GTFO
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Details

Latest version
0.0.1
Last Updated
First Uploaded
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357
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0
Size
79KB
Dependants

Tags

Deprecated

#DESCRIPTION

This makes it so multiple enemies can be randomly spawned on a single eEnemyType inside the SurvivalWavePopulationDataBlock.

  • Simply go inside the "RandomizedSurvivalPopulationSpawns.json"
  • You will see 2 examples already made.
  • Set the "LinkToWavePopulation" field corresponding to the "SurvivalWavePopulationDataBlock" ID to override.
  • The "EnemyID" is what will be inside the pool of randomly selected enemies to spawn. This field corresponds to the "EnemyDataBlock".
  • If a spawn (i.e Weaklings, Standards) is empty or null, then it will pull the enemy originally from the population datablock instead.
  • The "Weight" field is the likely hood that the enemy is chosen to spawn.
  • Enemies will be randomly selected from "RandomizedSurvivalPopulationSpawns" instead of the "SurvivalWavePopulationDataBlock" if the corresponding "SurvivalWavePopulationDataBlock" is overriden..
  • Of course, the "name" field is for reference. It is not needed.
  • "RandomizedSurvivalPopulationSpawns.json" should go inside your custom directory "{RUNDOWN_PACKAGE}/custom"

Installation

This is intended for devs only, simply drag the "RandomizedSurvivalPopulationSpawns.json" into your Custom directory and started editing.

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