
Last updated | 2 weeks ago |
Total downloads | 232 |
Total rating | 0 |
Categories | Client Mods |
Dependency string | hirnukuono-BorkenCellGeoFix-0.0.5 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
BorkenCellGeoFix
work in progress. attempts to add all the needed cells into tile groupings that game somehow doesnt. helps with a few geos not generating map/navmesh properly, also cuts down the unneeded borken cell spam.
tested to work with most of vanilla, many modded rundowns including rundownx.
recommended for people playing r7e1 (pablo no stucky) and people doing custom sized geomorphs (2x2, 3x3, 4x3, 5x3 etc)
known problems
r8a2, do install lgtuner if u get nullref spam with this mod. thanks ghostlymire for reporting
credits
ghostlymire, auri, amor:// .. thank you <3
version history
v0.0.5
- noticed on cebdown c10, a tile somehow a modded tile had m_geoRoot null (Destroyed), this mod didnt survive, broke all levelgen with it. fixed.
- case-sensitivity problems on detecting certain objects (parts of gate setup for example), fixed. should not destroy gate components on the "cleanup of objects outside tile".
v0.0.4
r8a2 instructions (co-install lgtuner, u can remove dependent mtfo if not needed)
v0.0.3
much more tweaking, much more testing, much more function and better logic to cell assignment. ish.
v0.0.2
some more testing, some more function. actually deletes offending objects outside the geos. also creates a buffer of grouped cells around geos that are neighboring the void. should eliminate most borkencells. most.
v0.0.1
initial