DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
By Zose
| Last updated | 3 days ago |
| Total downloads | 135 |
| Total rating | 0 |
| Categories | Client Mods |
| Dependency string | Zose-DeadBodyOptimization-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
DeadBody Optimization
A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.
Key Features:
- Performance Boost: Recycles physics actors and render meshes efficiently, reducing CPU and GPU overhead during high-enemy-count scenarios.
- Hot-Reload Support: Configuration changes take effect immediately in-game without requiring a restart.
Gameplay Balance & Fairness:
- Adjustable Parameters: The
Wait Time Before Dissolveis constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.
Configuration Guide:
Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):
| Setting | Recommended | Range | Description |
|---|---|---|---|
| Wait Time Before Dissolve | 0.1s |
0.1s - 1.5s | The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity. |
| Dissolve Animation Duration | 0.5s |
0.1s - 1.5s | The speed of the dissolution animation itself. |