GTFO
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Dependency string
hirnukuono-BorkenCellGeoFix-0.5.1
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BorkenCellGeoFix

  • attempts to add all the needed cells into tile groupings that game somehow doesnt. helps with a few geos not generating map/navmesh properly, also cuts down the unneeded borken cell spam.
  • tunes the hexagon shaped bioscans to fill the entire scan area, not just the partial pentagon, borrowed from another scan.
  • makes navmesh a bit more granular, with default_blockgraph layer on gameobjects, to block navmesh from generating on to flowerpots and tables and boxes, leading to stuck / in-wall enemies.
  • fixes a lot of geos and markers for gaps in floors leading to gaps in navmesh, plus removes some navmesh appearing off-grid in certain places.
  • tunes enemy movetotarget -navigation to not re-path as often (default: 5 times per second)
  • tested to work with most of vanilla, many modded rundowns including rundownx.
  • recommended for people playing r7e1 (pablo no stucky) and people doing custom sized geomorphs (2x2, 3x3, 4x3, 5x3 etc)

known problems

  • FIXED 0.3.7 - r8a2, do install lgtuner if u get nullref spam with this mod. thanks ghostlymire for reporting - FIXED 0.3.7
  • cconsole navgizmo, some borken cell spam may occur, quite normal
  • sometimes navmesh appears cut/broken but enemies still nav fine over it, test by spawning an enemy and wake it up, see if it can cross the gap

credits

ghostlymire, auri, amor://, flowaria .. thank you <3

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