Welcome to Sector 11
This is a partially completed rundown that is designed with no plugins and only a handful of mods.
Features:
- A story which unfolds through helpful logs left by a recon team.
- R4 and R5 difficulty curve.
- Multiple homages to specific levels from Rundown 4 and 5, Doom64
- Helpful secrets and extra lore can be found in many levels.
- R6 mechanics and weapons
Upcoming
- D3 (Significant test soon followed by implementation),
- E1, E2 (Coming along nicely)
- Secrets for C1 and C2
Feedback Special Requests
- Your feedback is awesome! See something strange? Let me know.
- Is B2 extreme too big?
- Too many keys in D2? How are your frames in D2?
Changelog
- 1.9.10
Excellent feedback on B1 and D2 has resulted in some changes for both levels. B1 Main now makes sense and has more ammo.
D2 Overload is less redundant and slightly less fair. D2 Main is now minus one zone to help save frames. D2 extreme will lose a zone next patch.
- 1.9.9
C1 Extreme objective needed to go home. The objective should make more sense now. Sloppy mistake from me.
- 1.9.8
Suplexed B1 Extreme! Results are a smaller layout and a new spot for the error alarm to make things spicy. The objective feels better and one of my weaker levels is now improved.
GTFO : 10 Chambers Collective
MTFO and BepInEx: You guys rock!
Modders : The modding community and their wealth of expertise
Friends : All of my friends whom inspired me to make this rundown
Many Others : And all your feedback!