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CHANGELOG
Changelog
1.5.3:
- Removed cells from spawning in first room of BK-B3 Extreme
- Added disinfect packs to zone before extract on BK-B3 Main
- Increased medipack count in zone before extract on BK-B3 Main
1.5.2:
- Prevented artifacts (Boosters) from spawning
- Fixed blood door unlocking in BK-B1
1.5.1:
- Changed B3 Name to "Temple"
1.5.0:
-
Level Changes:
- COMPLETELY Reworked B3
- Added Extreme Sector to B3
- Fixed checkpoint on B2
- Removed Disinfection Packs and Disinfection Station from B2
-
Weapon Changes:
- Nerfed the ammo reserves on Sawed-Off Shotgun
- Lowered damage per bullet on Sawed-Off Shotgun
- Lowered Magazine Size on Machine Gun
- Increased Ammo reserves on Machine Gun
- Decreased damage per bullet on Machine Gun
- Increased Stagger Multi on Machine Gun
- Added Piercing Rounds to Machine Gun
1.4.0:
- Added 60 second delay to Nightmare Error on B4
- Increased regular sleeping count in Zone 3 AX
- Removed Team Scans from AX Zones 6 and 7
- Increased Base Damage on Pistol
- Removed Turbine and Disinfect Packs from B1
- Removed Respawn Rooms from Zone 65 on B1
- Added Checkpoint to B1
- Added Cell to Zone 70 on B1
- Lowered Ammo Reserve on Machinegun
- Greatly Increased Mag Size on Machinegun
- Lowered Class 4 Scan on B1 to Class 2
- Lowered Reserve Ammo Count on Sawed-Off Shotgun
- Slightly Increased Reload Time on Sawed-Off Shotgun
- Lowered Sleeping Regulars on B2
- Removed Team Scan on first 'ACTIVATE' terminal on B2
- Removed ALL RESPAWNS on B2
- Added Checkpoint to B2
1.3.0:
- Removed rising fog events from BK-B2
- Completely overhauled BK-AX for a better intro level
- Renamed Hammer to Gaius
- Renamed Spear to Longinus
1.2.0:
- Added RundownTitleFix as a dependency
- Completely reworked BK-B1 "Myxoma"
1.1.0:
Weapon Reworks:
-
Primaries:
- HEL Revolver -> Lowered Magazine Size
- Pistol -> Increased Recoil, Decreased Base Damage, Increased Precision Multi
- Bullpup Rifle -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Decreased Reload Time, Increased Fire Rate, Increased Stagger Multi
- SMG -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Increased Base Damage, Increased Fire Rate, Lowered Stagger Multi, Lowered Precision Multi
- Assault Rifle -> Decreased Base Damage, Increased Precision Multi, Increased Fire Rate, Increased Magazine Size
- Sawed-Off Shotgun -> Decreased Magazine Size, Increased Stagger Multi, Increased Base Damage, Increased Recoil
- Removed HEL Shotgun
- Removed Rifle
- Removed Burst Rifle
- Removed Heavy SMG
- Removed PDW
- Removed Burst Pistol
- Removed Machine Pistol
-
Secondaries:
- HEL Gun -> Increased Precision Multi
- Scattergun -> Added Chargeup Time, Decreased Fire Rate
- Heavy Assault Rifle -> Decreased Fire Rate, Increased Headshot Multi, Increased Recoil
- High Caliber Pistol -> Increased Max Ammo, Increased Magazine Size, Decreased Fire Rate
- Short Rifle -> Increased Stagger Multi, Increased Precision Multi, Increased Base Damage, Decreased Fire Rate
- Removed Precision Rifle
- Removed Revolver
- Removed Sniper
- Removed Combat Shotgun
- Removed Burst Cannon
- Removed Arbalist Machine Gun
Added Following Dependencies:
- DMRReloadFix
- LocalProgression
- LegacyLobby
- NoBoosters
- AllVanity
- EnemyAnimationFix
- WaveRoarFix
- WeaponStatShower
- AccurateCrosshair
- GTFOClientSidePrediction
Level Balance Changes:
- Removed Ammopacks from ZONE_1 in BK-AX
1.0.2:
- Adjusted Missing Text in BK-AX, BK-B1, and BK-B2
1.0.1:
- Fixed Resource Distribution on BK-B4