GTFO
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Date Uploaded
4 years ago
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2MB

About rework:

This is MemoryI's note:

Rundown Legacy is the most precious thing for me during the time playing GTFO, But Inas._ quitted the team because of work or other issue, I am now the only one maintaining Legacy still playable for communities.

I really appreciate the time joining to make this Rundown to satisfy myself and learned a lot of GTFO level making. So what i'm to say is this rework will not as charming as Inas did, but i'm trying my best to give back the core playstyle from previous Legacy gave.

There are some potential bugs you need to know:

  • you don't need to put Flowgeo.dll into plugins because it may shut the game down.
  • the weapon balance and level balance have not been fully tested, so there is potential need more ammo issue.
  • the enemy spawn have not been tested so there should be some situation the enemy won't spawn correctly.
  • missing text during playing.

I really appreciate everyone who played Legacy and talked about it, also I'm sorry I can't give you more well-designed level by myself like before because of work or other issues related to GTFO level making, Also I'm learning about making levels. Also contact MemoryI#2832 on discord when you have any suggestions!! I will take some time fix it.

Version 3.0.2:

  • Removed LocalProgression from dependencies as this could lock all levels

Version 3.0.0:

  • Rework for Alt Rundown 001
  • Released levels: L1-E1. L1-E2. L1-E3. L2-E1. L2-E2. L2-E3. L3-E3(New level)
  • Weapon rebalance:
  • Brings back: LowRPM Machinegun, Machine pistol, Burst rifle, Combat shotgun, Scattergun.
  • Carbine, Hel-shotgun, HighCal pistol, Shotgun Rebalanced, check them in-game

Rundown Legacy

Welcome to Rundown Legacy! Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.

In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:

  • R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
  • R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
  • R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
  • R7E1: ultimate hybrids of GTFO core playstyle.

Out of admiration, our primary focus would be on E-Tier levels.

In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.

Still, we will be grateful if you enjoy playing our works and are expecting more! :D

Levels

Currently this rundown has 8 levels. Some levels we've created in Rundown 5 are locked until we make sure that it's playable and complete the playtest.

  • 9 E-tier Levels (Layered as L1, L2 and L3. All are E-Tier)

Credit:

  • Inas.- - Datablock Development. L1-E1 prototype design. L2-E1 primary design. L3-E1 chief design.
  • MemoryI - L1-E2 chief design. L2-E1 Secondary design. L3-E3 Datablokcer. Weapon rebalance.
  • TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 chief design.
  • Others - Levels, weapon playtests.

How to install?

-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.

Feedback!

Any suggestions are welcomed. Contact me on discord if any problems: Inas._#7655

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