Protocol1
://Run Protocol 1.0. restart the expedition. Waiting for prisoners to be placed in the HSU...
By TeamProtocol
CHANGELOG
Version 1.4.7
- Buffed - P1-D2 - Decreased overall amount of disinfection packs
- Buffed - P1-D2 - Reduce reactor overload time from 25 minutes to 20 minutes
- Nerfed - P1-D2 - Increased the amount of resources in ZONE 84
- Added - BurstCancel mod
- There was feedback that the overload and extreme penalty of D2 were not very meaningful, so I adjusted the balance
- Since the peak of each weapon is the core of weapon bellance in protocol1, so i added BurstCancel mod especially
Version 1.4.6
- Nerfed - P1-C4 - Removed the shadow tank that spawned after the Z alarm
Version 1.4.5
- Nerfed - P1-C4 - Added 60 seconds of time for the Z alarm to end and shadow tank to be spawned
Version 1.4.4
- Reworked - P1-E1 - Extreme sector added again after rework
- Nerfed - P1-E1 - Removed the tank and big mother in ZONE 873
- Fixed - P1-C4 - Problems that ZONE 648 Terminal overlapping with resource locker
Version 1.4.3
- Released - P1-C4
- Nerfed - Decreased overall amount of sleepers in P1-C3
- Nerfed - Decreased P1-C3 Extreme error alarms amount from 12 to 8
- Nerfed - Decreased P1-C3 Overload object requirement amount from 6 to 4
- P1-C4 is finally out. Feel free to give me feedback and bug reports
- And in order to reduce the fatigue of P1-C3, the difficulty level was greatly reduced
Version 1.4.2
- Nerfed - Increased the overall amount of resources a little bit in P1-A3
- Nerfed - Increased the overall amount of resources a little bit in P1-A4
- Reworked - P1-D3 - Added one terminal to the Main Sector and made some adjustments to the overall bellance
Version 1.4.1
- Reworked - P1-D2 - Due to structural problems, the existing D2 has been reworked
- The way you proceed is not much different from the existing D2, but many areas have changed
- Reworked - P1-D3 - Back with the old version
- Optimization and Bellance issues will be adjusted later
- P1-E1 Extreme will be added again and E1 access will be restricted in the meantime
Version 1.4.0
- Buffed - Pistol's damage increased from 4.64 to 6.81
- Nerfed - Pistol's precision mult decreased from 0.87 to 0.5
- Nerfed - Pistol's total ammo decreased from 191 to 174
- Nerfed - Pistol's clip size decreased from 15 to 10
- Nerfed - Pistol's shot delay decreased from 0.1 to 0.2
- Buffed - Burst Pistol's total ammo increased from 306 to 334
- Buffed - Machine Pistol's damage increased from 1.9 to 2.1
- Buffed - Auto Pistol's total ammo increased from 520 to 571
- Buffed - Carbine's damage increased from 2.38 to 2.51
- Buffed - Double Tap Rifle's total ammo increased from 135 to 153
- Buffed - Rifle's total ammo increased from 148 to 164
- Buffed - Machinegun 12's charge up time decreased from 0.8 to 0.4
- Buffed - Machinegun 12's reload time decreased from 5.5 to 4
- Nerfed - Machinegun 12's shot delay decreased from 0.6 to 0.7
- Nerfed - Machinegun 12's total ammo decreased from 350 to 305
- Nerfed - Bullpup Rifle's damage decreased from 2.55 to 2.4
- Buffed - SMG's total ammo increased from 393 to 440
- Buffed - Assault Rifle's total ammo increased from 383 to 413
- Buffed - Burst Rifle's total ammo increased from 234 to 254
Version 1.3.9
- Fixed - Problems that allowed incomplete maps to be played
Version 1.3.8
- Fixed - Issue of ZONE 654 door not opening even after the main objective ends in P1-D3
- Fixed - Issue of ZONE 644's terrain not matching the T scan route in P1-D3
- Fixed - Problem in which the escape phrase was marked to return to the starting point in P1-D3
Version 1.3.7
