Shared Stamina
Four human players share one squad stamina pool.
What's new in 0.1.2
- Shared capacity now follows the number of participating human players: x1, x2, x3, or x4.
- Two-player, three-player, and four-player expeditions activate automatically when every human has this version installed.
- Removed the custom HUD entirely; the mod no longer draws any bar, percentage, or participant count.
- Added participant-scan, activation, and local stamina-hook diagnostics to the BepInEx log.
- Updated the network protocol to v2; every participating player must use Shared Stamina 0.1.2 or newer.
What's new in 0.1.1
- Replaced the temporary package image with a dedicated Shared Stamina icon.
- The new artwork represents four prisoners connected to one shared stamina core.
- No gameplay or network protocol behavior changed from 0.1.0.
How it works
- Every participating human player must install the same protocol version.
- The host owns the authoritative shared pool.
- Every player's stamina drain is subtracted from the same pool.
- Every player's stamina recovery is added to the same pool.
- Each player immediately predicts their own contribution, then reconciles with the host.
- The system pauses automatically if a human player is missing the mod or leaves the expedition.
At full capacity the pool contains one normal stamina unit per participating human (x1 through x4). The mod intentionally has no custom HUD.
Installation
Install with r2modman/Thunderstore, or copy SharedStamina.dll into:
BepInEx/plugins/SharedStamina/
Configuration
The configuration file is generated at:
BepInEx/config/qlsl.gtfo.sharedstamina.cfg
The pool size automatically matches the participating human count. Every participating human must run the same protocol version.
Important
This is a gameplay-changing mod. Use it with a private group where all players agreed to use it.