x -> 3x
- HEL Rifle
- Ammo cost 10.0 -> 9.1
0.0.3:
- General Changes:
- Added back the music from older versions (thanks for the help Zander)
- Level Changes:
- RB-A1:
- Tweaked first alarm scan travel distances
0.0.2:
- Level Changes:
- RB-A1:
- Changed fog settings to improve visibility of start zone
- Tweaked enemy spawns in start zone, key zone, and mother zone
- Weighted scouts to spawn in specific rooms in key zone
- Reduced tool refill amount throughout level
- Tweaked enemy spawns in charger, shadow and striker HDD zones
- Fixed zones respawning due to player desync (thanks for that wilt)
0.0.1:
-
Intitial Release:
-
First release for people to playtest
- Levels Released:
- RB-A1:
- Currently the only mission
- RB-A1:
- Levels Released: