Tartarus
This modpack contains 1 single level designed for a group of 8 players: Tartarus. Good luck.
By Tgb03
Last updated | 2 weeks ago |
Total downloads | 318 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | Tgb03-Tartarus-1.1.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.4Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1README
Tartarus
Welcome to the 8 player reactor. This level was designed with 8 people in mind and I don't even know if clearing it with 6 or less is possible.
The level is mostly vanilla. Vanilla enemies, vanilla guns, only a few balance changes to address some issues which in testing came up as boring (such as scatter being the only useful bosskiller). Please enjoy.
Oh and teamplay is required. This isn't just R8E2 reactor with twice as many enemies.
Balance
Balance is mostly inspired from Tru, I did however implement far less nerfs than in his mod. Scattergun's ability to bosskill has been nerfed into oblivion btw (0.5 precision multiplier). Burst cannon is back to pre r8.
Difficulty
The difficulty of the level is around an E tier, however because it is for 8 people, managing everyone and making sure everyone is doing their job will be a lot harder.
Bugs and issues
If you find any bugs or issues, please DM tgb03
on discord as fast as possible. I will attempt to address them as quickly as I can.
Changes
-
1.0.0
Initial release. -
1.0.1
Fixed an audio file not being sent on thunderstore properly. -
1.0.2
So apparently enemy cap was not raised. Hence the level was far too easy. -
1.0.3
Fix DID NOT WORK. Now maybe it works???? -
1.0.4
Fix did not work again. I am at this point just gambling to try and make it work. -
1.1.0
Massively nerfed ammo in 101 and 102 as to make sure players cannot play 'too' carefully. Moms&PMoms buffed as they were far too weak. Buffed shotgun too. -
1.1.1
Made a few parts more consistent in the level so RNG does not play a part in difficulty. (A certain section was sometimes easier than intended randomly) -
1.1.2
Reverted nerf on DMR. Buffed slug slightly. Buffed AR slightly. Changed HighCalliber from a bosskiller role to a nightmare striker killer. -
1.1.3
Buffs to short rifle, nerfed hel rifle & hel gun massively.
Non Spoiler Advice
Pay attention to the top left progression. This will help you a lot during discovery.
Gun changes
Assault Rifle:
+ Damage: 2.1875 to 2.81
+ Precision Multi: 0.8 to 0.9
- Cost of bullet: 1.47 to 1.42
Heavy SMG:
+ Damage: 2.45 to 2.55
SMG:
+ Damage: 1.98 to 2.2
+ Shot delay: 0.066 to 0.062
- Precision Multi: 0.91 to 0.8
Double Tap:
+ Cost of bullet: 3.8 to 3.6
Burst Pistol:
+ Damage: 3.2 to 3.38
+ Precision Multi: 0.8667 to 0.9
+ Burst Delay: 0.2 to 0.12
Machine Pistol:
+ Damage: 1.9 to 2.2
+ Damage Falloff Upper: 35.0 to 40.0
- Damage Falloff Lower: 7.0 to 3.0
Bullpup:
+ Damage: 2.1 to 2.91
- Reload time: 2.3 to 2.4
- Cost of bullet: 1.5 to 1.8
- Shot delay: 0.055 to 0.065
Slug Shotgun:
+ Damage Falloff Start: 6.0 to 15.0
+ Cost of bullet: 12.0 to 11.5
+ Shot delay: 0.75 to 0.55
HEL Shotgun:
- Damage: 1.67 to 1.56
- Clip size: 14 to 12
Revolver:
+ Damage: 14.21 to 16.25
+ Precision Multi: 0.7413 to 0.8
HEL Gun:
- Cost of bullet: 5.74 to 6.27
- Damage: 16.25 to 15.01
HEL Rifle:
- Cost of bullet: 10.0 to 11.0
- Clip size: 5 to 4
Burst Cannon:
+ Reverted to pre R8 burst cannon:
+ Burst shot count: 3 to 5
- Increased recoil heavily
Sniper:
+ Clip size: 2 to 3
+ Shot delay: 0.8 to 0.5
+ Significantly decreased recoil
+ Hip fire spread: 13.0 to 3.0
- Cost of bullet: 17.5 to 23.0
Precision Rifle:
+ Precision Multi: 1.3 to 1.505
High Cal:
+ Damage: 30.1 to 37.1
+ Cost of bullet: 9.0 to 8.0
Scattergun:
- Precision Multi: 0.7333 to 0.5
Choke mod:
+ Damage: 30.8 to 40.1 (3.76 to 4.01 per bullet + 2 bullets)
+ Damage Falloff: 15.0 to 20.0
Arbalist:
+ Damage: 5.35 to 6.67
- Stagger Multi: 1.0 to 0.5
Veruta:
+ Damage: 3.51 to 4.05
- Stagger Multi: 1.45 to 1.235
Shotgun:
+ Damage: 30.1 to 35.1 (3.01 to 3.51 per bullet)
Short Rifle:
+ Damage: 4.81 to 8.4175
- Cost of ammo: 1.38 to 2.415
- Clip size: 30 to 20
Thanks
-
Tru for inspiring a lot of the game balance. Some guns were straight up copied from his
VanillaReloaded
mod. The main difference from his mod is most powerful guns have smaller nerfs and weaker guns have bigger buffs. -
YourMomGoSky more balance related stuff. (Thank him for pre r8 sniper)
-
Dakstar helping with debugging an audio issue I had.
-
GTFO MODDING SERVER several people helped out with testing and playing the level, I thank them for the massive amount of troubleshooting and helping me fully test the level.
-
randomuserhi for replay mod which allowed me to test some stuff faster. Also I recommend using the mod while playing to see what each player is doing.
this level is not Scaler bait i swear