| Last updated | 7 hours ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | Rundowns Modpacks |
| Dependency string | cris-Project_Rouge_Eternal-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.5Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 3.1.0Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.9Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 0.2.0Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.5.3hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.19Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.0.5hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.3.2TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.2.3Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.1Dinorush-TerminalConsumables
Allows developers to add consumables to terminals.
Preferred version: 1.2.1Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6Dinorush-ModifierAPI
API for plugin developers to modify certain values without conflicts.
Preferred version: 1.3.1KainKondraki-KainRogueProtocol
GTFO roguelite card system with integrated Chinese and English language support.
Preferred version: 2.0.1README
这是永恒计划与Kain Rouge Protocol 相互兼容的正式版本
- 对于PE本身关卡的进一步深入尝试,更加娱乐化的关卡体验。
- 让轻度玩家可以轻松上手参与,让专业玩家有新的游玩体验。
系统性改动
- 永恒计划中的活跃敌人数量上限已被调整为 35 (原生上限为25)
- 敌人在远离玩家时将会以更快的速度追赶。
KRP系统简介
- 在关卡初始化完成时,将会为本局游戏抽取一张全局腐化卡牌,这张卡牌将会显著提升本局游戏中的敌人强度。
- 玩家在电梯落地时现在会提供一次抽卡机会。
- 每次队伍击杀敌人时获得充能,生命值低于10点的敌人给予1充能,生命值20-100之间的敌人提供2充能,生命值100-300之间的敌人提供5充能,生命值大于300的敌人提供10充能。达到100充能时,发放一次抽卡机会。
- 每次发放抽卡机会时,本局游戏的下次抽卡所需充能提高20点。
This is the official version where Project Eternal and Kain Rouge Protocol are mutually compatible
- A further in-depth attempt at PE’s own levels, with a more entertainment-focused level experience.
- Allows casual players to easily get started and participate, while giving advanced players a new gameplay experience.
Systemic Changes
- The active enemy limit in Project Eternal has been adjusted to 35 (vanilla limit is 25)
- Enemies will chase faster when they are far away from players.
KRP System Introduction
- When level initialization is complete, one global Corruption Card will be drawn for the current run. This card will significantly increase enemy strength in the current run.
- Players will now receive one card draw opportunity when the elevator lands.
- Each time the team kills an enemy, charge is gained. Enemies with less than 10 health grant 1 charge, enemies with 20-100 health grant 2 charge,enemies with 100-300 health grant 5 charge, and enemies with more than 300 health grant 10 charge. When 100 charge is reached, one card draw opportunity isgranted.
- Each time a card draw opportunity is granted, the charge required for the next card draw in the current run increases by 20.
Incompatible Plugins
- TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
- StrongerPrisoner by Chaxi & InLevelCarryOnBack by Hikaria: They can ruin the core gameplay design in F.10
Credits
- MemoryI (General Support & Consultation):
- Weapons Rebalance
- Major Level Tests & Reviews
- Inas07 (Core Plugin Development):
- LegacyCore, Oxygen, LevelSpawnedSentry, EnvTemperature, ExtraDoor, TacticalBigPickup
- Level Design Inspiration
- McBreezy (Plugin Development):
- EnvTemperature, PortalCustomization, GrenadeLauncher, CustomEndScreen, EnemyTags
- time1pm (Plugin Development):
- TriggerBoxDamage
- randomuserhi (Plugin Development):
- TriggerBoxDamage
- Hikaria (Plugin Development):
- BigPickupCarryOnBack
- TheDoggyDoge (Assets Development):
- Soundbanks & Geos
- Laz & his team (Milestone Achievement):
- Achieving the first clear of G.02
- And Everyone who has spent time on contributions