
Onyx
Create Onyx masking agent and release to subdue local bioformsOnyx
version 1.0
Intro:
Hi, I'm Ripply, been playing GTFO since R4, deceided to finally start trying to create content. I normally play with my brother only and always want more content to play through without getting totally stomped. I.e assume you are playing with duo + some bots or single + bots. My first rundown, I feel like I've sorted most of the stuff I've seen playing it myself but no doubt something will have slipped through.
Anyway, I hope I've uploaded correctly and everyone can give it a try! My next Rundown goal is to be less linear!! Please don't expect extreme difficulty I'd say its for the more casual player. Plus, balancing is a bitch!
With love, from Scotland.
*Notes:
1.0.0 Release 06/08/22 1.0.5 Release 08/08/22
*Changelog:
1.0.5:
-Adjusted logs throughout expeditions to have shorted inputs ~ Rips_Ideas_XXXXX
B1: Adjusted SZ Zone scan to a bit more interesting Adjusted error alarm towards end of expedition to prevent waves spawning on top of our poor team.
B2: Adjusted enemies behind a certain "exit" point. Adjusted last terminal zone so enemies don't spawn in room with you (I HOPE). Changed Class I -> Class 3 with a twist. Increased ammo slightly to compensate.
B3: Fixed locked progression, can now access the rest of the level (Changed locked with no key type to security key type) Changed intial Class III -> Class V. Reduced tool a small amount.
C1: Increased enemy spawns in various zones.
C2: Reduced ammo slightly Reduced tool slightly Increased certain enemy spawns