


Behold...MADNESS!
This rundown has been designed to provide a mostly vanilla experience while still providing unique twists on objective types. There are currently 8 expeditions spanning A-tier to B-tier (with many more to come!), each designed to gradually introduce the player to new mechanics so the later levels can elevate them to insane degrees. Each tier will more or less get progressively more difficult the further you explore.
MADNESS is mostly made for enjoyment and not for the story, but perhaps you may find some story elements the further you descend. While this rundown does not delve into the deep side of the modding scene (custom enemies/guns and the like), there are a few non-standard mechanics present as you make your descent.
New Alarm Modifiers/Classifcations
Current Expeditions
Custom Progression
Voice Acting
Heavy SMG - Moved to the Special Weapon category - Increased Clip Size from 33 to 40 - Increased Ammo Capacity (40+200 MAX) - Massively increased damage - Increased reload time from 1.55s to 1.75s
Bullpup Rifle - Decreased Reload Time from 2.1s to 1.87s
C-TIER
D-TIER
E-TIER
F-TIER
Scan Adjustments - Modifier 'V' scans requiring a full team now actually require all team members to be present - Class 'R' scans now have distinct colors/text
A1 - Basis - Workshopped some Warden Intel - Rewrote the intel provided for Class 'R' scans on the log file
A2 - Elevation - Adjusted Fog visibility in Secondary - Adjusted Fog infection rate in Secondary - Slightly more resources in Secondary objective zone - Removed/Adjusted text for certain doors/Warden Intel
- Rundown release!