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Latest version
0.1.12
Last Updated
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359
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0
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24MB
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NSFW

0.1.0:

- Levels Released:
	- RB-B3 - Ambush
	- RB-B4 - Retaliation


- Level Changes:
	- General:
		- Added better objective directions and updates to most levels
		- Reduced chance for a locker/box to be locked
		- Reduced padlock health to allow spear to light break them
		- Removed door voice on scan start/finish

	- RB-A2:
	 - Changed class 15 surge to class 12 surge
		- More resources in zone 964/965/966/967
		- Fixed unintended extra alarm from security terminal
		- Added info to alarm doors in central alarm room
		- Adjusted door opening orders and events
		- Fixed unintended extra alarm in security bypass portion
		- Massive changes to the reactor portion of the level

	RB-B1:
		- Adjusted overload thunderdome sequence
		- Fixed enemies spawning inside extract room

	- RB-B2:
		- Made generator cluster room into a respawn room
		- Increased enemy spawns throughout main
		- More alarms in the level
		- More resources in zones
		- Changed layout of secondary
		- Changed enemy spawns in secondary
		- Removed pablo from overload
		- Added more time to overload countdown

	- RB-B3:
		- Rereleased
		- Bugfixes and small changes
		- Added fog repellers to zone 3011/3012
		- Fixed broken error alarms


	- New Weapon Variants:
		- All are same as the normal version, but with a thermal sight
			- Sniper
			- HEL Gun
			- HEL Rifle


- Weapon Changes:
	- Pistol:
		- Ammo cost 2.78 -> 2.73

	- HEL Revolver:
		- Ammo cost 5.2 -> 5.1

	- Machine Pistol:
		- Added speed boost on hit effect (cap at 1.4x movement speed)

	- HEL Autopistol:
		- Ammo cost 1.0 -> 0.958

	- Bullpup Rifle:
		- Ammo cost 1.5 -> 1.435

	- SMG:
		- Ammo cost 1.25 -> 1.277

	- Assault Rifle:
		- Ammo cost 1.47 -> 1.46

	- Burst Rifle:
		- Ammo cost 1.65 -> 1.7

	- Rifle:
		- Ammo cost 3.8 -> 3.64
		- Shot delay 0.2 -> 0.143

	- HEL Shotgun:
		- Ammo cost 4.85 -> 5.1

	- Combat Shotgun:
		- Ammo cost 4.0 -> 4.04

	- Scattergun:
		- Ammo cost 16.3 -> 15.0

	- Machinegun Veruta:
		- Ammo cost 0.82 -> 0.718

	- HEL Gun:
		- Ammo cost 5.74 -> 5.2

	- Sniper:
		- Reload 2.8s -> 2.0s

	- Shotgun Sentry:
		- Fire delay 0.5s -> 0.3s
		- Now targets an enemy's body rather than it's head


- Enemies:
	- Charger Tank:
		- Changed texture to be different from normal tank

	- Shadow Giant:
	 - Changed active tag time from 60s to 8.5s
		- Changed glue tolerance from 19 to 25

	- Shadow Scout:
	 - Changed model to be shooter (animations unaffected)
	 - Changed active tag time from 60s to 15s
		- Changed glue tolerance from 10 to 18

0.0.25:

- Unreleased RB-B3:
	- Has a couple issues i overlooked

0.0.24:

- Level Released:
	- RB-B3 - Ambush


- Small changes and tweaks to formatting to make my life easier

0.0.23:

- Formatting

0.0.22:

- Level Released:
	- RB-B2 - Divergence


- Level Changes:
	- RB-A1:
		- Tweaked first alarm to be more interesting
		- Small adjustments elsewhere

0.0.21:

- Bugfix

0.0.20:

- Level Changes:
	- RB-A2:
		- No longer locking class 15 surge (your welcome dodo)
		- Nerfed secondary mother zone


	- RB-B1:
		- Adjusted weighting for secondary objective spawns

0.0.19:

- Bugfix

0.0.18:

- Level Changes:
	- RB-A2:
		- Adjusted enemy spawns in secondary


- Weapon Changes:
	- Burst Cannon:
		- Charge time 0.42s -> 0.7s

0.0.17:

