GTFO
Install with App

Details

Latest version
1.5.0
Last Updated
First Uploaded
Downloads
4.3K
Likes
0
Size
140KB
Dependants

Categories

DeadBody Optimization

A high-performance optimization mod for GTFO designed to streamline the enemy corpse dissolution process, providing better visual clarity and performance during intense combat.

Key Features:

  • Performance Boost: Recycles physics actors and render meshes efficiently, reducing CPU and GPU overhead during high-enemy-count scenarios.
  • Hot-Reload Support: Configuration changes take effect immediately in-game without requiring a restart.

Additional Sync Fixes:

  • Improved Combat Feedback: Blocks "phantom attacks" where monsters appear to re-trigger attack logic due to sync-induced state reloads.

[!NOTE] This mod does not eliminate high-ping hit registration (delayed damage), as combat outcomes remain host-authoritative.

Gameplay Balance & Fairness:

  • Adjustable Parameters: The Wait Time Before Dissolve is constrained to a minimum of 0.1s. This allows corpses to remain as "physical entities" for a brief window, preserving the tactical "bullet blocking" behavior while avoiding the performance drag of long-term corpse accumulation.

Configuration Guide:

Located at BepInEx/config/com.zose.deadBodyOptimization.cfg (Supports Hot-Reload):

Setting Recommended Range Description
Wait Time Before Dissolve 0.1s 0.1s - 1.5s The duration the corpse remains solid before starting to dissolve. Adjust this to find your preferred balance between tactical cover and visual clarity.
Dissolve Animation Duration 0.5s 0.1s - 1.5s The speed of the dissolution animation itself.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.