- Added some custom geos
- Buffed - Burst Pistol's total ammo increased from 283 to 306
- Buffed - Burst Pistol's recoil decreased
- Buffed - Bullpup Rifle's damage increased from 2.4 to 2.55
- Buffed - Bullpup Rifle's damage falloff range increased from 15m to 20m
- Buffed - Slug Shotgun's total ammo increased from 44 to 47
- Buffed - Slug Shotgun's stagger mult increased from 2 to 5
- Nerfed - Slug Shotgun's damage falloff range decreased from 20m to 10m
- Buffed - Choke Mod Shotgun's total ammo increased from 30 to 33
- Due to optimization issues, i decided to rework the existing D2
Version 1.3.6
- Changed some old mod
Version 1.3.5
- Fixed - Scan position of P1-D2
- Reworked - Many parts of P1-D3 have changed
Version 1.3.4
- Reworked - Added P1-D2 Extreme, Overload again
Version 1.3.3
- Fixed - Modifying the changelog description
Version 1.3.2
- Buffed - Increased amount of sleepers in P1-B4
- Reworked - Increasing the frequency of P1-C3 extreme error alarms from 25 seconds to 120 seconds and amount from 3 to 12
- Nerfed - Decreased amount of sleepers in P1-C3
Version 1.3.1
- Fixed - Problems that allowed C4, C5 to be played
Version 1.3.0
- Reworked - Delete P1-D2 Extreme, Overload
- Nerfed - Re-balanced the overall difficulty of P1-C1
Version 1.2.9
- Reworked - Delete P1-E1 Extreme
- Nerfed - Re-balanced the overall difficulty of P1-E1
Version 1.2.8
- Fixed - file path
Version 1.2.7
- changed the enemies generation event to improve the frame of P1-D2
- Fixed - Changed the P1-D2 Deactive Terminal Password method
Version 1.2.6
- Removed - OldTumorDamage mod
- Nerfed - Increased the error alarm interval from 30 seconds to 45 seconds in P1-B4
- Nerfed - Increased amount of resources of the Air Filtration route in P1-B4
- Buffed - Decreased the overall amount of resources a little bit in P1-B4
- Nerfed - Slightly lowered the difficulty level of Overload in P1-C3
- Fixed - Issue with ZONE 220 Terminal being created at unintended location in P1-C3
- If the same problem occurs again, please let me know
Version 1.2.5
- Fixed - Issue with overload bulkhead key leaving the map in P1-B5
- Moved the bulkhead key to ZONE_808. If the same problem occurs, please let me know
- There's a problem with the fog coming up when the extreme is completed in P1-B5
- It seems to be a problem of missing files when updating
- So if you experience this problem, please create a new profile
Version 1.2.4
- Reworked - P1-B3 Overload
- Change spawn and defensive points of shadows to avoid delaying wave
- The process of obtaining the reactor code becomes slightly more complicated
- Added and changed some geos
- Buffed - Added 1 mother after Extreme baby alarm in P1-B3
- Fixed - Issue of turning Big Shadows into Nightmare Scouts in Overload Reactor wave in P1-B3
Version 1.2.3
- Released - P1-B4, P1-B5
Version 1.2.2
- Fixed - P1-D2 extreme has 2 cells instead of 3 cells
- Add tumor damage related mod
Version 1.2.1
- Nerfed - reduced or removed enemy in different zones in P1-C2
- Fixed - mother or pmother is spawned by 2 instead of 1 in P1-C2
Version 1.2.0
- Released - P1-A4, P1-A5
Version 1.1.9
- Update discription and warden intel of some levels
Version 1.1.8
- Fixed - file path
Version 1.1.7
- Released - P1-D2, P1-D3
- Nerfed - P1-A3
Version 1.1.6
- Fixed - invalid text in P1-C2
- Fixed - NEONATE_HSU was not listed in the terminal
- Fixed - enemies do not regenerate in P1-E1 cocoon zone
- Fixed - one of the locked security door of P1-A3 was opened
- Increase the amount of resources in P1-B2
- Booster hud removal plugin has been added
- More levels have been added. Awaiting for exploration...