- Level Changes:
	- RB-A2:
		- Adjusted enemy spawns in secondary

	- RB-B1:
		- Adjusted class 6 and extract alarms

0.0.16:

- Level Released:
	- RB-B1 - Selene


- Level Changes:
	- RB-A2:
		- Adjusted triple alarm room spawn distances
		- Adjusted secondary alarm
		- Added more ammo to secondary


- Weapon Changes:
	- Shotgun:
		- Damage 5.01 -> 4.51
	
	- Slug Shotgun:
		- Increased ammo received from packs

0.0.15

- Bug Fixes:
	- Fixed game not launching in rare instances (thanks for finding, skysleepie)

0.0.14

- Weapon Changes:
	- Shotgun:
		- Damage 3.51 -> 5.01
		- Shot delay 0.6s -> 0.5s

	- HEL Rifle:
		- Reverted previous changes (except the pierce change)

0.0.13

- Weapon Changes:
	- Bullpup Rifle:
		- Reload 1.9s -> 1.4s
		- Precision 1.0x -> 0.8x

	- Choke Mod Shotgun:
		- Decreased ammo received from packs

	- Burst Cannon:
		- Added burst cancel

0.0.12

- Levels Changes:
	- RB-A2:
		- Reduced resource values across the board
		- Tweaked triple alarm sequence
		- Adjusted spawns in secondary
		- Adjusted class 5 surge alarm in secondary
		- Added error alarm to secondary


- Weapon Changes:
	- HEL Scattergun:
		- Damage 2.4 -> 2.0

	- HEL Shotgun
		- Pierce 2 -> 4

	- HEL Rifle (Just trying this out, feedback is much appreciated)
		- Pierce 6 -> 8
		- Damage 30.01 -> 45.01
		- Reload 3.2s -> 4s
		- Falloff start 40.0m -> 45.0m
		- Charge time 0.12s -> 0.3s

0.0.11

- Level Changes:
	- RB-A1:
		- Tweaked enemy spawns in HDD zones
		- Changed HDD weighting (they can spawn a little closer to the middle of zone now)

	- RB-A2:
		- Re added bulkhead key to secondary to avoid desync/late join issues
		- Changes resource values in some zones
		- Adjusted zone 968 alarm

0.0.10

- Level Changes:
	- RB-A2:
		- Adjusted some alarms throughout the level
		- Tweaked enemy spawns in cell zone, code 4 hunt, and secondary
		- Tweaked security bypass alarm events

0.0.9

- Removed CConsole as a dependancy
	- Oops, i was really tired lol

- Level Changes:
	- RB-A2:
		- Adjusted door sound settings in 964
		- Adjusted door lockdown sequences

0.0.8

- Level Released:
	- RB-A2 - Redirection


- Level Changes:
	- RB-A1:
		- Modified first alarm
		- Fixed error alarm spawning for real this time


- Weapon Changes:
	- HEL Revolver:
		- Mag 8 -> 6

	- Assault Rifle:
		- Pierce 2 -> 3
		- Mag 30 -> 35
		- Reload 1.8s -> 1.4s

	- Scattergun:
		- Mag 2 -> 3
		- Falloff start 4m -> 6m

	- HEL Scattergun:
		-	Damage 3 -> 2.4
		- Cone size 10 -> 4
		- Bullet spread 8 -> 5
		- Falloff start 6m -> 4m

0.0.7

- Level Changes:
	- RB-A1:
		- Fixed missing terminal in shadow zone
		- Adjusted error alarm spawning
		- Adjusted HDD zone wave spawns
		- Rebuilt Zone 877


- Weapon Changes:
	- Pistol
		- Damage 5 -> 9.01
		- Mag 15 -> 12
		- Shot delay 0.1s -> 0.075s
		- Precision 0.8667x -> 0.5x

