using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using AIGraph;
using Agents;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Enemies;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Zose_hostType6SpawnEnemyFix
{
[BepInPlugin("com.zose.hostType6SpawnEnemyFix", "Zose_hostType6SpawnEnemyFix", "1.0.0")]
public class EntryPoint : BasePlugin
{
public static ManualLogSource? L;
public override void Load()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
L = ((BasePlugin)this).Log;
Harmony val = new Harmony("com.zose.hostType6SpawnEnemyFix");
try
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
L.LogInfo((object)"Applying patches...");
val.PatchAll(executingAssembly);
List<MethodBase> list = val.GetPatchedMethods().ToList();
L.LogInfo((object)("Zose_hostType6SpawnEnemyFix patches applied count: " + list.Count));
if (list.Count == 0)
{
L.LogWarning((object)"NO PATCHES APPLIED! Attempting fallback manual patch of SpawnPatch...");
val.PatchAll(typeof(SpawnPatch));
list = val.GetPatchedMethods().ToList();
L.LogInfo((object)("Fallback patch count: " + list.Count));
}
foreach (MethodBase item in list)
{
L.LogInfo((object)(" - Patch Applied: " + item.DeclaringType?.FullName + "." + item.Name));
}
L.LogInfo((object)"Zose_hostType6SpawnEnemyFix init.");
}
catch (Exception ex)
{
L.LogError((object)("patch fail: " + ex.Message + "\n" + ex.StackTrace));
}
}
}
public static class SpawnPatch
{
public static string LastLockedPlayerName = "Unknown";
private static Dictionary<IntPtr, float> _waveUpdateTimers = new Dictionary<IntPtr, float>();
[HarmonyPatch(typeof(SurvivalWave), "MastermindUpdate")]
[HarmonyPrefix]
public static void SurvivalWave_MastermindUpdate_Prefix(SurvivalWave __instance)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
if (!((Object)(object)__instance != (Object)null) || (int)__instance.m_spawnType != 6)
{
return;
}
IntPtr pointer = ((Il2CppObjectBase)__instance).Pointer;
_waveUpdateTimers.TryGetValue(pointer, out var value);
if (!(Time.time - value > 1f))
{
return;
}
_waveUpdateTimers[pointer] = Time.time;
if (__instance.m_courseNode == null)
{
return;
}
string debugPlayerName = "Unknown";
AIG_CourseNode nearestPlayerCourseNodeToElevator = GetNearestPlayerCourseNodeToElevator(__instance.m_courseNode, out debugPlayerName);
if (nearestPlayerCourseNodeToElevator != null)
{
LastLockedPlayerName = debugPlayerName;
if (__instance.m_courseNode.NodeID != nearestPlayerCourseNodeToElevator.NodeID)
{
__instance.m_courseNode = nearestPlayerCourseNodeToElevator;
}
}
}
private static string FormatNodeLocation(AIG_CourseNode node)
{
if (node == null)
{
return "NULL Node";
}
string value = (((Object)(object)node.m_zone != (Object)null) ? node.m_zone.Alias.ToString() : "?");
string value2 = (((Object)(object)node.m_area != (Object)null) ? node.m_area.m_geoArea : "?");
return $"Zone_{value}_Area_{value2} (Node {node.NodeID})";
}
[HarmonyPatch(typeof(EnemyGroup), "Spawn", new Type[]
{
typeof(Vector3),
typeof(Quaternion),
typeof(AIG_CourseNode),
typeof(EnemyGroupType),
typeof(eEnemyGroupSpawnType),
typeof(uint),
typeof(float),
typeof(IReplicator),
typeof(SurvivalWave)
})]
[HarmonyPrefix]
public static void EnemyGroup_Spawn_Prefix(Vector3 position, AIG_CourseNode courseNode, SurvivalWave __8)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
if (!((Object)(object)__8 != (Object)null) || (int)__8.m_spawnType != 6)
{
return;
}
ManualLogSource l = EntryPoint.L;
if (l != null)
{
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(92, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("[TowardsPositionFix] NATIVE ENGINE Spawning Group... Final target room: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(FormatNodeLocation(courseNode));
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" | Baseline Player: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(LastLockedPlayerName);
}
l.LogInfo(val);
}
}
private static AIG_CourseNode GetDimensionStartNode(AIG_CourseNode originalNode)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
eDimensionIndex val = (eDimensionIndex)0;
if (originalNode != null && (Object)(object)originalNode.m_zone != (Object)null)
{
Dimension dimension = originalNode.m_zone.Dimension;
if (dimension != null)
{
AIG_CourseNode startCourseNode = dimension.GetStartCourseNode();
if (startCourseNode != null)
{
return startCourseNode;
}
}
val = originalNode.m_zone.DimensionIndex;
}
AIG_CourseNode val2 = null;
Enumerator<AIG_CourseNode> enumerator = AIG_CourseNode.s_allNodes.GetEnumerator();
while (enumerator.MoveNext())
{
AIG_CourseNode current = enumerator.Current;
if (current != null && (Object)(object)current.m_zone != (Object)null && current.m_zone.DimensionIndex == val && (val2 == null || current.m_zone.ID < val2.m_zone.ID))
{
val2 = current;
}
}
return val2;
}
private static AIG_CourseNode GetNearestPlayerCourseNodeToElevator(AIG_CourseNode originalNode, out string debugPlayerName)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
AIG_CourseNode result = null;
float num = float.MaxValue;
debugPlayerName = "Unknown";
AIG_CourseNode dimensionStartNode = GetDimensionStartNode(originalNode);
if (dimensionStartNode == null || PlayerManager.PlayerAgentsInLevel == null)
{
return null;
}
eDimensionIndex? obj;
if (originalNode == null)
{
obj = null;
}
else
{
LG_Zone zone = originalNode.m_zone;
obj = ((zone != null) ? new eDimensionIndex?(zone.DimensionIndex) : null);
}
eDimensionIndex? val = obj;
eDimensionIndex valueOrDefault = val.GetValueOrDefault();
Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
while (enumerator.MoveNext())
{
PlayerAgent current = enumerator.Current;
if ((Object)(object)current == (Object)null || !((Agent)current).Alive || ((Agent)current).CourseNode == null || (Object)(object)((Agent)current).CourseNode.m_zone == (Object)null || ((Agent)current).CourseNode.m_zone.DimensionIndex != valueOrDefault)
{
continue;
}
float num2 = AIG_CourseGraph.GetDistanceBetweenToNodes(((Agent)current).CourseNode, dimensionStartNode);
if (num2 < 0f || num2 > 9999f || !(num2 < num))
{
continue;
}
num = num2;
result = ((Agent)current).CourseNode;
try
{
debugPlayerName = ((Object)current).name;
if ((Object)(object)current.Owner != (Object)null)
{
try
{
debugPlayerName = current.Owner.NickName;
}
catch
{
}
}
}
catch
{
}
}
return result;
}
}
}