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Project Rouge Eternal
Project_Eternal with KRP这是永恒计划与Kain Rouge Protocol 相互兼容的正式版本
- 对于PE本身关卡的进一步深入尝试,更加娱乐化的关卡体验。
- 让轻度玩家可以轻松上手参与,让专业玩家有新的游玩体验。
系统性改动
- 永恒计划中的活跃敌人数量上限已被调整为 35 (原生上限为25)
- 敌人在远离玩家时将会以更快的速度追赶。
KRP系统简介
- 在关卡初始化完成时,将会为本局游戏抽取一张全局腐化卡牌,这张卡牌将会显著提升本局游戏中的敌人强度。
- 玩家在电梯落地时现在会提供一次抽卡机会。
- 每次队伍击杀敌人时获得充能,生命值低于10点的敌人给予1充能,生命值20-100之间的敌人提供2充能,生命值100-300之间的敌人提供5充能,生命值大于300的敌人提供10充能。达到100充能时,发放一次抽卡机会。
- 每次发放抽卡机会时,本局游戏的下次抽卡所需充能提高20点。
This is the official version where Project Eternal and Kain Rouge Protocol are mutually compatible
- A further in-depth attempt at PE’s own levels, with a more entertainment-focused level experience.
- Allows casual players to easily get started and participate, while giving advanced players a new gameplay experience.
Systemic Changes
- The active enemy limit in Project Eternal has been adjusted to 35 (vanilla limit is 25)
- Enemies will chase faster when they are far away from players.
KRP System Introduction
- When level initialization is complete, one global Corruption Card will be drawn for the current run. This card will significantly increase enemy strength in the current run.
- Players will now receive one card draw opportunity when the elevator lands.
- Each time the team kills an enemy, charge is gained. Enemies with less than 10 health grant 1 charge, enemies with 20-100 health grant 2 charge,enemies with 100-300 health grant 5 charge, and enemies with more than 300 health grant 10 charge. When 100 charge is reached, one card draw opportunity isgranted.
- Each time a card draw opportunity is granted, the charge required for the next card draw in the current run increases by 20.
Incompatible Plugins
- TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
- StrongerPrisoner by Chaxi & InLevelCarryOnBack by Hikaria: They can ruin the core gameplay design in F.10
Credits
- MemoryI (General Support & Consultation):
- Weapons Rebalance
- Major Level Tests & Reviews
- Inas07 (Core Plugin Development):
- LegacyCore, Oxygen, LevelSpawnedSentry, EnvTemperature, ExtraDoor, TacticalBigPickup
- Level Design Inspiration
- McBreezy (Plugin Development):
- EnvTemperature, PortalCustomization, GrenadeLauncher, CustomEndScreen, EnemyTags
- time1pm (Plugin Development):
- TriggerBoxDamage
- randomuserhi (Plugin Development):
- TriggerBoxDamage
- Hikaria (Plugin Development):
- BigPickupCarryOnBack
- TheDoggyDoge (Assets Development):
- Soundbanks & Geos
- Laz & his team (Milestone Achievement):
- Achieving the first clear of G.02
- And Everyone who has spent time on contributions
