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1.0.1
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Deprecated

这是永恒计划与Kain Rouge Protocol 相互兼容的正式版本

  • 对于PE本身关卡的进一步深入尝试,更加娱乐化的关卡体验。
  • 让轻度玩家可以轻松上手参与,让专业玩家有新的游玩体验。

系统性改动

  • 永恒计划中的活跃敌人数量上限已被调整为 35 (原生上限为25)
  • 敌人在远离玩家时将会以更快的速度追赶。

KRP系统简介

  • 在关卡初始化完成时,将会为本局游戏抽取一张全局腐化卡牌,这张卡牌将会显著提升本局游戏中的敌人强度。
  • 玩家在电梯落地时现在会提供一次抽卡机会。
  • 每次队伍击杀敌人时获得充能,生命值低于10点的敌人给予1充能,生命值20-100之间的敌人提供2充能,生命值100-300之间的敌人提供5充能,生命值大于300的敌人提供10充能。达到100充能时,发放一次抽卡机会。
  • 每次发放抽卡机会时,本局游戏的下次抽卡所需充能提高20点。

This is the official version where Project Eternal and Kain Rouge Protocol are mutually compatible

  • A further in-depth attempt at PE’s own levels, with a more entertainment-focused level experience.
  • Allows casual players to easily get started and participate, while giving advanced players a new gameplay experience.

Systemic Changes

  • The active enemy limit in Project Eternal has been adjusted to 35 (vanilla limit is 25)
  • Enemies will chase faster when they are far away from players.

KRP System Introduction

  • When level initialization is complete, one global Corruption Card will be drawn for the current run. This card will significantly increase enemy strength in the current run.
  • Players will now receive one card draw opportunity when the elevator lands.
  • Each time the team kills an enemy, charge is gained. Enemies with less than 10 health grant 1 charge, enemies with 20-100 health grant 2 charge,enemies with 100-300 health grant 5 charge, and enemies with more than 300 health grant 10 charge. When 100 charge is reached, one card draw opportunity isgranted.
  • Each time a card draw opportunity is granted, the charge required for the next card draw in the current run increases by 20.

Incompatible Plugins

  • TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
  • StrongerPrisoner by Chaxi & InLevelCarryOnBack by Hikaria: They can ruin the core gameplay design in F.10

Credits

  • MemoryI (General Support & Consultation):
    • Weapons Rebalance
    • Major Level Tests & Reviews
  • Inas07 (Core Plugin Development):
    • LegacyCore, Oxygen, LevelSpawnedSentry, EnvTemperature, ExtraDoor, TacticalBigPickup
    • Level Design Inspiration
  • McBreezy (Plugin Development):
    • EnvTemperature, PortalCustomization, GrenadeLauncher, CustomEndScreen, EnemyTags
  • time1pm (Plugin Development):
    • TriggerBoxDamage
  • randomuserhi (Plugin Development):
    • TriggerBoxDamage
  • Hikaria (Plugin Development):
    • BigPickupCarryOnBack
  • TheDoggyDoge (Assets Development):
    • Soundbanks & Geos
  • Laz & his team (Milestone Achievement):
    • Achieving the first clear of G.02
  • And Everyone who has spent time on contributions

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