Zose-DeadBodyOptimization icon

DeadBodyOptimization

A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.

By Zose
Last updated 3 days ago
Total downloads 135
Total rating 0 
Categories Client Mods
Dependency string Zose-DeadBodyOptimization-1.0.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2

README

DeadBody Optimization

A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.

Key Features:

  • Performance Boost: Recycles physics actors and render meshes efficiently, reducing CPU and GPU overhead during high-enemy-count scenarios.
  • Hot-Reload Support: Configuration changes take effect immediately in-game without requiring a restart.

Gameplay Balance & Fairness:

  • Adjustable Parameters: The Wait Time Before Dissolve is constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.

Configuration Guide:

Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):

Setting Recommended Range Description
Wait Time Before Dissolve 0.1s 0.1s - 1.5s The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity.
Dissolve Animation Duration 0.5s 0.1s - 1.5s The speed of the dissolution animation itself.