TheDoggyDoge-RundownX icon

RundownX

A Rundown currently featuring 1 level with completely unique tiles.

Last updated 6 days ago
Total downloads 339
Total rating 3 
Categories Rundowns
Dependency string TheDoggyDoge-RundownX-1.1.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
hirnukuono-LGTuner-1.1.2 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.1.2
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2
hirnukuono-AdvancedWardenObjective-1.2.7 icon
hirnukuono-AdvancedWardenObjective

Flowaria's AdvancedWardenObjective with a few fixes, tweaks, and addons

Preferred version: 1.2.7
Inas07-ExtraChainedPuzzleCustomization-1.6.7 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.7
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
Inas07-ExtraObjectiveSetup-1.6.3 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.3
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
hirnukuono-EEC_H-1.8.4 icon
hirnukuono-EEC_H

Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons

Preferred version: 1.8.4
Hikaria-InLevelCarryOnBack-1.0.2 icon
Hikaria-InLevelCarryOnBack

Carrying InLevelCarry on the back.

Preferred version: 1.0.2
hirnukuono-RundownTitleFix-0.0.1 icon
hirnukuono-RundownTitleFix

rundown title visible and good yeses

Preferred version: 0.0.1
Dinorush-ExtraToolCustomization-1.2.0 icon
Dinorush-ExtraToolCustomization

Fixes Sentry bugs and adds customization for Sentries and Mines.

Preferred version: 1.2.0

README

Welcome to Rundown X

This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.

The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered well, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.

This first level is not a new location, but more of an experimentation of what can be achieved with the mod tools available, and lays the foundation for the rest of the rundown. I have big plans, but they may not come to fruition, we will see. I look forward to reactions and feedback!!!

Also sorry no checkpoints in RX-1 (they don't work with scan override as far as I am aware)

Playtesters/Supporters

I want to say thank you to cris and ThyUnsuspicious for playtesting support, and being great rundown developers to share ideas with!!
And also Amorously and Hirnukuono for awesome plugins, playtesting, and support during the creation of this first level.

Go play their levels if you have not already ^^^

Rundown X Tiles

These tiles are adjusted in a way that will make them NOT compatible with other tiles, they could be adjusted to be compatible, but I am not focused on being modular, These tiles were made for a specific purpose, to serve as a handcrafted layout that is distinctly different from other levels and should be expected out of the following levels. Though mainly any other levels I make could not exist without new tiles built for eachother. I plan to allow anyone to alter the tiles as they see fit, if they want to add them to other levels.

RX-1

"Grant"

While most of the other levels will probably have more standard tile setups, this level is small, and to extend gameplay where it needs it, these tiles contain an absolute ridiculous amount of world event objects, for Scans, Sounds, Spawns, you name it.

There is always room for improvement but this level was always meant to be an experimenting level.

Tile Spoilers
Elevator Tile
Zone_0
Zone_1
Zone_2
Zone_3
Zone_4 - Same tile as Zone_3
Enemy Spoilers
Enemy 1 Nightmare Charger
Enemy 2 Nightmare Giant Charger
Enemy 3 Immortal Pouncer
Enemy 4 Pulse Flyer