Last updated | 10 hours ago |
Total downloads | 40345 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | cris-ProjectEternal-1.10.11 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.5randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0hirnukuono-EEC_H
EEC_I ExtraEnemyCustomization R8 recompile, with a few fixes, tweaks, and addons
Preferred version: 1.8.0hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0README
Welcome:
Rundown Trailer:
://Complete Version Trailer:
- Youtube: https://www.youtube.com/watch?v=NJNXdN5Gfog
://Extended Version Trailer:
- Youtube: https://youtu.be/FKjbZD0Y3ys
Project: Eternal is a vanilla-like rundown focuses on F-tier difficulty -- You might expect them much harder than vanilla E-tier levels. Consequently, ultimate team cooperation and effective tactical planning are essential for players to survive every single expedition in this tier.
Some C to E-tier levels are also available, hence there's a chance for players scaled by different skill levels to have some fun in this rundown. C-tier levels incorporate fewer customized features. Deeper levels might be more intend to provide special tweaks and unique playstyle. However, the whole rundown still remains vanilla-like.
PS: Level difficulties are not related to their visual depth shown on rundown page. Tiers are the only matter.
Get troubles beating a level? There's no need to be worried. Custom boosters are provided to limit some op vanilla boosters but still helpful if you encounter difficulties. On the top of that, beating a level(complete all objectives) without using boosters will reward you a ://Professional badge, which looks sick af(LocalProgression plugin feature)!
Currently, all levels are no-booster beatable. A beta version of a new level might be released in ahead of its full release for easier installation during testing phase. Such a pre release will be indicated in change log.
Enjoy the game!
://///[BE WARNED]/////:
Levels in Project: Eternal could be [EXTREMELY DIFFICULT AND FRUSTRATING]. This is not a rundown for new players or casual gamers. Prepare yourself for the challenges.
///F-tier oriented:
Nine F-tier levels available. You have to put ultimate cooperation and individual abilities at the core of the experience.
Strategies, communication, accuracy, stealth skills, resource management, deep understanding of GTFO core mechanisms... You need EVERYTHING you got.
///Complete the SOLO operation:
Welcome to the Entry-level Reactor Startup in F.00. Prove that you are ready for the descent.
///2024 Standalone Expedition included:
GTFO Modding Server 2024 Standalone Contest expedition "Eternal" included at the right side of rundown page.
Complete this level will reward you with Fireblade, a new unique Knife model.
///Face new threats:
Many unidentified threats and mechanisms awaiting your discovery.
///Explore new environments:
The Warden has issued new objectives. Dispatching prisoners to %%%[UNKNOWN LOCATIONS]
///Get boost-up:
Infinite custom boosters have been added to provide bonuses in multiple categories.
Give yourself some extra support when needed.
Credits:
- MemoryI: Weapons rebalance, level tests&reviews
- Inas07: Plugin support and level tests
- App1eBee: Weapon models support
- McBreezy: Plugin support
- time1pm: Plugin support
- Thanks for everyone who has spent time on playtests
- Thanks for everyone who helped me in datablock and unity development
Thanks for playing!
Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.