Health And Melee Tweaks
Adjust player max health, health regen, and melee damage from a config file. No per-frame cost. A chicken mod.Changelog
1.0.0 — Initial public release 🐔
- Adjustable player max health via
PlayerDataBlock.health. - Adjustable regen cap and rate via the game's native
healthRegenRelMaxandhealthRegenPerSecondfields — the game's own regen loop does the work, so there is no per-frame cost from this mod. - Adjustable melee damage multiplier, applied at hit-time in
Dam_EnemyDamageBase.ReceiveMeleeDamage. - Idempotent: the vanilla max-health value is cached the first time a data block is seen, and every subsequent apply recomputes from that base, so reloading the menu never stacks the multiplier.
Note: This mod is not planned to be maintained. See the README.
