
Last updated | 2 hours ago |
Total downloads | 58597 |
Total rating | 10 |
Categories | Rundowns |
Dependency string | cris-ProjectEternal-2.2.7 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function


Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1
easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1
hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1
ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0



GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7

Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0
Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1

randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2

JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0

randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2
Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7
GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0






Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1
Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1
Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3



Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1

randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.9
Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.5.3

hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.19
Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.0.5

README
G-Tier Release:
Following the complete release of F-tier, G-tier has been finally presented, pushing the game’s difficulty to a new height. Solid skill and tight teamwork are now just the baseline of survival. The unrelenting challenges of new mechanics and level design will turn your attempts at victory into desperation.
It's advised to learn and get familiar with the levels using CConsole -- before you end up bonking your head on every wall.

G.01 "//ERR":
Expedition Intel
This level is a dark variant of Rundown L – PRE.R. Its core content has been adjusted based on the original level, and the overall difficulty got significantly elevated, resulting in an insane increase in both the type and number of hostiles. The design concept is derived from R8A2 EX, and it was originally intended to be a hidden level.Teasers



G.02 "Crimson"(Early-Access):
Early-Access Notes
Published a bit earlier for anyone who might be interested or wanna contribute in level testing.This level has only undergone multi-phased testing(by dividing the entire level into several parts), with results largely meeting expectations. Following the feedback, minor adjustments were made recently, though these changes have not been retested.
Please note that the complete gameplay was not tested yet, and there may still be imbalances in resource distribution and difficulty curve. Future updates will focus on fine-tuning only, with no changes planned to the core design.
Expedition Intel
Possibly the most complicated, challenging, and highly customized level in Project: Eternal. Every zone throws in new mechanics and fresh gameplay styles, and you’ll pay the price by suffering through each chaotic part repeatedly.Early-Access Teasers




Welcome:
Rundown Trailer:
://Complete Version Trailer:
- Youtube: https://www.youtube.com/watch?v=NJNXdN5Gfog
://Extended Version Trailer:
- Youtube: https://youtu.be/FKjbZD0Y3ys
- *Some revealed content has been removed in current version
Description:
Well since the old rundown description was quite out of date so I just deleted all content here but for now I'm also a bit lazy to come up with a new one.
Anyway, Project: Eternal is tough.
Incompatible Plugins:
- TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
Credits:
- MemoryI: Weapons rebalance, level tests&reviews
- Inas07: Huge plugin development
- McBreezy: Plugin development
- time1pm: Plugin development
- randomuserhi: Plugin development
- Doge: Soundbanks & Geo development contribution
- Thanks for everyone who has spent time on playtests!
Thanks for playing!
Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.