donan3967 sight pack
A pack of custom sight gearpartsA pack of custom sights to make custom weapons feel more custom (or just add some variety). Not all receivers work well with all sights, and some may have wacky zoom levels depending on the receiver - same as base game stuff.
To use, copy the entries into the sightpart datablock, being sure to give each part a unique ID in the process. They should all be unique here, but if you've messed with other sights they may not be, so just double check.
TRIANGLE DOT SIGHT
A blue dot sight, originally designed for an AR.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_16.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 18
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 17,
"WorldFovZoom": 47,
"ZoomSensitivityModifier": 1
},
"name": "Sight_16_DS_2",
"internalEnabled": true,
"persistentID": 1224
}
MIDRANGE SIGHT
Simple green dot sight, originally designed for a midrange AR.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_14_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 16
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 15,
"WorldFovZoom": 48,
"ZoomSensitivityModifier": 1
},
"name": "Sight_14_DS",
"internalEnabled": true,
"persistentID": 39672
}
SHOTGUN SIGHT
Variant on the shotgun sight, originally designed for a 12GA pump action.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/IronSights_8_B_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 14
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 0,
"WorldFovZoom": 0,
"ZoomSensitivityModifier": 1
},
"name": "IronSights_8_B_DS",
"internalEnabled": true,
"persistentID": 39671
}
PURPLE HOLO SIGHT
Purple holographic sight. Admittedly not perfect as a holographic sight, but still cool looking.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_6_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 6
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 15,
"WorldFovZoom": 44,
"ZoomSensitivityModifier": 1
},
"name": "Sight_6_DS",
"internalEnabled": true,
"persistentID": 2020
}
TWO-TAP SIGHT
Custom model elements (the gears on either side). Originally designed for a dual burst weapon. Probably best used for weapons that don't need absolute precision (or shoot two bullets at once!)

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_16_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 18
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 17,
"WorldFovZoom": 47,
"ZoomSensitivityModifier": 1
},
"name": "Sight_16_DS",
"internalEnabled": true,
"persistentID": 39673
}
RING OF FIRE SIGHT
Very techy looking, originally designed for a weapon whose projectiles autoseek targets so... not precise at all. Could work for a shotgun or something like that though.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_17.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 4
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 20,
"WorldFovZoom": 41,
"ZoomSensitivityModifier": 1
},
"name": "Sight_17_DS",
"internalEnabled": true,
"persistentID": 1881
}
YELLOW RECTANGULAR SIGHT
It's yellow, its rectangular, it's different.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_9_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 10
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 25,
"WorldFovZoom": 48,
"ZoomSensitivityModifier": 1
},
"name": "Sight_9_DS",
"internalEnabled": true,
"persistentID": 4044
}
RED DOT IRONS
As basic a sight as I could make work consistently for multiple guns. Be warned, some receivers push this way up in your face, but most work decently well.

{
"General": {
"PublicName": null,
"Model": "Assets/Ironsight_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 14
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 0,
"WorldFovZoom": 0,
"ZoomSensitivityModifier": 1
},
"name": "IronSight_DS",
"internalEnabled": true,
"persistentID": 4040
}
HAPPY KITTY SIGHT
Honestly just a joke addition. Is it a good sight? No. But it does work...

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_20_NYA.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 11
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 22,
"WorldFovZoom": 45,
"ZoomSensitivityModifier": 1
},
"name": "Sight_20_NYA",
"internalEnabled": true,
"persistentID": 39675
}
OWO SIGHT
I made another one, who cares.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_13_NYA.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 5
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 10,
"WorldFovZoom": 25,
"ZoomSensitivityModifier": 1
},
"name": "Sight_13_NYA",
"internalEnabled": true,
"persistentID": 1919
}
GREEN THERMAL
Background is green, heat signatures show up as blue and teal. Sometimes the contrast is less than ideal at further distances.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_19_t_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 2
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 20,
"WorldFovZoom": 50,
"ZoomSensitivityModifier": 1
},
"name": "Sight_19_DS",
"internalEnabled": true,
"persistentID": 39676
}
PURPLE THERMAL
Background is purple, heat signatures show up as red and orange.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_19_t.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 2
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 25,
"WorldFovZoom": 55,
"ZoomSensitivityModifier": 1
},
"name": "Sight_19_2_DS_match",
"internalEnabled": true,
"persistentID": 1661
}
BLACK AND WHITE THERMAL
Background is black, heat signatures show up as white. Very high contrast and pretty cool looking. Green reticle is basic but sometimes can be a bit hard to see against the white.

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_10_t_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 0
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 10,
"WorldFovZoom": 40,
"ZoomSensitivityModifier": 0.7
},
"name": "Sight_10_DS",
"internalEnabled": true,
"persistentID": 1414
}
RED THERMAL
Background is red, heat signatures show up as white. Simple reticle, all one layer. Unique model for thermal sights (though its just the AR sight with a thermal glass shader).

{
"General": {
"PublicName": null,
"Model": "Assets/GameObject/Sight_23_thermal_DS.prefab",
"Children": null,
"GearCategoryFilter": 0,
"LeftHandGripAnim": null,
"RightHandGripAnim": null,
"AssetBundle": 50,
"BundleShard": 4
},
"Aligns": [
{
"AlignType": 6,
"AlignName": "Sight_Align"
}
],
"SightProperties": {
"GearFovZoom": 20,
"WorldFovZoom": 41,
"ZoomSensitivityModifier": 1
},
"name": "Sight_23_thermal_DS",
"internalEnabled": true,
"persistentID": 4545
}
