ZanderTM-INTEGER_PlaytestVersion icon

INTEGER PlaytestVersion

Playtest version of my upcoming rundown. Still under construction.

CHANGELOG

CHANGELOG 0.0.7

OH BOY, LOTSA STUFF TO TALK ABOUT HERE.

A1:

  • Rerolled a zone in Extreme.
  • Changed hub room in Zone 36.
  • Added big strikers to HSU rooms.
  • Increased enemy density in the Cell room (Main).

B1:

  • Increased time until reset for 3/3 code. Reason? You'll see...
  • Removed the second respawn zone and rerolled the preceding one.
  • Rerolled some reactor rooms.
  • Revamped Code 4/4 blood door.
  • Reduced amount of BBCs in Code 4/4 hub zone.
  • Rerolled error alarm rooms.
  • Removed stealth scan from respawn room.
  • Removed stealth scan from reactor apex door.

B2:

  • Removed the error alarm gimmick and replaced with a different one.
  • Removed extra zones in second purification sequence room.

B3:

  • Rebalanced resource distribution.
  • Adjusted enemy density in third terminal zone.
  • Removed Class T alarm.
  • Added an extra threat to the central pillar hub room.
  • Changed third terminal gimmick.
  • Added an extra alarm before extraction zone.
  • Added an extra threat to extraction zone.
  • Decreased scan speed at extraction scan.

C2:

  • Completely rebalanced enemy waves in Extreme portion.
  • Adjusted enemy density in Extreme layout.
  • Added and introduced new alarm type: Splinter Alarm.
  • Increased resources all across Extreme.
  • Added an extra alarm to door before donut room. Now it's also a blood door.
  • Removed Charger Scout from donut room.

C3:

  • Removed side zones from Zone 230.
  • Added an Enforced alarm to door to Zone 233.
  • Rerolled Zone 233.
  • Removed big strikers from Zone 233. Replaced with shadow giants.
  • Replaced R6D1 datacenter hub room with a custom tile.
  • Removed shadow scout from Zone 234. Added a birther.
  • Adjusted enemy waves from Class D alarm.
  • Added an extra spicy event when finishing the main objective.
  • Rerolled the entirety of the Extreme portion.
  • Removed pMother from Overload, replaced with... well that's classified you know.
  • Added error alarm after completing the Extreme objective.
  • Added [REDACTED] to uplink waves in Overload.