CHANGELOG

0.0.15

- Bug Fixes:
	- Fixed game not launching in rare instances (thanks for finding, skysleepie)

0.0.14

- Weapon Changes:
	- Shotgun:
		- Damage 3.51 -> 5.01
		- Shot delay 0.6s -> 0.5s

	- HEL Rifle:
		- Reverted previous changes (except the pierce change)

0.0.13

- Weapon Changes:
	- Bullpup Rifle:
		- Reload 1.9s -> 1.4s
		- Precision 1.0x -> 0.8x

	- Choke Mod Shotgun:
		- Reduced ammo from ammo packs

	- Burst Cannon:
		- Added burst cancel

0.0.12

- Levels Changes:
	- RB-A2:
		- Reduced resource values across the board
		- Tweaked triple alarm sequence
		- Adjusted spawns in secondary
		- Adjusted class 5 surge alarm in secondary
		- Added error alarm to secondary

- Weapon Changes:
	- HEL Scattergun:
		- Damage 2.4 -> 2.0
	
	- HEL Shotgun
		- Pierce 2 -> 4
	
	- HEL Rifle (Just trying this out, feedback is much appreciated)
		- Pierce 6 -> 8
		- Damage 30.01 -> 45.01
		- Reload 3.2s -> 4s
		- Falloff start 40.0m -> 45.0m
		- Charge time 0.12s -> 0.3s

0.0.11

- Level Changes:
	- RB-A1:
		- Tweaked enemy spawns in HDD zones
		- Changed HDD weighting (they can spawn a little closer to the middle of zone now)
	
	- RB-A2:
		- Re added bulkhead key to secondary to avoid desync/late join issues
		- Changes resource values in some zones
		- Adjusted zone 968 alarm

0.0.10

- Level Changes:
	- RB-A2:
		- Adjusted some alarms throughout the level
		- Tweaked enemy spawns in cell zone, code 4 hunt, and secondary
		- Tweaked security bypass alarm events

0.0.9

- Removed CConsole as a dependancy
	- Oops, i was really tired lol

- Level Changes:
	- RB-A2:
		- Adjusted door sound settings in 964
		- Adjusted door lockdown sequences

0.0.8

- Levels Released:
	- RB-A2 - Redirection

- Level Changes:
	- RB-A1:
		- Modified first alarm
		- Fixed error alarm spawning for real this time

- Weapon Changes:
	- HEL Revolver:
		- Mag 8 -> 6

	- Assault Rifle:
		- Pierce 2 -> 3
		- Mag 30 -> 35
		- Reload 1.8s -> 1.4s

	- Scattergun:
		- Mag 2 -> 3
		- Falloff start 4m -> 6m

	- HEL Scattergun:
		-	Damage 3 -> 2.4
		- Cone size 10 -> 4
		- Bullet spread 8 -> 5
		- Falloff start 6m -> 4m

0.0.7

- Level Changes:
	- RB-A1:
		- Fixed missing terminal in shadow zone
		- Adjusted error alarm spawning
		- Adjusted HDD zone wave spawns
		- Rebuilt Zone 877

- Weapon Changes:
	- Pistol
		- Damage 5 -> 9.01
		- Mag 15 -> 12
		- Precision 0.8667x -> 0.5x
		- Shot delay 0.1s -> 0.075s
	
