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This rundown specializes in incredibly short levels. The main purpose is fun, not difficulty, so the difficulty of levels is supposed to be somewhat vanilla-ish.
+ Damage: 2.1875 to 2.81
+ Precision Multi: 0.8 to 0.9
- Cost of bullet: 1.47 to 1.42
+ Damage: 2.45 to 2.55
+ Damage: 1.98 to 2.2
+ Shot delay: 0.066 to 0.062
- Precision Multi: 0.91 to 0.8
+ Cost of bullet: 3.8 to 3.6
+ Damage: 3.2 to 3.38
+ Precision Multi: 0.8667 to 0.9
+ Burst Delay: 0.2 to 0.12
+ Damage: 1.9 to 2.2
+ Damage Falloff Upper: 35.0 to 40.0
- Damage Falloff Lower: 7.0 to 3.0
+ Damage: 2.1 to 2.91
- Reload time: 2.3 to 2.4
- Cost of bullet: 1.5 to 1.8
- Shot delay: 0.055 to 0.065
+ Damage Falloff Start: 6.0 to 15.0
+ Cost of bullet: 12.0 to 11.5
+ Shot delay: 0.75 to 0.55
- Damage: 1.67 to 1.56
- Clip size: 14 to 12
+ Damage: 14.21 to 16.25
+ Precision Multi: 0.7413 to 0.8
- Cost of bullet: 5.74 to 6.27
- Damage: 16.25 to 15.01
- Cost of bullet: 10.0 to 11.0
- Damage Falloff start: 40.0 to 20.0
- Mag size: 5 to 4
+ Reverted to pre R8 burst cannon:
+ Burst shot count: 3 to 5
- Increased recoil heavily
+ Clip size: 2 to 3
+ Shot delay: 0.8 to 0.5
+ Significantly decreased recoil
+ Hip fire spread: 13.0 to 3.0
- Cost of bullet: 17.5 to 23.0
+ Precision Multi: 1.3 to 1.505
+ Damage: 30.1 to 37.1
+ Cost of bullet: 9.0 to 8.0
- Precision Multi: 0.7333 to 0.5
+ Damage: 30.8 to 36.1 (3.76 to 3.61 per bullet + 2 bullets)
+ Damage Falloff: 15.0 to 20.0
- Precision Multi: 1.0 to 0.9
+ Damage: 5.35 to 6.67
- Stagger Multi: 1.0 to 0.5
+ Damage: 3.51 to 4.05
- Stagger Multi: 1.45 to 1.235
+ Damage: 30.1 to 35.1 (3.01 to 3.51 per bullet)
+ Damage: 4.81 to 8.4175
- Cost of ammo: 1.38 to 2.415
- Clip size: 30 to 20