ZEAM-Operation_GreenhawkDown icon

Operation GreenhawkDown

Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.

By ZEAM
Last updated 3 days ago
Total downloads 351
Total rating 0 
Categories Rundowns
Dependency string ZEAM-Operation_GreenhawkDown-1.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
BurstCancel-BurstCancel-1.0.2 icon
BurstCancel-BurstCancel

Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.

Preferred version: 1.0.2
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
Dinorush-EnemyAnimationFix-1.2.4 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.2.4
randomuserhi-StaggerSync-0.0.1 icon
randomuserhi-StaggerSync

A client side mod that fixes desync of enemy position during animations.

Preferred version: 0.0.1

README

Hi

Please report any issues you find to aussiemaverick93 on Discord.

A Hardcore GTFO Vanilla Experience.

All maps are E tier

Guns made stronger.

  • Assault Rifle: damage 2.1875->2.512 / pierce 2 / initial falloff 10m->17m / clip size 30->40 / max ammo 342->408 / rate of fire slightly increased

  • Machine Pistol: damage 1.9->3.14/ clip size 50->60/ initial falloff 7m->13m / hipfire spread reduced / rate of fire slightly increased

  • Slug Shotgun: damage 21-> 29.9/ falloff 6m;40m -> 20m;80m / reload time 2.5s -> 1.9s / rate of fire increased / sight improved

  • Hel Revolver: pierce 2->3

  • Pistol: damage 4.64->7.23/ clip size 15->20 / initial falloff 9m->12m / hipfire spread reduced / fire rate increased / reload 1.3 -> 1.1

  • Burst Pistol: damage 3.2x2-> 5.01x2 / reload 1.25 -> 1.1 / rate of fire increased / initial fall off 10m->12m

  • Carbine: damage 2.38x4-> 2.81x4 / initial falloff 10m->15m / max ammo 376->466 / reload 1.6 -> 1.3 / Precision multi increased

  • Double Tap Rifle: damage 5.51x2 -> 7.51x2 / clip 14->22/ max ammo 135-> 192 / fire rate increased / precision damage .9 -> .8001

  • Hel Shotgun: pierce 2->3/ reload 3.0->2.4

  • Sawed off Shotgun: pierce 2/ reload 1.6->1.3/ clip 4->5 / rate of fire increased

  • PDW: initial falloff 5m->15/ max ammo 385->625 / hipfire spread reduced

  • Burst Rifle: damage 2.71->10.03 / clip size 30 -> 15 / pierce 1->2 / max ammo 308 -> 108 / Charge up:0.5

  • Short rifle: pierce 5 / initial falloff 8m -> 20m

  • Revolver: damage 14.21 -> 19.9 / initial falloff 12m->25m / ammo 52->75 / recoil reduced /precision 0.7413x -> 0.9555x / hipfire spread reduced / recoil animation changed / reload time 1.75 -> 1.3 / fire rate increased / clip size 6->8

  • Machine Gun 1: banned

  • Sniper: damage 40.01 -> 42.05 / rate of fire increased very slightly / reload 3.5 -> 2.6 / gun equip and aim transition slightly faster / clip 2->4 / max ammo 15->21 / Old Scope

  • High Caliber Pistol: damage 30.1 -> 37.1 fall off 8m;65m -> 40m;80m / max ammo 31->37 / clip size 6 / reload 2.5->2.2 / Precision: 0.9012

  • Burst Cannon: burst 3->5 / max ammo 66->70

  • Shotgun: damage 3.01x10 -> 3.62x10 / initial falloff 4m->15m / pierce 2 max / ammo 32->38 / rate of fire slightly increased / reload 3.0 -> 2.6

  • Choke Mod Shotgun: damage 3.76x8->6x8 / reload 2.72 -> 2.2 / clip size 4->5 / max ammo 27->33

  • Hel Gun: max ammo 49->50

  • Heavy Assault Rifle: damage 5.01->8.01 / Pierce 2

  • Combat Shotgun: damage 2.51x6->3.96x6 / intial falloff 5m->15m / reload 2.83->2.2 / max ammo 69->77 / precision 0.875 -> 1.0 / rate of fire slightly increased

  • Precision Rifle: damage 13->15.02 / reload 3.3->2.6 / max ammo 51->70 / fire rate increased / recoil reduced / clip size 10 -> 12 / precision 1.3 -> 0.9632

  • Machine gun 2: damage 3.51 -> 4.723 / clip size 60 -> 80 / initial fall off 15m -> 40m / reload 4 -> 2.3 / max ammo 260 -> 374/ precision 0.7413 -> 0.8323 / rate of fire increased / recoil reduced

  • Scattergun: damage 4.8x32 -> 5.86x32 initial falloff 4->15 / precision 0.7333 -> 0.5013 / clip 2->4 / max ammo 16 -> 19

  • Hel Rifle: max ammo 28->29 / reload 3.2 -> 3.0 / precision damage 0.730897 -> 1.1001