Operation GreenhawkDown
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
By ZEAM
| Last updated | 4 months ago | 
| Total downloads | 837 | 
| Total rating | 2 | 
| Categories | Rundowns | 
| Dependency string | ZEAM-Operation_GreenhawkDown-1.4.3 | 
| Dependants | 0 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1BurstCancel-BurstCancel
Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.
Preferred version: 1.0.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.2.4randomuserhi-StaggerSync
A client side mod that fixes desync of enemy position during animations.
Preferred version: 0.0.1README
Hi
Please report any issues you find to aussiemaverick93 on Discord.
A Hardcore GTFO Vanilla Experience.
All maps are E tier
Guns & Sentries made stronger.
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Assault Rifle: damage 2.1875->2.752 / pierce 2 / initial falloff 10m->20m / clip size 30->40 / max ammo 342->423 / rate of fire slightly increased / recoil reduced / precision damage 0.8 -> 1.001
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Machine Pistol: damage 1.9->3.14/ clip size 50->60/ initial falloff 7m->13m / hipfire spread reduced / rate of fire slightly increased
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Slug Shotgun: damage 21-> 29.9/ falloff 6m;40m -> 20m;80m / reload time 2.5s -> 1.9s / rate of fire increased / sight improved
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Hel Revolver: pierce 2->3
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Pistol: damage 4.64->7.51/ clip size 15->20 / initial falloff 9m->12m / hipfire spread reduced / fire rate increased / reload 1.3 -> 1.1
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Burst Pistol: damage 3.2x2-> 5.01x2 / reload 1.25 -> 1.1 / rate of fire increased / initial fall off 10m->12m
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Carbine: damage 2.38x4-> 2.71x4 / falloff 10m;65m -> 40m;80m / max ammo 376->623 / reload 1.6 -> 1.3 / rate of fire increased / precision 0.7413333->0.9501
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Double Tap Rifle: damage 5.51x2 -> 7.512x2 / clip 14->22/ max ammo 135-> 206 / fire rate increased
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Hel Shotgun: pierce 2->3/ reload 3.0->2.4 / 1.67x8 2.001x8
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Sawed off Shotgun: pierce 2/ reload 1.6->1.3/ clip 4->5 / rate of fire increased
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PDW: initial falloff 5m->15/ max ammo 385->757 / hipfire spread reduced / clip size 32->50
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Burst Rifle: damage 2.71->10.03 / clip size 30 -> 15 / pierce 1->2 / max ammo 308 -> 108 / Charge up:0.5
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Short rifle: pierce 5 / falloff 8m;58m -> 20m;100m / precision .73-> .91 / hipfire spread reduced
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Revolver: damage 14.21 -> 19.9 / initial falloff 12m->25m / ammo 52->75 / recoil reduced /precision 0.7413x -> 0.9555x / hipfire spread reduced / recoil animation changed / reload time 1.75 -> 1.3 / fire rate increased / clip size 6->8
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Machine Gun 1: banned
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Sniper: damage 40.01 -> 42.05 / rate of fire increased very slightly / reload 3.5 -> 2.6 / gun equip and aim transition slightly faster / clip 2->4 / max ammo 15->21 / Old Scope
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High Caliber Pistol: damage 30.1 -> 37.1 fall off 8m;65m -> 40m;80m / max ammo 31->37 / clip size 6 / reload 2.5->2.2 / Precision: 0.9012
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Burst Cannon: burst 3->5 / max ammo 66->70
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Shotgun: damage 3.01x10 -> 3.62x10 / initial falloff 4m->15m / pierce 2 max / ammo 32->38 / rate of fire slightly increased / reload 3.0 -> 2.6
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Choke Mod Shotgun: damage 3.76x8->6x8 / reload 2.72 -> 2.2 / clip size 4->5 / max ammo 27->33
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Hel Gun: max ammo 49->50
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Heavy Assault Rifle: damage 5.01->8.01 / Pierce 2
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Combat Shotgun: damage 2.51x6->3.96x6 / intial falloff 5m->15m / reload 2.83->2.2 / max ammo 69->77 / precision 0.875 -> 1.0 / rate of fire slightly increased
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Precision Rifle: damage 13->15.02 / reload 3.3->2.6 / max ammo 51->70 / fire rate increased / recoil reduced / clip size 10 -> 12 / precision 1.3 -> 0.9632
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Machine gun 2: damage 3.51 -> 4.723 / clip size 60 -> 80 / initial fall off 15m -> 40m / reload 4 -> 2.3 / max ammo 260 -> 374/ precision 0.7413 -> 0.8323 / rate of fire increased / recoil reduced
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Scattergun: damage 4.8x32 -> 5.86x32 initial falloff 4->15 / precision 0.7333 -> 0.5013 / clip 2->4 / max ammo 16 -> 19
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Hel Rifle: max ammo 28->29 / reload 3.2 -> 3.0 / precision damage 0.730897 -> 1.1001
 
SENTRIES-
Sniper Sentry: Startup delay 2.8 ->1.8 / Fire rate increased
Burst Sentry: dropoff 10m;40m -> 15m;40m / fire rate 0.45 -> 0.4 / ammo 256 -> 300
Shotgun Sentry: dropoff 4;40 -> 8; 40 / Fire rate reduced / Shoot head -> body / pierce no -> yes (2)? not sure if it works / ammo 66 -> 82 / start fire delay 0.5 -> 0.3