Welcome to Sector 11
This is a partially completed rundown that is designed with no plugins and only a handful of mods.
Features:
- A story which unfolds through helpful logs left by a recon team.
- R4 and R5 difficulty curve.
- Multiple homages to specific levels from Rundown 4 and 5, Doom64
- Helpful secrets and extra lore can be found in many levels.
- R6 mechanics and weapons
Upcoming
- D3 (I can finally work on this again)
- E1 and E2 (E2 concept completed)
Feedback Special Requests
- D2 Extreme and Overload difficulty and feel
- Your feedback is wonderful! See something strange? Let me know.
Changelog
- 1.9.14
Big quality and balancing pass. B1 main error alarms nerfed, reduced respawn rooms and mom blobs in C3, D1 and D2.
Complete rework of C3 main. The level is shorter and more interesting.
Improved and shortened D2 Extreme
D2 Overload is a mess. I did my best to get it stable so that I may finally sleep.
- 1.9.11
Significant rework of B2 extreme. B2 fog is slightly more evil.
C1 Main bulkhead key area is more interesting. C1 Extreme has been nerfed.
GTFO : 10 Chambers Collective
MTFO and BepInEx: You guys rock!
Modders : The modding community and their wealth of expertise
Friends : All of my friends whom inspired me to make this rundown
Many Others : And all your feedback!