Skins
Modular skin support (no more replacing asset files!)
| Last updated | a day ago |
| Total downloads | 59 |
| Total rating | 0 |
| Categories | Client Mods Dev Tools |
| Dependency string | food-Skins-0.5.3 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
Skins
Modular Skin Support for GTFO
Documentation | Repository | Latest SkinGroup Editor Build
For feedback and issues, DM @uwufood OR the feedback thread on the GTFO Modding Discord Server
Please read AT LEAST the entirety of this README before using!
How to Use
- This mod is a library mod, which means it DOES NOT come with any skins by default. You can look at the dependants
of this mod here, these are likely skin packs you can download.
- For alternative ways of installing/obtaining skins, please refer to the documentation.
- For creating skins packs (skin groups), refer to the documentation.
Hot Reload
- Skins can be hot reloaded and applied mid-game. This can be done by clicking the Reload Skins button at the bottom left of the settings page.
- A hotkey can also be used, you can enable this in the plugin config -- the key is also configurable, by default it is set to
F7.
FAQ
- Q: Do I have to reinstall skins for each modded profile?
- Short Answer: No
- Long Answer: When a skin is installed as a mod (i.e. from Thunderstore, local mod, in mod managers), it is installed
under the per profile skins folder (
{profile_name}/BepInEx/Assets/Skins/). When the mod is first launched, it attempts to move all per profile skins to the global skins folder which is shared across all profiles. If there are no complications, you should only have to install skins once and they will be available for all profiles. If there are any issues, please shoot me a message on Discord.