	- Burst Pistol
		- Damage 3.2 -> 3.4

	- HEL Revolver
		- Pierce 2 -> 4

	- HEL Autopistol
		- Pierce 2 -> 4
		- Stagger 5.0x -> 6.0x

	- SMG
		- Ammo cost 1.275 -> 1.25
		- Falloff start 6m -> 12m

	- Heavy SMG
		- Pierce 0 -> 2
		- Damage 2.45 -> 3.2
		- Falloff start 7m -> 8m

	- Carbine
		- Pierce 0 -> 2

	- Double Tap Rifle
		- Damage 5.51 -> 7.51

	- Assault Rifle
		- Damage 2.5 -> 2.96

	- Burst Rifle
		- Damage 3.5 -> 3.51
		- Precision 0.8667x -> 1.0x

	- Rifle
		- Damage 7 -> 5.01
		- Shot delay 0.15s -> 0.2s

	- Heavy Assault Rifle
		- Ammo cost 1.91 -> 1.43

	- Shotgun
		- Damage 3.01 -> 3.51
		- Ammo cost 9.55 -> 7.0

	- HEL Scattergun
		- Damage 2.4 -> 3
		- Cone size 15 -> 10

	- Choke Mod Shotgun
		- Mag 4 -> 6
		- Ammo cost 8 -> 5.4

	- Revolver
		- Damage 15 -> 16.01
		- Ammo cost 4.9 -> 3.82

	- Machinegun Veruta
		- Mag 60 -> 80
		- Ammo cost 0.955 -> 0.82

	- High Cal Pistol
		- Pierce 0 -> 2
		- Damage 40.0 -> 40.01
		- Ammo cost 9.0 -> 7.6

	- Precision Rifle
		- Damage 20.0 -> 20.01
		- Ammo cost 4.6 -> 5.7

0.0.6:

- Changelog
	- Fixed bad formatting

0.0.5:

- Level Changes: 
	- RB-A1:
		- Edited Interrupted Communications text
		- Adjusted enemy spawns in first zone


- Weapon Changes:
	- HEL Autopistol
		- Falloff start 5m -> 8m

	- Bullpup Rifle
		- Reload 2.3s -> 1.9s

	- SMG
		- Ammo cost 1.3 -> 2.275
		- Falloff start 6m -> 8m

	- PDW
		- Damage 3 -> 2.6
		- Ammo cost 1.3 -> 1.305

	- Carbine
		- Burst 6 -> 4

	- Assault Rifle
		- Damage 2.1875 -> 2.5

	- Heavy Assault Rifle
		- Damage 5.01 -> 5.7
		- Adjusted recoil

	- Short Rifle
		- Ammo cost 1.38 -> 1.275

	- HEL Scattergun
		- Precision 0.733x -> 0.45x
		- Cone size 6 -> 15
		- Bullet spread 4 -> 8

	- Machinegun Arbalist
		- Ammo cost 1.3 -> 1.15

	- High Cal Pistol
		- Damage 35 -> 40
		- Shot delay 0.5s -> 0.55s

	- Spear
		- Speed while chargin 0.75x -> 1.0x
		- Stamina cost 5% -> 7.5%


- Mods
	- Removed FullAutoEverything
		-Make sure to manually remove if it doesnt automatically

0.0.4:

- New Weapons:
	- HEL Scattergun (other stats are identical to scattergun)
		- Pierce 3
		- Damage 2.4
		- Stagger 2.3x
		- Mag 4
		- Reserve ammo 20
		- Pellets 48
		- Shot delay 0.5s
		- Reload 2.6s


- Weapon Changes:
	- Pistol
		- Damage 4.64 -> 5.0
		- Ammo cost 3 -> 2.78

	- Burst Pistol
		- Pierce 0 -> 3
		- Ammo cost 1.8 -> 1.64

	- HEL Revolver
		- Damage 8.01 -> 11.2
		- Ammo cost 5.0 -> 5.2
		- Reload 2.3s -> 1.7s

	- Machine Pistol
		- Damage 1.98 -> 3.0
		- Mag 50 -> 60
		- Ammo cost 0.95 -> 0.957

	- Bullpup Rifle
		- Pierce 0 -> 2
		- Damage 2.1 -> 3.0

	- SMG
		- Pierce 0 -> 2
		- Stagger 1.0x -> 1.2x

	- PDW
		- Pierce 0 -> 2
		- Damage 2.15 -> 3

	- Heavy SMG
		- Pierce 0 -> 2
		- Mag 33 -> 40
		- Ammo cost 1.5 -> 1.435

	- Carbine
		- Pierce 0 -> 2
		- Ammo cost 1.4 -> 1.366
		- Burst 4 -> 6
		- Falloff start 10m -> 15m

