GTFO
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EmissiveFX

Animated emissive (self-illumination) effects for GTFO weapons — plus a fully independent bullet tracer with an in-game color picker.

20 emissive modes · tracer from muzzle to impact point · floating 14-color panel · direct #RRGGBB input · no gameplay code patched.


Features

Bullet tracer (independent, off by default)

  • Draws a thin glowing energy beam from the muzzle to the impact point, fading out over ~1.5 s
  • 14 preset colors via a floating panel, or type any #RRGGBB value directly in-game
  • Local player only; fully independent from every other option on the page

Emissive weapon effects (20 modes)

  • Solid · Breathing · Alarm · Flicker · Charge · Hue flow
  • Twinkle · Sparks · Noise · Anti-phase
  • Sweep · Chase · Gradient · Rainbow
  • Heat · Cold · Ember
  • Heartbeat · Low-health warning

Scan policy — the renderer scan is the only source of stutter. Pick "Scan off" for zero stutter (effects stay visible, they just stop updating).

Installation

Recommended: install through r2modman / Thunderstore Mod Manager — it installs BepInExPack_GTFO automatically.

Manual:

  1. Install BepInEx (IL2CPP) for GTFO
  2. Drop EmissiveFX.dll into <Game>\BepInEx\plugins\
  3. Launch the game

Usage

In game: Settings → 效果 (Effects)

Row What it does
弹轨特效 Tracer master switch (off by default)
弹轨颜色 > Opens a floating panel with 14 preset colors — click one to apply, click again to collapse
弹轨颜色代码 Click, then type hex (0-9 / A-F). Enter confirm · Esc cancel · Backspace delete
总开关 Master switch for the emissive effects
扫描 Scan policy: Scan off / Try scan / Manual confirm
20 effect rows Mutually exclusive — pick one

While the color panel is open you can nudge it with the arrow keys (position is saved automatically).

Configuration

BepInEx\config\gtfoskin.emissivefx.cfg → [Trajectory]

Key Default Meaning
Enabled false tracer master switch
Color #B478FF tracer color (also written by the in-game picker)
LifetimeSeconds 1.5 fade-out time
WidthMeters 0.02 beam width (0.007 = thinner)
MaxDistanceMeters 200 length drawn when nothing is hit
StartWidthMul / EndWidthMul 1 / 0.35 taper at muzzle / impact
OnlyLocalPlayer true draw only your own tracer
TestKey F8 spawn a test tracer (leave empty to disable)
ColorPanelX/Y/W/H 1410 / -220 / 770 / 860 floating panel geometry

Notes

  • Emissive effects are only visible inside a level while holding a weapon — not in the lobby.
  • The tracer is off by default; enable it on the Effects page.
  • Only your own tracer is drawn (teammates' tracers are not shown).
  • Nothing in the game's gameplay code is patched: the tracer polls a read-only field and casts its own ray, so it cannot crash the game.

中文说明

GTFO 武器自发光动态效果(20 种)+ 完全独立的弹轨特效。

  • 弹轨:开火时从枪口到命中点画一条细的发光能量束,约 1.5 秒淡出;默认关闭,只对本机玩家生效
  • 选色:设置页「效果」→「弹轨颜色 >」点开悬浮面板选 14 个预设色;或用「弹轨颜色代码」直接键入 #RRGGBB(Enter 确认 / Esc 取消)
  • 安装:把 EmissiveFX.dll 放进 <游戏目录>\BepInEx\plugins\
  • 注意:自发光效果必须进关卡 + 手持武器才可见;颜色面板位置可用方向键微调(自动保存)

Changelog

See CHANGELOG.md.

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