Last updated | 12 hours ago |
Total downloads | 37 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | TheDoggyDoge-RundownX-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1hirnukuono-AdvancedWardenObjective
Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons
Preferred version: 1.2.7hirnukuono-EEC_H
Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons
Preferred version: 1.8.4Dinorush-ExtraToolCustomization
Fixes Sentry bugs and adds customization for Sentries and Mines.
Preferred version: 1.2.0README
Welcome to Rundown X
This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.
The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered well, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.
This first level is not a new location, but more of an experimentation of what can be achieved with the mod tools available, and lays the foundation for the rest of the rundown. I have big plans, but they may not come to fruition, we will see. I look forward to reactions and feedback!!!
Also sorry no checkpoints! (they don't work with scan override as far as I am aware)
Playtesters/Supporters
I want to say thank you to cris and ThyUnsuspicious for playtesting support, and being great rundown developers to share ideas with!!
And also Amorously and Hirnukuono for awesome plugins, playtesting, and support during the creation of this first level.
Go play their levels if you have not already ^^^
Rundown X Tiles
These tiles are adjusted in a way that will make them NOT compatible with other tiles, they could be adjusted to be compatible, but I am not focused on being modular, These tiles were made for a specific purpose, to serve as a handcrafted layout that is distinctly different from other levels and should be expected out of the following levels. Though mainly any other levels I make could not exist without new tiles built for eachother. I plan to allow anyone to alter the tiles as they see fit, if they want to add them to other levels.
RX-1
"Grant"
While most of the other levels will probably have more standard tile setups, this level is small, and to extend gameplay where it needs it, these tiles contain an absolute ridiculous amount of world event objects, for Scans, Sounds, Spawns, you name it.
There is always room for improvement but this level was always meant to be an experimenting level.