ZDown
[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.Changelog
1.1.0: Minor Update 1
-Changed PDW from "Pubicus Gunicus" to "Ramicus Gunicus"
-A2: Added more info
-A2: Rebalanced Final Error Alarm
-B1: Removed (post T-scan) terminals that don't have a certain command
-B1: Increased enemy population in second wave zones
-B2: Fixed main objective info not being helpful (captain crunch)
-B2: Changed final scan before extract to be more difficult
-Added STFU-Amorously as a dependency
-Added BioScannerFix-randomuserhi as a dependency
-Added AccurateCrosshair-Dinorush as a dependency
1.0.5
-for real this time....
1.0.4 (
-For real this time)
1.0.3
-FOR REAL THIS TIME
1.0.2 : Day one patch (not so day 1)
-Added extra resource padding to Z-A1 & Z-A2
-Added resource padding to Z-B1 and Z-B2
-B1: Fixed an issue where ZONE_336 (cell quest on final wave) did not unlock. Now unlocked and open.
-B2: Fixed an issue where ZONE(s) 478 and 479 did not unlock after completing a security scan.
-B1: Fixed the position points for the T-Scans (should now move).
-B2: Fixed the position points for tbe T-Scans (should now move).
-B2: Fixed an issue that caused ZONE(s) 475 and 476 do not open.
-Removed Skip Intro as a dependency.
