| Last updated | a week ago |
| Total downloads | 1780 |
| Total rating | 5 |
| Categories | Rundowns |
| Dependency string | TheDoggyDoge-RundownX-2.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2JarheadHME-E_Bug_Fix
Tentatively attempts to fix a bug that prevents you from interacting with anything
Preferred version: 0.1.1Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 0.2.0Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.4.1Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.5.4Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.2.3randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1Dinorush-VisorWipers
Press a key to wipe liquids and grime off your screen.
Preferred version: 1.0.0hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.20Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.3.8hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.3.2Dinorush-FireRateFPSFix
Ensures your weapon fires as fast as it should regardless of frame timings.
Preferred version: 1.0.9Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.1Dinorush-GalaxyBugFix
Fixes the world visually disappearing (a.k.a. Galaxy Bug)
Preferred version: 1.0.1hirnukuono-NoInterruptions
Prevents most interactions from being interrupted and fixes terminal bugs.
Preferred version: 0.1.5Dinorush-DoorEnemyFixUpdated
[Host Required] Fixes tripmines and C-Foam touching enemies through doors.
Preferred version: 1.1.2Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.1README
Welcome to Rundown X
This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.
The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered enough, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.
I won't be providing details for Auxiliary Rundown levels as they are not completely centered on pure custom tiles, they are smaller scale and meant to be more like standard levels but with some spice added to them. I don't know how many I plan to make of these. The Auxiliary Rundown is more of a burnout helper I suppose for the main rundown.
Playtesters/Supporters
Amorously - Providing amazing plugins and support that would make these levels impossible to make without them.
Hirnukuono - Huge help in initial development and bringing cool ideas to the table.
Cris (iwantmalatang) - Amazing creative support throughout level development and playtesting.
ThyUnsuspicious - Exchanging creative ideas and playtesting
MemoryI - Great support through playtesting and providing insightful suggestions
obsessivebun - Offering development support and sharing great ideas all around
[time1pm] - For providing a Culling solution that makes RX-2 a feasible level
Rundown X Tiles
These tiles are designed and built to serve a specific layout, and some require a specific setup to work with other tiles.
As of now only a handful are a part of a tile pack.
RX-1
"Grant" - "Security Control" - Released
This level contains a relatively tight knit design, though relatively open, consisting of action heavy gameplay, and alot of choices to change the game. Aswell as providing a new addition to difficulty choices, Prisoner Efficiency is it's own difficulty and changes the gameplay drastically, leading to 4 seperate difficulty options.
Level Information
Objective Information
The Warden has assigned you a task to lift the facility-wide lockdowns imposed after disasters throughout Garganta. Prisoners must engage the Master Security Controller, a large machine located in a high security location deep within.Tile Spoilers
Elevator - 64x64
Overpass - I Shape - 64x64
Junction - T Shape - 64x64
HSU Processing - Dead End - 64x64
Arena - Dead End - 96x160
Transport Shaft - Same tile as Arena
Enemy Spoilers
Enemy 1
Nightmare Chargers
Enemy 3
Immortal Pouncer
Enemy 4
Pulse Flyer