Untilted-Warmup icon

Warmup

Experimental balance rundown for duo with 3 levels

Last updated 8 months ago
Total downloads 3510
Total rating 0 
Categories Rundowns
Dependency string Untilted-Warmup-1.4.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0
dakkhuza-MTFO-4.3.7 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.3.7
Untilted-EvadeFix-1.0.0 icon
Untilted-EvadeFix

Fix dodge/evade

Preferred version: 1.0.0
Dex-Tweaker-1.8.4 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.8.4
Untilted-ConfigurableGlobalWaveSettings-1.0.0 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.0.0
Untilted-FasterHackingMinigame-1.0.1 icon
Untilted-FasterHackingMinigame

Reduce the delay between TimingGrid hacking stages

Preferred version: 1.0.1
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
Untilted-DynamicCustomCombatMusic-1.0.0 icon
Untilted-DynamicCustomCombatMusic

Custom combat music that can change depending on the situation

Preferred version: 1.0.0
Untilted-CustomDeathMessages-1.0.0 icon
Untilted-CustomDeathMessages

Shows custom death and revive messages

Preferred version: 1.0.0
hirnukuono-EEC_H-1.7.9 icon
hirnukuono-EEC_H

EEC_I ExtraEnemyCustomization R8 recompile (testing)

Preferred version: 1.7.9

README

Warmup

Changelog

V1.4.8

Set EEC to a different version, original has broken scout waves.

V1.4.7

Update AssetBundle for R8 again.

V1.4.5

Update AssetBundle for R8.
Added missing EEC dependency.

V1.4.4

Update AssetBundle for R5 ALT.

V1.4.3

Update AssetBundle for R4 ALT.

V1.4.2

Fixed stuff broken by R2 ALT release. Fix B1. A fixed version of EEC is now packaged with the mod because Flow's version is partly broken.

V1.4.1

Update for R1 ALT. B1 currently broken because of custom tiles.

V1.4.0

Added 3rd level: C1 - Threat. Balanced for duo. Demo for DynamicCustomCombatMusic.
Fairly big balance changes, overall in favor of the player.
Fixes to several bugs in the rundown.

V1.3.3

Update for R7 with slight changes. Layout of course got rerolled.
There's also a known issue where markers (parts of rooms) can get rerolled, but I found no fix for it. Call it a feature.

V1.2.3

Changed GlobalWaveSettings mod to use its own loading method until GTFO-API loading is fixed.
The rundown should work as intended now.

V1.2.2

Had to bump version just for a readme/manifest update.
Apparently the mod manager fix is not in live build yet. If you want to play this through mod manager, after setting up the profile, you must manually setup the globalwavesettings file to be under plugins/PersistentData/ConfigurableGlobalWaveSettings/GlobalWaveSettingsDataBlock.json instead of under plugins/Untilted-Warmup/GlobalWaveSettingsDataBlock.json.
I have requested this mod to be deprecated until mod manager is fixed.

V1.2.1

Fixed a bug where the mod manager would extract files to the wrong location.
The balance was completely screwed previously thanks to that.
Make sure you have the latest mod manager version.

V1.2.0

B1 - Scream added. Level based around a gimmick with globalwavesettings.
Balanced for duo. Not meant to be cleared first try.

V1.1.0

Warmup updated closer to its original intention, recommended team size is now duo.
It's also partly a demo for showing how ConfigurableGlobalWaveSettings works.
Another demo level will be made to show a more gimmicky use for it.


Original description

Standalone Expedition Contest entry by Stormpooper.

This expedition is my take on balance. It's not about difficulty but rather the mechanics and such. Try out different things to see what's changed from base game.
I'd say the expedition difficulty is around B tier and it was made with solo (no bots) in mind because of the current state of the game.