Prisoner Armamentarium
Adds a variety of alternative tools and melee weapons to the game to spice up your experience. Currently covers melee weapons and C-Foam launchers.Prisoner Armamentarium
Adds additional tools and melee weapons to the game to change up your GTFO experience.
This pack currently covers melee weapons and foam launchers - hoping to expand mines and biotrackers in the future.
This pack will by default load you into a clone of Rundown 5 (Ext) with all missions unlocked. As with custom rundowns, artifact drops will not work. If you do have your own rundown, feel free to steal anything you want.
Melee Weapons
A slightly rebalanced version of my earlier mod Thwack Pack.
All weapons perform significantly different, so hopefully there's something that suits you!
A detailed breakdown of all weapon stats, information, and gameplay notes can be found here: https://docs.google.com/spreadsheets/d/1z3s3rcL_4f6KXvfF1_h5gaAY-sgej8ertSnbbLYhx7w/edit?usp=sharing
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Reach Hammer
- Has greatly extended range and a higher headshot multiplier.
- Lower regular damage than default.
- Charge takes longer than default, but can be held virtually indefinitely.
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Rapid Hammer
- Light attacks are much faster than default hammers.
- Slightly improved charge speed, but very low charged damage.
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Bully Hammer
- Push/shove range is greatly increased, and has a faster recovery and cooldown.
- Significantly reduced uncharged damage.
- Slightly lower headshot multiplier, and reduced precise range (see spreadsheet).
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Quick Charge Hammer
- Very fast charge speed.
- Lower damage (charged and uncharged)
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Heavy Hammer
- Slow, high damage strikes.
- Reduced headshot multiplier.
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Headhunter Hammer
- Increased uncharged damage with a very high headshot multiplier. Will one-shot small enemies to the head.
- Missing (striking air) will penalize you with a long recovery time.
- No charge. Holding attack will instead perform a quicker strike with a greatly increased miss penalty.
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Frenzy Hammer
- Incredibly fast uncharged attacks, with reduced damage and headshot multiplier.
- Extended push range and speed.
- No charge. Holding attack will instead perform a slower, higher damage attack (lower dps).
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Titanic Hammer
- Disables sprint while wielding.
- Slow but very high damage, especially charged. Greatly reduced headshot multiplier.
- Extended melee range and greatly extended push range.
C-Foam launchers
Tired of bringing a foam launcher and using it exclusively on doors? I am.
These foam launchers won't be able to permanently lock down doors, but make up for it by being actually effective on enemies/the ground.
They are designed to give enemies enough time to break down a door in the time it takes them to "cooldown" and fire again. So in active scenarios you'll be able to give doors at most two helpings of foam.
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C-Foam Shotgun
- Expels a large blast of foam to cover a wide area.
- Charging does not impact amount of foam, but expels foam narrower and further.
- 30 second cooldown, 1 shot per tool refill.
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C-Foam Rifle
- Long range precision delivery of enough foam to freeze a giant.
- Charging does not impact amount of foam, but changes force at which foam is expelled.
- 17 second cooldown, 4 shots per tool refill.
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C-Foam Machinegun
- Extended precise delivery of foam in a long burst.
- Must be fully charged to fire.
- 30 second cooldown. 1 shot per tool refill.
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C-Foam Trailblazer
- Infinite foam.
- Activate to drop foam at your feet as you run for ~3.5 seconds.
- Cannot foam doors.
- 2 minute cooldown.
How to install:
Use R2Modmanager. If you have the know-how and want to manual install or port these to a different rundown, the plugins folder has all you need.
Thanks and credit to Dex for Tweaker, which is required for this pack to work.
Updates:
0.1.0
Initial release
