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Heat
Rundown Protocol 7.0 completed. Prisoners sent down to establish further complex connections.Update 1.0.100461
- F1 Beta:
- Temporarily added lots of resource(probably much more than needed) in order to help player go through the whole level
- Modified the first error alarm
Update 1.0.100460
- F1 Beta:
- Added a cell in ZONE_30
- Modified EXTREME objective description
- Added a terminal in ZONE_46
- Modified fog transition
- Replaced Immortals with other minibosses
Update 1.0.100459
F1 is completed and waiting for playtests. However, I don't have time to do that these days. Its Beta version has been released for receiving feedback if possible. Resource distribution would likely be the main problem.
- F1 Beta:
- Level released
- Weapon changes:
- Tech Carbine: Reduced clip size
Update 1.0.100458
Rebalanced E5 difficulty and made it more reasonable.
- E5:
- Adjusted enemy distribution in ZONE_727
- Added a few disinfection packs
- Modified survival waves
- ZONE_725 now gets unlocked earlier than before
- Modified extraction scan speed
Update 1.0.100457
- E5:
- Bigger sustain scan
- Added enemies in ZONE_727
Update 1.0.100456
- E5:
- Fixed Pouncer dimension
Update 1.0.100455
- E5:
- Fixed door_open_event sequence
Update 1.0.100454
F1 was enabled by accident so I have to disable it now
Update 1.0.100453
- E5:
- Rebalanced resource distribution
- Added a timelock on doors to ZONE_724 and ZONE_725
- Fixed fog turbine position
Update 1.0.100452
- C4:
- Rebalanced resource distribution
- D1:
- Rebalanced resource distribution
- Modified the last security alarm
- More enemies in ZONE_81 and now it is a respawn zone
- D2:
- Removed EXTREME sector
- D5:
- Modified the first surge alarm