INTEGER PlaytestVersion
Playtest version of my upcoming rundown. Still under construction.
CHANGELOG
CHANGELOG 0.0.7
OH BOY, LOTSA STUFF TO TALK ABOUT HERE.
A1:
- Rerolled a zone in Extreme.
- Changed hub room in Zone 36.
- Added big strikers to HSU rooms.
- Increased enemy density in the Cell room (Main).
B1:
- Increased time until reset for 3/3 code. Reason? You'll see...
- Removed the second respawn zone and rerolled the preceding one.
- Rerolled some reactor rooms.
- Revamped Code 4/4 blood door.
- Reduced amount of BBCs in Code 4/4 hub zone.
- Rerolled error alarm rooms.
- Removed stealth scan from respawn room.
- Removed stealth scan from reactor apex door.
B2:
- Removed the error alarm gimmick and replaced with a different one.
- Removed extra zones in second purification sequence room.
B3:
- Rebalanced resource distribution.
- Adjusted enemy density in third terminal zone.
- Removed Class T alarm.
- Added an extra threat to the central pillar hub room.
- Changed third terminal gimmick.
- Added an extra alarm before extraction zone.
- Added an extra threat to extraction zone.
- Decreased scan speed at extraction scan.
C2:
- Completely rebalanced enemy waves in Extreme portion.
- Adjusted enemy density in Extreme layout.
- Added and introduced new alarm type: Splinter Alarm.
- Increased resources all across Extreme.
- Added an extra alarm to door before donut room. Now it's also a blood door.
- Removed Charger Scout from donut room.
C3:
- Removed side zones from Zone 230.
- Added an Enforced alarm to door to Zone 233.
- Rerolled Zone 233.
- Removed big strikers from Zone 233. Replaced with shadow giants.
- Replaced R6D1 datacenter hub room with a custom tile.
- Removed shadow scout from Zone 234. Added a birther.
- Adjusted enemy waves from Class D alarm.
- Added an extra spicy event when finishing the main objective.
- Rerolled the entirety of the Extreme portion.
- Removed pMother from Overload, replaced with... well that's classified you know.
- Added error alarm after completing the Extreme objective.
- Added [REDACTED] to uplink waves in Overload.