	- Burst Pistol
		- Damage 3.2 -> 3.4
	
	- HEL Revolver
		- Pierce 2 -> 4
	
	- HEL Autopistol
		- Pierce 2 -> 4
		- Stagger 5.0x -> 6.0x
	
	- SMG
		- Ammo cost 1.275 -> 1.25
		- Falloff start 6m -> 12m
	
	- Heavy SMG
		- Pierce 0 -> 2
		- Damage 2.45 -> 3.2
		- Falloff start 7m -> 8m
	
	- Carbine
		- Pierce 0 -> 2
	
	- Double Tap Rifle
		- Damage 5.51 -> 7.51
	
	- Assault Rifle
		- Damage 2.5 -> 2.96
	
	- Burst Rifle
		- Damage 3.5 -> 3.51
		- Precision 0.8667x -> 1.0x
	
	- Rifle
		- Damage 7 -> 5.01
		- Shot delay 0.15s -> 0.2s
	
	- Heavy Assault Rifle
		- Ammo cost 1.91 -> 1.43
	
	- Shotgun
		- Damage 3.01 -> 3.51
		- Ammo cost 9.55 -> 7.0
	
	- HEL Scattergun
		- Damage 2.4 -> 3
		- Cone size 15 -> 10
	
	- Choke Mod Shotgun
		- Mag 4 -> 6
		- Ammo cost 8 -> 5.4
	
	- Revolver
		- Damage 15 -> 16.01
		- Ammo cost 4.9 -> 3.82
	
	- Machinegun Veruta
		- Mag 60 -> 80
		- Ammo cost 0.955 -> 0.82
	
	- High Cal Pistol
		- Pierce 0 -> 2
		- Damage 40.0 -> 40.01
		- Ammo cost 9.0 -> 7.6
	
	- Precision Rifle
		- Damage 20.0 -> 20.01
		- Ammo cost 4.6 -> 5.7

0.0.6:

- Changelog
	- Fixed bad formatting

0.0.5:

- Level Changes: 
	- RB-A1:
		- Edited Interrupted Communications text
		- Adjusted enemy spawns in first zone

- Weapon Changes:
	- HEL Autopistol
		- Falloff start 5m -> 8m
	
	- Bullpup Rifle
		- Reload 2.3s -> 1.9s
	
	- SMG
		- Ammo cost 1.3 -> 2.275
		- Falloff start 6m -> 8m
	
	- PDW
		- Damage 3 -> 2.6
		- Ammo cost 1.3 -> 1.305
	
	- Carbine
		- Burst 6 -> 4
	
	- Assault Rifle
		- Damage 2.1875 -> 2.5
	
	- Heavy Assault Rifle
		- Damage 5.01 -> 5.7
		- Adjusted recoil
	
	- Short Rifle
		- Ammo cost 1.38 -> 1.275
	
	- HEL Scattergun
		- Precision 0.733x -> 0.45x
		- Cone size 6 -> 15
		- Bullet spread 4 -> 8
	
	- Machinegun Arbalist
		- Ammo cost 1.3 -> 1.15
	
	- High Cal Pistol
		- Damage 35 -> 40
		- Ammo Cost 
		- Shot delay 0.5s -> 0.55s
	
	- Spear
		- Speed while chargin 0.75x -> 1.0x
		- Stamina cost 5% -> 7.5%

- Mods
	- Removed FullAutoEverything
		-Make sure to manually remove if it doesnt automatically

0.0.4:

- New Weapons:
	- HEL Scattergun (other stats are identical to scattergun)
		- Pierce 3
		- Damage 2.4
		- Stagger 2.3x
		- Mag 4
		- Reserve ammo 20
		- Pellets 48
		- Shot delay 0.5s
		- Reload 2.6s

- Weapon Changes:
	- Pistol
		- Damage 4.64 -> 5.0
		- Ammo cost 3 -> 2.78
	
	- Burst Pistol
		- Pierce 0 -> 3
		- Ammo cost 1.8 -> 1.64
	
	- HEL Revolver
		- Damage 8.01 -> 11.2
		- Ammo cost 5.0 -> 5.2
		- Reload 2.3s -> 1.7s
	
	- Machine Pistol
		- Damage 1.98 -> 3.0
		- Mag 50 -> 60
		- Ammo cost 0.95 -> 0.957
	
	- Bullpup Rifle
		- Pierce 0 -> 2
		- Damage 2.1 -> 3.0
	
	- SMG
		- Pierce 0 -> 2
		- Stagger 1.0x -> 1.2x
	
	- PDW
		- Pierce 0 -> 2
		- Damage 2.15 -> 3
	
	- Heavy SMG
		- Pierce 0 -> 2
		- Mag 33 -> 40
		- Ammo cost 1.5 -> 1.435
	
	- Carbine
		- Pierce 0 -> 2
		- Ammo cost 1.4 -> 1.366
		- Burst 4 -> 6
		- Falloff start 10m -> 15m
	
