BetaArchipelago
Archipelago integration for GTFOChangelog
First Alpha Release
Alpha release of Beta-Archipelago.
- I make no guarantee that anything works correctly
- I make no guarantee that everything will stay the same in coming versions
Version 0.0.2
Second Alpha Release of Beta-Archipelago. With any luck, it works this time
- Fixed numerous issues
- Rewrote the APWorld
- Double-checked that things do, in fact, work before uploading them
Version 0.0.3
Third Alpha Release of Beta-Archipelago.
- Added async login, which will allow non-local hosts (specifically, allows connecting to archipelago.gg)
- Fixed ITEMS subcommand. It is now much more durable and does not give all items instantly
- Fixed main menu; it now shows with entering sub menus
- Probably some other fixes/changes too
Version 0.0.4
Fourth Alpha Release of Beta-Archipelago.
- Began adding official support for Multiplayer
- Multiplayer supports three modes: Parallel play, Multi-connected, and Proxy-connected
- Fixed some sync issues related to (but not part of) multiplayer
- Fixed a major bug where restarting the game could disable item collection from Archipelago
- Improved the gear spawn mechanics (at least slightly)
- Bots no longer reset their gear when returning to the expedition start screen
- Changed the terminal command names to better convey their intended use
CLAIM_ALLhas been removedCLAIMnow acts likeCLAIM_ALLCLAIM_CODEnow actsCLAIMused to actCAis unchanged
- Added "trash" items system, where locations can be marked as trash to ignore them
- You can now use the
AP TRASHcommand to mark all extractable items in a terminal as trash
- You can now use the
- Changed objective item names to no longer include an objective summary (to make the names shorter)
- Add chat settings to help decrease chat message size and quantity
- Add a reset button to the Rundown menu which allows players to disconnect from Archipelago
- Moved pickup logic to synced method to hopefully make it more consistent
Version 0.0.5
Fifth Alpha Release of Beta-Archipelago
- Regions are now tagged and sorted hierachally, granting more control what is randomized
- New options API and system to support the YAML, which adds in more user-friendly confiuration
- Added custom implementations of most Archipelago options (Local items, hints, etc)
- Added progressive expedition ordering, so expeditions can be completed in order
- Internal-only items and locations are now "Event" locations in Archipelago, which should make UT and similar more useful.
- Fixed a lot of bugs (but not all of them)
- Probably some other things. I changed a lot, I did not make many notes.
Version 0.0.6
Sixth Alpha Release of Beta-Archipelago
- Added "Choice" processing, which dramatically improves logic regarding bulkhead keys and cells
- The logic can much more readily predict PE clears and similar; before, it only guaranteed all sectors could be cleared
- Bulkhead keys and cells are no longer "randomlike"
- Generation may slow down significantly, especially when choosing many or large expeditions with many cells
- Fixed DeathLink so it actually works now. Fixed some issues related to DeathLink as well
- Added more queries:
- sec_doors for the various door-related events (On approach, unlock, scan started, scan ended, and opened)
- Reactors for reactor waves and such
- World Event Objects for event scans
- Added world event objects as terminal items which can be pinged and queried
- Only relevant world event objects are added to the terminal system. At this time, these are only ones related to custom scans
- Added the JUMP command to a terminal, which allows you to return to any dimension you have seen since dropping into an expedition
- This was added as the best fix for logic issues, as it ensures you can return to any zone you've already been to
- Progressive expedition unlocks no longer appear in ITEM progression mode
- Universal Tracker now reports locations which can be reached, even if it might require lucky generation
- MID generation is now language-independent (forced to be English where possible, even if GTFO is set to another language)
- This should fix some issues where the game reported itself as being modded when it was not
- Other misc bug fixes