	- DMR
		- Pierce 0 -> 2
		- Damage 7.51 -> 8.2
		- Precision 0.87x -> 1.1x
		- Ammo cost 5.89 -> 5.45

	- Double Tap Rifle
		- Pierce 0 -> 2
		- Mag 14 -> 20
		- Ammo cost 3.8 -> 3.82

	- Assault Rifle
		- Pierce 0 -> 2

	- Burst Rifle
		- Pierce 0 -> 2
		- Damage 2.71 -> 3.5
		- Reload 2s -> 1.7s

	- Rifle
		- Pierce 0 -> 2
		- Damage 5.08 -> 7
		- Precision 0.8667x -> 1.1x

	- Sawed Off Shotgun
		- Ammo cost 11 -> 10.4
		- Stagger 2.0x -> 1.4x

	- HEL Shotgun
		- Ammo cost 5.5 -> 4.85
		- Mag 14 -> 18
		- Shot delay 0.2625s -> 0.22s
		- Reload 3.0s -> 2.0s
		- Falloff start 4m -> 6m

	- Slug Shotgun
		- Pierce 0 -> 2
		- Damage 21 -> 25
		- Mag 6 -> 8
		- Ammo cost 12.0 -> 11.4
		- Range 6m -> 12m
		- Stagger 2.0x -> 1.8x

	- Heavy Assault Rifle
		- Pierce 0 -> 2
		- Mag 30 -> 40
		- Ammo cost 1.92 -> 1.91

	- Short Rifle
		- Pierce 0 -> 2
		- Stagger 0.5x -> 1.0x

	- Shotgun
		- Pierce 0 -> 2
		- Damage 3.01 -> 3.5
		- Falloff start 4m -> 8m

	- Combat Shotgun
		- Mag 12 -> 14
		- Pellets 6 -> 8

	- Choke Mod Shotgun
		- Pierce 0 -> 2
		- Ammo cost 10.0 -> 8.0

	- Revolver
		- Pierce 0 -> 2
		- Damage 14.21 -> 15
		- Reload 1.75s -> 1.3s

	- Machinegun Arbalist
		- Pierce 0 -> 2
		- Mag 40 -> 50
		- Ammo cost 1.595 -> 1.43
		- Reload 3.5s -> 3.4s

	- Machinegun Veruta
		- Pierce 0 -> 2
		- Ammo cost 1.15 -> 0.955
		- Reload 4.0s -> 3.6s

	- 3 Round Burst Cannon
		- Ammo cost 5.0 -> 3.65
		- Charge time 0.7s -> 0.42s

	- HEL Gun
		- Mag 9 -> 11
		- Charge time 0.2s -> 0.1s

	- High Cal Pistol
		- Damage 30.01 -> 35
		- Shot delay 0.45s -> 0.5s
		- Reload 2.5s -> 3s
		- Range 8m -> 12m

	- Precision Rifle
		- Damage 13.0 -> 20.0
		- Ammo cost 5.5 -> 4.6
		- Reload 3.3s -> 2.5s
		- Precision 1.3x -> 1.5x

	- Sniper
		- Pierce 0 -> 2
		- Mag 2 -> 3
		- Ammo cost 17.5 -> 15
		- Shot delay 0.8s -> 0.6s
		- Reload 3.5s -> 2.8s
		- Precision 2.0025x -> 3x

	- HEL Rifle
		- Ammo cost 10.0 -> 9.1

0.0.3:

- General Changes:
	- Added back the music from older versions (thanks for the help Zander)


- Level Changes:
	- RB-A1:
		- Tweaked first alarm scan travel distances

0.0.2:

- Level Changes:
	- RB-A1:
		- Changed fog settings to improve visibility of start zone
		- Tweaked enemy spawns in start zone, key zone, and mother zone
		- Weighted scouts to spawn in specific rooms in key zone
		- Reduced tool refill amount throughout level
		- Tweaked enemy spawns in charger, shadow and striker HDD zones
		- Fixed zones respawning due to player desync (thanks for that wilt)

0.0.1:

- Intitial Release:
	- First release for people to playtest


- Level Released:
	- RB-A1: Rot
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