	- DMR
		- Pierce 0 -> 2
		- Damage 7.51 -> 8.2
		- Precision 0.87x -> 1.1x
		- Ammo cost 5.89 -> 5.45
	
	- Double Tap Rifle
		- Pierce 0 -> 2
		- Mag 14 -> 20
		- Ammo cost 3.8 -> 3.82
	
	- Assault Rifle
		- Pierce 0 -> 2
	
	- Burst Rifle
		- Pierce 0 -> 2
		- Damage 2.71 -> 3.5
		- Reload 2s -> 1.7s
	
	- Rifle
		- Pierce 0 -> 2
		- Damage 5.08 -> 7
		- Precision 0.8667x -> 1.1x
	
	- Sawed Off Shotgun
		- Ammo cost 11 -> 10.4
		- Stagger 2.0x -> 1.4x
	
	- HEL Shotgun
		- Ammo cost 5.5 -> 4.85
		- Mag 14 -> 18
		- Shot delay 0.2625s -> 0.22s
		- Reload 3.0s -> 2.0s
		- Falloff start 4m -> 6m
	
	- Slug Shotgun
		- Pierce 0 -> 2
		- Damage 21 -> 25
		- Mag 6 -> 8
		- Ammo cost 12.0 -> 11.4
		- Range 6m -> 12m
		- Stagger 2.0x -> 1.8x
	
	- Heavy Assault Rifle
		- Pierce 0 -> 2
		- Mag 30 -> 40
		- Ammo cost 1.92 -> 1.91
	
	- Short Rifle
		- Pierce 0 -> 2
		- Stagger 0.5x -> 1.0x
	
	- Shotgun
		- Pierce 0 -> 2
		- Damage 3.01 -> 3.5
		- Falloff start 4m -> 8m
	
	- Combat Shotgun
		- Mag 12 -> 14
		- Pellets 6 -> 8
	
	- Choke Mod Shotgun
		- Pierce 0 -> 2
		- Ammo cost 10.0 -> 8.0
	
	- Revolver
		- Pierce 0 -> 2
		- Damage 14.21 -> 15
		- Reload 1.75s -> 1.3s
	
	- Machinegun Arbalist
		- Pierce 0 -> 2
		- Mag 40 -> 50
		- Ammo cost 1.595 -> 1.43
		- Reload 3.5s -> 3.4s
	
	- Machinegun Veruta
		- Pierce 0 -> 2
		- Ammo cost 1.15 -> 0.955
		- Reload 4.0s -> 3.6s
	
	- 3 Round Burst Cannon
		- Ammo cost 5.0 -> 3.65
		- Charge time 0.7s -> 0.42s
	
	- HEL Gun
		- Mag 9 -> 11
		- Charge time 0.2s -> 0.1s
	
	- High Cal Pistol
		- Damage 30.01 -> 35
		- Shot delay 0.45s -> 0.5s
		- Reload 2.5s -> 3s
		- Range 8m -> 12m
	
	- Precision Rifle
		- Damage 13.0 -> 20.0
		- Ammo cost 5.5 -> 4.6
		- Reload 3.3s -> 2.5s
		- Precision 1.3x -> 1.5x
	
	- Sniper
		- Pierce 0 -> 2
		- Mag 2 -> 3
		- Ammo cost 17.5 -> 15
		- Shot delay 0.8s -> 0.6s
		- Reload 3.5s -> 2.8s
		- Precision 2.0025x -> 3x

	- HEL Rifle
		- Ammo cost 10.0 -> 9.1

0.0.3:

- General Changes:
	- Added back the music from older versions (thanks for the help Zander)

- Level Changes:
	- RB-A1:
		- Tweaked first alarm scan travel distances

0.0.2:

- Level Changes:
	- RB-A1:
		- Changed fog settings to improve visibility of start zone
		- Tweaked enemy spawns in start zone, key zone, and mother zone
		- Weighted scouts to spawn in specific rooms in key zone
		- Reduced tool refill amount throughout level
		- Tweaked enemy spawns in charger, shadow and striker HDD zones
		- Fixed zones respawning due to player desync (thanks for that wilt)

0.0.1:

  • Intitial Release:

  • First release for people to playtest

    • Levels Released:
      • RB-A1:
        • Currently the only mission