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Latest version
1.0.0
Last Updated
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Welcome to Oxygen!

Oxygen is a new system similar to Infection. When standing in fog, the oxygen meter will deplete. The player will begin breathing heavier and coughing.

Once the player's oxygen gets below 15%, the player will begin taking damage. The visor will also start cracking if enabled.

Leaving the fog will slowly increase the player's oxygen back to 100.

Configuration

Create a oxygen.json file in your rundown's /Custom folder:

{
    "Blocks": [{
        "LevelLayouts": [      // The level layouts to apply this block to.
            120,               // Set to 0 to apply to all levels.
            121,
            122
         ],
        "AirLoss": 0.05,       // The amount of air to lose each tick. (0.0-1.0)
        "AirGain": 1.0,        // The amount of air to gain each tick. (0.0-1.0)
        "DamageTime": 2.0,     // The time (in seconds) for each damage tick.
        "DamageAmount": 1.0,   // The amount to damage the player each damage tick.
        "ShatterGlass": true,  // Whether or not to shatter the player's visor.
        "ShatterAmount": 0.05  // The amount to shatter the visor each damage tick.
    }]
}
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